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authorMitch Curtis <mitch.curtis@theqtcompany.com>2015-12-21 11:50:06 +0100
committerMitch Curtis <mitch.curtis@theqtcompany.com>2016-01-06 11:31:08 +0000
commita757e8ca0a6f7bb628ac7a57cafa9f0ba5167d51 (patch)
treecfc8f8b8bf62b4562ecb409b4550d9dbfbeebace /src/imports/controls/qquickprogressstrip.cpp
parent8656d9f0c326520fec896b09ed717eef502ebd7b (diff)
Implement default ProgressBar according to designs
Change-Id: I7f973deec7453c4b80c03b3dc063f4d0dbe850c5 Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Diffstat (limited to 'src/imports/controls/qquickprogressstrip.cpp')
-rw-r--r--src/imports/controls/qquickprogressstrip.cpp313
1 files changed, 313 insertions, 0 deletions
diff --git a/src/imports/controls/qquickprogressstrip.cpp b/src/imports/controls/qquickprogressstrip.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickprogressstrip_p.h"
+
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/qsgsimplerectnode.h>
+
+QT_BEGIN_NAMESPACE
+
+class QQuickProgressAnimatorJob : public QQuickAnimatorJob
+{
+public:
+ QQuickProgressAnimatorJob();
+ ~QQuickProgressAnimatorJob();
+
+ void initialize(QQuickAnimatorController *controller) Q_DECL_OVERRIDE;
+ void afterNodeSync() Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) Q_DECL_OVERRIDE;
+ void writeBack() Q_DECL_OVERRIDE;
+ void nodeWasDestroyed() Q_DECL_OVERRIDE;
+
+private:
+ QSGNode *m_node;
+};
+
+QQuickProgressStrip::QQuickProgressStrip(QQuickItem *parent) :
+ QQuickItem(parent),
+ m_progress(0),
+ m_indeterminate(false)
+{
+ setFlag(QQuickItem::ItemHasContents);
+ setImplicitWidth(116);
+ setImplicitHeight(6);
+}
+
+QQuickProgressStrip::~QQuickProgressStrip()
+{
+}
+
+qreal QQuickProgressStrip::progress() const
+{
+ return m_progress;
+}
+
+void QQuickProgressStrip::setProgress(qreal progress)
+{
+ if (progress == m_progress)
+ return;
+
+ m_progress = progress;
+ update();
+ emit progressChanged();
+}
+
+bool QQuickProgressStrip::isIndeterminate() const
+{
+ return m_indeterminate;
+}
+
+void QQuickProgressStrip::setIndeterminate(bool indeterminate)
+{
+ if (indeterminate == m_indeterminate)
+ return;
+
+ m_indeterminate = indeterminate;
+ setClip(m_indeterminate);
+ update();
+ emit indeterminateChanged();
+}
+
+static const int blocks = 4;
+static const int blockWidth = 16;
+static const int blockRestingSpacing = 4;
+static const int blockMovingSpacing = 48;
+static const int blockSpan = blocks * (blockWidth + blockRestingSpacing) - blockRestingSpacing;
+static const int animationDuration = 4000;
+static const int secondPhaseStart = animationDuration * 0.4;
+static const int thirdPhaseStart = animationDuration * 0.6;
+
+static inline qreal blockStartX(int blockIndex)
+{
+ return ((blockIndex + 1) * -blockWidth) - (blockIndex * blockMovingSpacing);
+}
+
+static inline qreal blockRestX(int blockIndex, qreal availableWidth)
+{
+ const qreal spanRightEdgePos = availableWidth / 2 + blockSpan / 2;
+ return spanRightEdgePos - (blockIndex + 1) * blockWidth - (blockIndex * blockRestingSpacing);
+}
+
+static inline qreal blockEndX(int blockIndex, qreal availableWidth)
+{
+ return availableWidth - blockStartX(blocks - 1 - blockIndex) - blockWidth;
+}
+
+QSGNode *QQuickProgressStrip::updatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
+{
+ QQuickItemPrivate *d = QQuickItemPrivate::get(this);
+
+ if (!oldNode)
+ oldNode = new QSGSimpleRectNode(boundingRect(), Qt::transparent);
+ static_cast<QSGSimpleRectNode *>(oldNode)->setRect(boundingRect());
+
+ QSGTransformNode *rootTransformNode = static_cast<QSGTransformNode *>(oldNode->firstChild());
+ if (!rootTransformNode) {
+ rootTransformNode = new QSGTransformNode;
+ oldNode->appendChildNode(rootTransformNode);
+ }
+ Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType);
+
+ if (m_indeterminate) {
+ if (rootTransformNode->childCount() != blocks) {
+ // This was previously a regular progress bar; remove the old nodes.
+ rootTransformNode->removeAllChildNodes();
+ }
+
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(rootTransformNode->firstChild());
+ for (int i = 0; i < blocks; ++i) {
+ if (!transformNode) {
+ transformNode = new QSGTransformNode;
+ rootTransformNode->appendChildNode(transformNode);
+ }
+
+ QSGRectangleNode *rectNode = static_cast<QSGRectangleNode*>(transformNode->firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createRectangleNode();
+ rectNode->setColor(QColor(0x35, 0x36, 0x37));
+ transformNode->appendChildNode(rectNode);
+ }
+
+ QMatrix4x4 m;
+ m.translate(blockStartX(i), 0);
+ transformNode->setMatrix(m);
+
+ rectNode->setRect(QRectF(QPointF(), QSizeF(blockWidth, height())));
+ rectNode->update();
+
+ transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling());
+ }
+ } else {
+ if (rootTransformNode->childCount() > 1) {
+ // This was previously an indeterminate progress bar; remove the old nodes.
+ rootTransformNode->removeAllChildNodes();
+ }
+
+ QSGRectangleNode *rectNode = static_cast<QSGRectangleNode *>(rootTransformNode->firstChild());
+ if (!rectNode) {
+ rectNode = d->sceneGraphContext()->createRectangleNode();
+ rectNode->setColor(QColor(0x35, 0x36, 0x37));
+ rootTransformNode->appendChildNode(rectNode);
+ }
+
+ rectNode->setRect(QRectF(QPointF(), QSizeF(m_progress * width(), height())));
+ rectNode->update();
+ }
+
+ return oldNode;
+}
+
+QQuickProgressAnimator::QQuickProgressAnimator(QObject *parent) :
+ QQuickAnimator(parent)
+{
+ setDuration(animationDuration);
+ setLoops(QQuickAnimator::Infinite);
+}
+
+QString QQuickProgressAnimator::propertyName() const
+{
+ return QString();
+}
+
+QQuickAnimatorJob *QQuickProgressAnimator::createJob() const
+{
+ return new QQuickProgressAnimatorJob;
+}
+
+QQuickProgressAnimatorJob::QQuickProgressAnimatorJob() :
+ m_node(Q_NULLPTR)
+{
+}
+
+QQuickProgressAnimatorJob::~QQuickProgressAnimatorJob()
+{
+}
+
+void QQuickProgressAnimatorJob::initialize(QQuickAnimatorController *controller)
+{
+ QQuickAnimatorJob::initialize(controller);
+ m_node = QQuickItemPrivate::get(m_target)->childContainerNode();
+}
+
+void QQuickProgressAnimatorJob::afterNodeSync()
+{
+ m_node = QQuickItemPrivate::get(m_target)->childContainerNode();
+}
+
+void QQuickProgressAnimatorJob::updateCurrentTime(int time)
+{
+ if (!m_node)
+ return;
+
+ QSGSimpleRectNode *rootRectNode = static_cast<QSGSimpleRectNode*>(m_node->firstChild());
+ if (!rootRectNode)
+ return;
+ Q_ASSERT(rootRectNode->type() == QSGNode::GeometryNodeType);
+
+ QSGTransformNode *rootTransformNode = static_cast<QSGTransformNode*>(rootRectNode->firstChild());
+ Q_ASSERT(rootTransformNode->type() == QSGNode::TransformNodeType);
+
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode*>(rootTransformNode->firstChild());
+ // This function can be called without the relevant nodes having been created yet,
+ // which can happen if you set indeterminate to true at runtime.
+ if (!transformNode || transformNode->type() != QSGNode::TransformNodeType)
+ return;
+
+ const qreal pixelsPerSecond = rootRectNode->rect().width();
+
+ for (int i = 0; i < blocks; ++i) {
+ QSGRectangleNode *rectNode = static_cast<QSGRectangleNode*>(transformNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+
+ QMatrix4x4 m;
+ const qreal restX = blockRestX(i, rootRectNode->rect().width());
+ const qreal timeInSeconds = time / 1000.0;
+
+ if (time < secondPhaseStart) {
+ // Move into the resting position for the first phase.
+ QEasingCurve easingCurve(QEasingCurve::InQuad);
+ const qreal easedCompletion = easingCurve.valueForProgress(time / qreal(secondPhaseStart));
+ const qreal distance = pixelsPerSecond * (easedCompletion * (secondPhaseStart / 1000.0));
+ const qreal position = blockStartX(i) + distance;
+ const qreal destination = restX;
+ m.translate(qMin(position, destination), 0);
+ } else if (time < thirdPhaseStart) {
+ // Stay in the same position for the second phase.
+ m.translate(restX, 0);
+ } else {
+ // Move out of view for the third phase.
+ const int thirdPhaseSubKickoff = (blockMovingSpacing / pixelsPerSecond) * 1000;
+ const int subphase = (time - thirdPhaseStart) / thirdPhaseSubKickoff;
+ // If we're not at this subphase yet, don't try to animate movement,
+ // because it will be incorrect.
+ if (subphase < i)
+ return;
+
+ const qreal timeSinceSecondPhase = timeInSeconds - (thirdPhaseStart / 1000.0);
+ // We only want to start keeping track of time once our subphase has started,
+ // otherwise we move too much because we account for time that has already elapsed.
+ // For example, if we were 60 milliseconds into the third subphase:
+ //
+ // 0 ..... 1 ..... 2 ...
+ // 100 100 60
+ //
+ // i == 0, timeSinceOurKickoff == 260
+ // i == 1, timeSinceOurKickoff == 160
+ // i == 2, timeSinceOurKickoff == 60
+ const qreal timeSinceOurKickoff = timeSinceSecondPhase - (thirdPhaseSubKickoff / 1000.0 * i);
+ const qreal position = restX + (pixelsPerSecond * (timeSinceOurKickoff));
+ const qreal destination = blockEndX(i, rootRectNode->rect().width());
+ m.translate(qMin(position, destination), 0);
+ }
+
+ transformNode->setMatrix(m);
+ rectNode->update();
+
+ transformNode = static_cast<QSGTransformNode*>(transformNode->nextSibling());
+ }
+}
+
+void QQuickProgressAnimatorJob::writeBack()
+{
+}
+
+void QQuickProgressAnimatorJob::nodeWasDestroyed()
+{
+ m_node = Q_NULLPTR;
+}
+
+QT_END_NAMESPACE