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authorMitch Curtis <mitch.curtis@qt.io>2017-08-09 17:36:44 +0200
committerMitch Curtis <mitch.curtis@qt.io>2018-05-15 09:11:57 +0000
commit9e1a353a864cf777034b969a59fb1d616b7bfc73 (patch)
treeed8faae6a5ca840e21936e7f7ae729be209b1eba
parent4458589b4082ca060384f5b3af8dfcbdb677da4d (diff)
Dial: add inputMode property
This property adds two new ways of interacting with the dial: horizontally and vertically. These new input modes use a relative input system, which means that, unlike the old absolute input system, changes to the dial's position are "added" to its value. This results in a dial that is less "jumpy", making it safe for operations that could be harmful if done incorrectly, like adjusting audio levels. [ChangeLog][Controls][Dial] Added the inputMode property. This property controls how the dial is interacted with. The circular input mode (default, old behavior) operates on an absolute input system, whereas the horizontal and vertical input modes use a relative input system. Task-number: QTBUG-56323 Change-Id: Iab4e7f048b4797ab626741326ce709914e67bd31 Reviewed-by: J-P Nurmi <jpnurmi@qt.io>
-rw-r--r--src/imports/controls/doc/images/qtquickcontrols2-dial-inputMode.svgzbin0 -> 2753 bytes
-rw-r--r--src/imports/controls/doc/images/qtquickcontrols2-dial-inputmode.pngbin0 -> 12922 bytes
-rw-r--r--src/imports/controls/doc/src/includes/qquickdial.qdocinc13
-rw-r--r--src/imports/controls/doc/src/qtquickcontrols2-input.qdoc10
-rw-r--r--src/imports/templates/qtquicktemplates2plugin.cpp1
-rw-r--r--src/quicktemplates2/qquickdial.cpp76
-rw-r--r--src/quicktemplates2/qquickdial_p.h15
-rw-r--r--tests/auto/controls/data/tst_dial.qml99
8 files changed, 209 insertions, 5 deletions
diff --git a/src/imports/controls/doc/images/qtquickcontrols2-dial-inputMode.svgz b/src/imports/controls/doc/images/qtquickcontrols2-dial-inputMode.svgz
new file mode 100644
index 00000000..005ab7b3
--- /dev/null
+++ b/src/imports/controls/doc/images/qtquickcontrols2-dial-inputMode.svgz
Binary files differ
diff --git a/src/imports/controls/doc/images/qtquickcontrols2-dial-inputmode.png b/src/imports/controls/doc/images/qtquickcontrols2-dial-inputmode.png
new file mode 100644
index 00000000..27694ee3
--- /dev/null
+++ b/src/imports/controls/doc/images/qtquickcontrols2-dial-inputmode.png
Binary files differ
diff --git a/src/imports/controls/doc/src/includes/qquickdial.qdocinc b/src/imports/controls/doc/src/includes/qquickdial.qdocinc
new file mode 100644
index 00000000..3370b3d8
--- /dev/null
+++ b/src/imports/controls/doc/src/includes/qquickdial.qdocinc
@@ -0,0 +1,13 @@
+//! [inputMode]
+Dial supports three \l {inputMode}{input modes}: \c Dial.Circular,
+\c Dial.Horizontal and \c Dial.Vertical. The circular input mode operates on an
+absolute input system, where the position of the cursor within the dial
+directly reflects its value. The horizontal and vertical input modes use a
+relative input system, where changes in the cursor's position are "added" to
+the value of the dial.
+
+The following image illustrates the directions in which the various input modes
+track movement:
+
+\image qtquickcontrols2-dial-inputmode.png
+//! [inputMode]
diff --git a/src/imports/controls/doc/src/qtquickcontrols2-input.qdoc b/src/imports/controls/doc/src/qtquickcontrols2-input.qdoc
index 71de6104..60cd586d 100644
--- a/src/imports/controls/doc/src/qtquickcontrols2-input.qdoc
+++ b/src/imports/controls/doc/src/qtquickcontrols2-input.qdoc
@@ -67,6 +67,16 @@
The dial is rotated by clicking and dragging, with the handle indicating the
value of the dial.
+ For applications where fast input is important, the circular
+ \l {Dial::inputMode}{input mode} is useful, as clicking on the dial will
+ move it directly to that position.
+
+ For applications where precise input is important, the horizontal and
+ vertical input modes are recommended, as these allow small adjustments to
+ be made relative to where the dial is clicked. These modes are also better
+ for dials where large jumps in values could be unsafe, such as a dial that
+ controls audio volume.
+
\b {See also} \l {Tumbler Control}.
\section1 TextArea Control
diff --git a/src/imports/templates/qtquicktemplates2plugin.cpp b/src/imports/templates/qtquicktemplates2plugin.cpp
index 5b91c234..ef7a646b 100644
--- a/src/imports/templates/qtquicktemplates2plugin.cpp
+++ b/src/imports/templates/qtquicktemplates2plugin.cpp
@@ -328,6 +328,7 @@ void QtQuickTemplates2Plugin::registerTypes(const char *uri)
qmlRegisterType<QQuickComboBox, 5>(uri, 2, 5, "ComboBox");
qmlRegisterType<QQuickControl, 5>(uri, 2, 5, "Control");
qmlRegisterType<QQuickContainer, 5>(uri, 2, 5, "Container");
+ qmlRegisterType<QQuickDial, 5>(uri, 2, 5, "Dial");
qmlRegisterType<QQuickDialog, 5>(uri, 2, 5, "Dialog");
qmlRegisterType<QQuickGroupBox, 5>(uri, 2, 5, "GroupBox");
qmlRegisterType<QQuickLabel, 5>(uri, 2, 5, "Label");
diff --git a/src/quicktemplates2/qquickdial.cpp b/src/quicktemplates2/qquickdial.cpp
index a4124678..123f9b1b 100644
--- a/src/quicktemplates2/qquickdial.cpp
+++ b/src/quicktemplates2/qquickdial.cpp
@@ -75,6 +75,8 @@ QT_BEGIN_NAMESPACE
\row \li Set \l value to \l to \li \c Qt.Key_End
\endtable
+ \include qquickdial.qdocinc inputMode
+
\sa {Customizing Dial}, {Input Controls}
*/
@@ -99,9 +101,12 @@ public:
qreal valueAt(qreal position) const;
qreal snapPosition(qreal position) const;
qreal positionAt(const QPointF &point) const;
+ qreal circularPositionAt(const QPointF &point) const;
+ qreal linearPositionAt(const QPointF &point) const;
void setPosition(qreal position);
void updatePosition();
bool isLargeChange(const QPointF &eventPos, qreal proposedPosition) const;
+ bool isHorizontalOrVertical() const;
void handlePress(const QPointF &point) override;
void handleMove(const QPointF &point) override;
@@ -119,7 +124,9 @@ public:
qreal stepSize = 0;
bool pressed = false;
QPointF pressPoint;
+ qreal positionBeforePress = 0;
QQuickDial::SnapMode snapMode = QQuickDial::NoSnap;
+ QQuickDial::InputMode inputMode = QQuickDial::Circular;
bool wrap = false;
bool live = true;
QQuickDeferredPointer<QQuickItem> handle;
@@ -145,6 +152,11 @@ qreal QQuickDialPrivate::snapPosition(qreal position) const
qreal QQuickDialPrivate::positionAt(const QPointF &point) const
{
+ return inputMode == QQuickDial::Circular ? circularPositionAt(point) : linearPositionAt(point);
+}
+
+qreal QQuickDialPrivate::circularPositionAt(const QPointF &point) const
+{
qreal yy = height / 2.0 - point.y();
qreal xx = point.x() - width / 2.0;
qreal angle = (xx || yy) ? std::atan2(yy, xx) : 0;
@@ -156,6 +168,32 @@ qreal QQuickDialPrivate::positionAt(const QPointF &point) const
return normalizedAngle;
}
+qreal QQuickDialPrivate::linearPositionAt(const QPointF &point) const
+{
+ // This value determines the range (either horizontal or vertical)
+ // within which the dial can be dragged.
+ // The larger this value is, the further the drag distance
+ // must be to go from a position of e.g. 0.0 to 1.0.
+ qreal dragArea = 0;
+
+ // The linear input mode uses a "relative" input system,
+ // where the distance from the press point is used to calculate
+ // the change in position. Moving the mouse above the press
+ // point increases the position (when inputMode is Vertical),
+ // and vice versa. This prevents the dial from jumping when clicked.
+ qreal dragDistance = 0;
+
+ if (inputMode == QQuickDial::Horizontal) {
+ dragArea = width * 2;
+ dragDistance = pressPoint.x() - point.x();
+ } else {
+ dragArea = height * 2;
+ dragDistance = point.y() - pressPoint.y();
+ }
+ const qreal normalisedDifference = dragDistance / dragArea;
+ return qBound(0.0, positionBeforePress - normalisedDifference, 1.0);
+}
+
void QQuickDialPrivate::setPosition(qreal pos)
{
Q_Q(QQuickDial);
@@ -184,11 +222,17 @@ bool QQuickDialPrivate::isLargeChange(const QPointF &eventPos, qreal proposedPos
return qAbs(proposedPosition - position) >= 0.5 && eventPos.y() >= height / 2;
}
+bool QQuickDialPrivate::isHorizontalOrVertical() const
+{
+ return inputMode == QQuickDial::Horizontal || inputMode == QQuickDial::Vertical;
+}
+
void QQuickDialPrivate::handlePress(const QPointF &point)
{
Q_Q(QQuickDial);
QQuickControlPrivate::handlePress(point);
pressPoint = point;
+ positionBeforePress = position;
q->setPressed(true);
}
@@ -201,7 +245,7 @@ void QQuickDialPrivate::handleMove(const QPointF &point)
if (snapMode == QQuickDial::SnapAlways)
pos = snapPosition(pos);
- if (wrap || (!wrap && !isLargeChange(point, pos))) {
+ if (wrap || (!wrap && (isHorizontalOrVertical() || !isLargeChange(point, pos)))) {
if (live)
q->setValue(valueAt(pos));
else
@@ -221,7 +265,7 @@ void QQuickDialPrivate::handleRelease(const QPointF &point)
if (snapMode != QQuickDial::NoSnap)
pos = snapPosition(pos);
- if (wrap || (!wrap && !isLargeChange(point, pos)))
+ if (wrap || (!wrap && (isHorizontalOrVertical() || !isLargeChange(point, pos))))
q->setValue(valueAt(pos));
if (!qFuzzyCompare(pos, oldPos))
emit q->moved();
@@ -232,6 +276,7 @@ void QQuickDialPrivate::handleRelease(const QPointF &point)
q->setPressed(false);
pressPoint = QPointF();
+ positionBeforePress = 0;
}
void QQuickDialPrivate::handleUngrab()
@@ -239,6 +284,7 @@ void QQuickDialPrivate::handleUngrab()
Q_Q(QQuickDial);
QQuickControlPrivate::handleUngrab();
pressPoint = QPointF();
+ positionBeforePress = 0;
q->setPressed(false);
}
@@ -454,6 +500,32 @@ void QQuickDial::setSnapMode(SnapMode mode)
}
/*!
+ \since QtQuick.Controls 2.5 (Qt 5.12)
+ \qmlproperty enumeration QtQuick.Controls::Dial::inputMode
+
+ This property holds the input mode.
+
+ \include qquickdial.qdocinc inputMode
+
+ The default value is \c Dial.Circular.
+*/
+QQuickDial::InputMode QQuickDial::inputMode() const
+{
+ Q_D(const QQuickDial);
+ return d->inputMode;
+}
+
+void QQuickDial::setInputMode(QQuickDial::InputMode mode)
+{
+ Q_D(QQuickDial);
+ if (d->inputMode == mode)
+ return;
+
+ d->inputMode = mode;
+ emit inputModeChanged();
+}
+
+/*!
\qmlproperty bool QtQuick.Controls::Dial::wrap
This property holds whether the dial wraps when dragged.
diff --git a/src/quicktemplates2/qquickdial_p.h b/src/quicktemplates2/qquickdial_p.h
index d2caccfc..cc641c78 100644
--- a/src/quicktemplates2/qquickdial_p.h
+++ b/src/quicktemplates2/qquickdial_p.h
@@ -72,6 +72,8 @@ class Q_QUICKTEMPLATES2_PRIVATE_EXPORT QQuickDial : public QQuickControl
Q_PROPERTY(QQuickItem *handle READ handle WRITE setHandle NOTIFY handleChanged FINAL)
// 2.2 (Qt 5.9)
Q_PROPERTY(bool live READ live WRITE setLive NOTIFY liveChanged FINAL REVISION 2)
+ // 2.5 (Qt 5.12)
+ Q_PROPERTY(InputMode inputMode READ inputMode WRITE setInputMode NOTIFY inputModeChanged FINAL REVISION 5)
Q_CLASSINFO("DeferredPropertyNames", "background,handle")
public:
@@ -103,6 +105,13 @@ public:
SnapMode snapMode() const;
void setSnapMode(SnapMode mode);
+ enum InputMode {
+ Circular,
+ Horizontal,
+ Vertical,
+ };
+ Q_ENUM(InputMode)
+
bool wrap() const;
void setWrap(bool wrap);
@@ -116,6 +125,10 @@ public:
bool live() const;
void setLive(bool live);
+ // 2.5 (Qt 5.12)
+ InputMode inputMode() const;
+ void setInputMode(InputMode mode);
+
public Q_SLOTS:
void increase();
void decrease();
@@ -134,6 +147,8 @@ Q_SIGNALS:
// 2.2 (Qt 5.9)
Q_REVISION(2) void moved();
Q_REVISION(2) void liveChanged();
+ // 2.5 (Qt 5.12)
+ Q_REVISION(5) void inputModeChanged();
protected:
void keyPressEvent(QKeyEvent *event) override;
diff --git a/tests/auto/controls/data/tst_dial.qml b/tests/auto/controls/data/tst_dial.qml
index 33b0dbea..a2d32347 100644
--- a/tests/auto/controls/data/tst_dial.qml
+++ b/tests/auto/controls/data/tst_dial.qml
@@ -54,15 +54,19 @@ import QtQuick.Controls 2.2
TestCase {
id: testCase
- width: 200
- height: 200
+ width: 450
+ height: 450
visible: true
when: windowShown
name: "Dial"
Component {
id: dialComponent
- Dial {}
+ Dial {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ }
}
Component {
@@ -592,4 +596,93 @@ TestCase {
mouseRelease(control)
compare(control.pressed, false)
}
+
+ function move(inputEventType, control, x, y) {
+ if (inputEventType === "mouseInput") {
+ mouseMove(control, x, y);
+ } else {
+ var touch = touchEvent(control);
+ touch.move(0, control, x, y).commit();
+ }
+ }
+
+ function press(inputEventType, control, x, y) {
+ if (inputEventType === "mouseInput") {
+ mousePress(control, x, y);
+ } else {
+ var touch = touchEvent(control);
+ touch.press(0, control, x, y).commit();
+ }
+ }
+
+ function release(inputEventType, control, x, y) {
+ if (inputEventType === "mouseInput") {
+ mouseRelease(control, x, y);
+ } else {
+ var touch = touchEvent(control);
+ touch.release(0, control, x, y).commit();
+ }
+ }
+
+ function test_horizontalAndVertical_data() {
+ var data = [
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.5, moveToY: 0.25, expectedPosition: 0.125 },
+ // Horizontal movement should have no effect on a vertical dial.
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 2.0, moveToY: 0.25, expectedPosition: 0.125 },
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.5, moveToY: 0.0, expectedPosition: 0.25 },
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.5, moveToY: -1.5, expectedPosition: 1.0 },
+ // Going above the drag area shouldn't make the position higher than 1.0.
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.5, moveToY: -2.0, expectedPosition: 1.0 },
+ // Try to decrease the position by moving the mouse down.
+ // The dial's position is 0 before the press event, so nothing should happen.
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.5, moveToY: 1.25, expectedPosition: 0.0 },
+
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 0.75, moveToY: 0.5, expectedPosition: 0.125 },
+ // Vertical movement should have no effect on a horizontal dial.
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 0.75, moveToY: 2.0, expectedPosition: 0.125 },
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 1.0, moveToY: 0.5, expectedPosition: 0.25 },
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 1.5, moveToY: 0.5, expectedPosition: 0.5 },
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 2.5, moveToY: 0.5, expectedPosition: 1.0 },
+ // Going above the drag area shouldn't make the position higher than 1.0.
+ { eventType: "mouseInput", inputMode: Dial.Horizontal, moveToX: 2.525, moveToY: 0.5, expectedPosition: 1.0 },
+ // Try to decrease the position by moving the mouse to the left.
+ // The dial's position is 0 before the press event, so nothing should happen.
+ { eventType: "mouseInput", inputMode: Dial.Vertical, moveToX: 0.25, moveToY: 0.5, expectedPosition: 0.0 }
+ ];
+
+ // Do the same tests for touch by copying the mouse tests and adding them to the end of the array.
+ var mouseTestCount = data.length;
+ for (var i = mouseTestCount; i < mouseTestCount * 2; ++i) {
+ // Shallow-copy the object.
+ data[i] = JSON.parse(JSON.stringify(data[i - mouseTestCount]));
+ data[i].eventType = "touchInput";
+ }
+
+ for (i = 0; i < data.length; ++i) {
+ var row = data[i];
+ row.tag = "eventType=" + row.eventType + ", "
+ + "inputMode=" + (row.inputMode === Dial.Vertical ? "Vertical" : "Horizontal") + ", "
+ + "moveToX=" + row.moveToX + ", moveToY=" + row.moveToY + ", "
+ + "expectedPosition=" + row.expectedPosition;
+ }
+
+ return data;
+ }
+
+ function test_horizontalAndVertical(data) {
+ var control = createTemporaryObject(dialComponent, testCase, { inputMode: data.inputMode });
+ verify(control);
+
+ press(data.eventType, control);
+ compare(control.pressed, true);
+ // The position shouldn't change until the mouse has actually moved.
+ compare(control.position, 0);
+
+ move(data.eventType, control, control.width * data.moveToX, control.width * data.moveToY);
+ compare(control.position, data.expectedPosition);
+
+ release(data.eventType, control, control.width * data.moveToX, control.width * data.moveToY);
+ compare(control.pressed, false);
+ compare(control.position, data.expectedPosition);
+ }
}