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authorCraig Scott <craig.scott@qt.io>2021-05-31 16:40:54 +1000
committerUlf Hermann <ulf.hermann@qt.io>2021-06-05 12:52:00 +0200
commit5e8feb64d6a3cf50360c066e4595e41021bd0f9c (patch)
treec7901024f6c082dab14c97d109853ab5a64db1e1 /src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
parent284936db8327f030473c0533041ee850f5369bdd (diff)
Update to latest qml CMake API
The new qml CMake API places a closer relationship between the backing target and the plugin target. Both are typically created together and they share a lot of common details. Instead of creating them in different parts of the source tree, they are now specified together. The src/imports area has effectively been absorbed into the other corresponding subdirectories below src with this change. Task-number: QTBUG-91621 Change-Id: I9bd32e9eb78c198ccc9db04e2829303cac323502 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Diffstat (limited to 'src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag')
-rw-r--r--src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
new file mode 100644
index 00000000..432d86b5
--- /dev/null
+++ b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
@@ -0,0 +1,25 @@
+#version 150
+
+uniform float qt_Opacity;
+uniform float relativeSizeX;
+uniform float relativeSizeY;
+uniform float spread;
+uniform vec4 color;
+
+in vec2 qt_TexCoord0;
+out vec4 fragColor;
+
+float linearstep(float e0, float e1, float x)
+{
+ return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
+}
+
+void main()
+{
+ float alpha =
+ smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
+ smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
+
+ float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
+ fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
+}