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authorMitch Curtis <mitch.curtis@qt.io>2020-03-27 11:17:35 +0100
committerMitch Curtis <mitch.curtis@qt.io>2020-08-26 11:45:57 +0200
commit5246dd2de211ffb81313a5c29ae7894545a28c43 (patch)
treeeedd1652642e519ccd8603612378eb5c0bfdca83 /src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp
parent9aafea810b8867fb31f9ec27a238628467e7ab56 (diff)
Register C++ types declaratively
Adapt to the new way of registering C++ types. The types need to be seen at compile time so that code can be generated that invokes them. This patch: - Adds QML_* macros where applicable. - Adapts the build system files to the new way of registering modules. - Splits up the QtQuick.Controls[.*].impl files into their own plugins, as we can only register one QML module per .pro file. - Removes C++ type registration calls in every plugin. - Moves private types from src/quickcontrols2/quickcontrols2.pro to src/quickcontrols2/impl/quickcontrols2-impl.pro. Some of these types need to be exposed to QML, but quickcontrols2.pro is already in use to declare the QtQuick.Controls import (and also provides the public C++ QQuickStyle API), and the new QML_IMPORT_NAME/VERSION syntax only allows one module per project. As some of the types that need to be exposed to QML are also referenced by some C++ code (e.g. tests, etc.), we just move all of the private types to the new library. Follow-up patches will register the QML types declaratively. Task-number: QTBUG-82922 Change-Id: Iaf9ee106237d61701d57a8896f3822304c8151a6 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp')
-rw-r--r--src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp b/src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp
new file mode 100644
index 00000000..51508c6f
--- /dev/null
+++ b/src/imports/controls/universal/impl/qquickuniversalfocusrectangle.cpp
@@ -0,0 +1,84 @@
+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickuniversalfocusrectangle_p.h"
+
+#include <QtGui/qpixmap.h>
+#include <QtGui/qpainter.h>
+#include <QtGui/qpixmapcache.h>
+#include <QtQuick/private/qquickitem_p.h>
+
+QT_BEGIN_NAMESPACE
+
+QQuickUniversalFocusRectangle::QQuickUniversalFocusRectangle(QQuickItem *parent)
+ : QQuickPaintedItem(parent)
+{
+ QQuickItemPrivate::get(this)->setTransparentForPositioner(true);
+}
+
+void QQuickUniversalFocusRectangle::paint(QPainter *painter)
+{
+ if (!isVisible() || width() <= 0 || height() <= 0)
+ return;
+
+ QRect bounds = boundingRect().toAlignedRect();
+ const int boundsWidth = bounds.width();
+ const int boundsHeight = bounds.width();
+ const QString key = QStringLiteral("qquickuniversalfocusrectangle_%1_%2").arg(QString::number(boundsWidth), QString::number(boundsHeight));
+
+ QPixmap pixmap(boundsWidth, boundsHeight);
+ if (!QPixmapCache::find(key, &pixmap)) {
+ bounds.adjust(0, 0, -1, -1);
+ pixmap.fill(Qt::transparent);
+ QPainter p(&pixmap);
+
+ QPen pen;
+ pen.setWidth(1);
+ pen.setColor(Qt::white);
+ p.setPen(pen);
+ p.drawRect(bounds);
+
+ pen.setColor(Qt::black);
+ pen.setDashPattern(QList<qreal>(2, 1));
+ p.setPen(pen);
+ p.drawRect(bounds);
+
+ QPixmapCache::insert(key, pixmap);
+ }
+ painter->drawPixmap(0, 0, pixmap);
+}
+
+QT_END_NAMESPACE