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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
anchors.fill: parent
View3D {
id: view
anchors.fill: parent
PointLight {
color: "white"
ambientColor: "gray"
brightness: 2.0
}
Model {
source: "#Rectangle"
eulerRotation: Qt.vector3d(-90, 0, 0)
scale: Qt.vector3d(10, 10, 1)
materials: [ DefaultMaterial {
diffuseColor: "red"
}
]
}
Model {
source: "#Cube"
scale: Qt.vector3d(0.3, 0.3, 0.3)
materials: [DefaultMaterial {
diffuseColor: "white"
}
]
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
materials: PrincipledMaterial {
metalness: 0.5
roughness: 0
specularAmount: 1.0
}
opacity: 0.75
}
}
ParticleSystem3D {
id: psystem
ModelParticle3D {
id: modelParticle
delegate: particleComponent
maxAmount: 60
color: Qt.rgba(0.5, 0.5, 0.5, 0.5)
colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15)
sortMode: sortModeSelectionBox.index
}
SpriteParticle3D {
id: spriteParticle
color: Qt.rgba(0.75, 0.75, 0.75, 0.75)
colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05)
maxAmount: 60
billboard: true
sortMode: sortModeSelectionBox.index
}
// Emitters, one per particle
ParticleEmitter3D {
x: 35
particle: spriteParticle
particleScaleVariation: 0.3
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 5, 15)
directionVariation: Qt.vector3d(0, 0, 5)
}
emitRate: 10
lifeSpan: 6000
// Sort emitters based on camera rotation
depthBias: cameraController.rot - 180
}
ParticleEmitter3D {
x: -35
particle: modelParticle
particleScaleVariation: 0.2
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 5, 15)
}
emitRate: 10
lifeSpan: 6000
}
}
Node {
id: cameraController
property real rot: 0.0
PropertyAnimation {
target: cameraController
property: "rot"
from: 0.0
to: 360.0
duration: 10000
loops: Animation.Infinite
running: true
paused: !checkBoxRotateCamera.checked
}
eulerRotation: Qt.vector3d(0, rot, 0)
PerspectiveCamera {
y: 20
z: 100
}
}
environment: SceneEnvironment {
clearColor: "darkGray"
backgroundMode: SceneEnvironment.Color
}
}
SettingsView {
id: settingsView
CustomSelectionBox {
id: sortModeSelectionBox
text: "Mode"
values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"]
parentWidth: settingsView.width
}
CustomCheckBox {
id: checkBoxRotateCamera
text: "Rotate camera"
checked: false
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
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