aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick3d/particles3d/Sorting.qml
blob: 10a179715359608ef58e837c2cdd6ea4ae612e88 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D

Item {
    anchors.fill: parent

    View3D {
        id: view
        anchors.fill: parent

        PointLight {
            color: "white"
            ambientColor: "gray"
            brightness: 2.0
        }

        Model {
            source: "#Rectangle"
            eulerRotation: Qt.vector3d(-90, 0, 0)
            scale: Qt.vector3d(10, 10, 1)
            materials: [ DefaultMaterial {
                    diffuseColor: "red"
                }
            ]
        }

        Model {
            source: "#Cube"
            scale: Qt.vector3d(0.3, 0.3, 0.3)
            materials: [DefaultMaterial {
                    diffuseColor: "white"
                }
            ]
        }

        Component {
            id: particleComponent
            Model {
                source: "#Cube"
                scale: Qt.vector3d(0.1, 0.1, 0.1)
                materials: PrincipledMaterial {
                    metalness: 0.5
                    roughness: 0
                    specularAmount: 1.0
                }
                opacity: 0.75
            }
        }

        ParticleSystem3D {
            id: psystem

            ModelParticle3D {
                id: modelParticle
                delegate: particleComponent
                maxAmount: 60
                color: Qt.rgba(0.5, 0.5, 0.5, 0.5)
                colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15)
                sortMode: sortModeSelectionBox.index
            }

            SpriteParticle3D {
                id: spriteParticle
                color: Qt.rgba(0.75, 0.75, 0.75, 0.75)
                colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05)
                maxAmount: 60
                billboard: true
                sortMode: sortModeSelectionBox.index
            }

            // Emitters, one per particle
            ParticleEmitter3D {
                x: 35
                particle: spriteParticle
                particleScaleVariation: 0.3
                velocity: VectorDirection3D {
                    direction: Qt.vector3d(0, 5, 15)
                    directionVariation: Qt.vector3d(0, 0, 5)
                }
                emitRate: 10
                lifeSpan: 6000
                // Sort emitters based on camera rotation
                depthBias: cameraController.rot - 180
            }
            ParticleEmitter3D {
                x: -35
                particle: modelParticle
                particleScaleVariation: 0.2
                velocity: VectorDirection3D {
                    direction: Qt.vector3d(0, 5, 15)
                }
                emitRate: 10
                lifeSpan: 6000
            }
        }

        Node {
            id: cameraController
            property real rot: 0.0
            PropertyAnimation {
                target: cameraController
                property: "rot"
                from: 0.0
                to: 360.0
                duration: 10000
                loops: Animation.Infinite
                running: true
                paused: !checkBoxRotateCamera.checked
            }
            eulerRotation: Qt.vector3d(0, rot, 0)
            PerspectiveCamera {
                y: 20
                z: 100
            }
        }

        environment: SceneEnvironment {
            clearColor: "darkGray"
            backgroundMode: SceneEnvironment.Color
        }
    }
    SettingsView {
        id: settingsView
        CustomSelectionBox {
            id: sortModeSelectionBox
            text: "Mode"
            values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"]
            parentWidth: settingsView.width
        }
        CustomCheckBox {
            id: checkBoxRotateCamera
            text: "Rotate camera"
            checked: false
        }
    }
    LoggingView {
        anchors.bottom: parent.bottom
        particleSystems: [psystem]
    }
}