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authorMitch Curtis <mitch.curtis@qt.io>2020-03-27 11:17:35 +0100
committerMitch Curtis <mitch.curtis@qt.io>2020-08-26 11:45:57 +0200
commit5246dd2de211ffb81313a5c29ae7894545a28c43 (patch)
treeeedd1652642e519ccd8603612378eb5c0bfdca83 /src/quickcontrols2impl/qquickanimatednode.cpp
parent9aafea810b8867fb31f9ec27a238628467e7ab56 (diff)
Register C++ types declaratively
Adapt to the new way of registering C++ types. The types need to be seen at compile time so that code can be generated that invokes them. This patch: - Adds QML_* macros where applicable. - Adapts the build system files to the new way of registering modules. - Splits up the QtQuick.Controls[.*].impl files into their own plugins, as we can only register one QML module per .pro file. - Removes C++ type registration calls in every plugin. - Moves private types from src/quickcontrols2/quickcontrols2.pro to src/quickcontrols2/impl/quickcontrols2-impl.pro. Some of these types need to be exposed to QML, but quickcontrols2.pro is already in use to declare the QtQuick.Controls import (and also provides the public C++ QQuickStyle API), and the new QML_IMPORT_NAME/VERSION syntax only allows one module per project. As some of the types that need to be exposed to QML are also referenced by some C++ code (e.g. tests, etc.), we just move all of the private types to the new library. Follow-up patches will register the QML types declaratively. Task-number: QTBUG-82922 Change-Id: Iaf9ee106237d61701d57a8896f3822304c8151a6 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'src/quickcontrols2impl/qquickanimatednode.cpp')
-rw-r--r--src/quickcontrols2impl/qquickanimatednode.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/quickcontrols2impl/qquickanimatednode.cpp b/src/quickcontrols2impl/qquickanimatednode.cpp
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+++ b/src/quickcontrols2impl/qquickanimatednode.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickanimatednode_p.h"
+
+#include <QtQuick/qquickitem.h>
+#include <QtQuick/qquickwindow.h>
+
+// based on qtdeclarative/examples/quick/scenegraph/threadedanimation
+
+QT_BEGIN_NAMESPACE
+
+QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target)
+ : m_window(target->window())
+{
+}
+
+bool QQuickAnimatedNode::isRunning() const
+{
+ return m_running;
+}
+
+int QQuickAnimatedNode::currentTime() const
+{
+ int time = m_currentTime;
+ if (m_running)
+ time += m_timer.elapsed();
+ return time;
+}
+
+void QQuickAnimatedNode::setCurrentTime(int time)
+{
+ m_currentTime = time;
+ m_timer.restart();
+}
+
+int QQuickAnimatedNode::duration() const
+{
+ return m_duration;
+}
+
+void QQuickAnimatedNode::setDuration(int duration)
+{
+ m_duration = duration;
+}
+
+int QQuickAnimatedNode::loopCount() const
+{
+ return m_loopCount;
+}
+
+void QQuickAnimatedNode::setLoopCount(int count)
+{
+ m_loopCount = count;
+}
+
+void QQuickAnimatedNode::sync(QQuickItem *target)
+{
+ Q_UNUSED(target);
+}
+
+QQuickWindow *QQuickAnimatedNode::window() const
+{
+ return m_window;
+}
+
+void QQuickAnimatedNode::start(int duration)
+{
+ if (m_running)
+ return;
+
+ m_running = true;
+ m_currentLoop = 0;
+ m_timer.restart();
+ if (duration > 0)
+ m_duration = duration;
+
+ connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection);
+ connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection);
+
+ // If we're inside a QQuickWidget, this call is necessary to ensure the widget
+ // gets updated for the first time.
+ m_window->update();
+
+ emit started();
+}
+
+void QQuickAnimatedNode::restart()
+{
+ stop();
+ start();
+}
+
+void QQuickAnimatedNode::stop()
+{
+ if (!m_running)
+ return;
+
+ m_running = false;
+ disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance);
+ disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update);
+ emit stopped();
+}
+
+void QQuickAnimatedNode::updateCurrentTime(int time)
+{
+ Q_UNUSED(time);
+}
+
+void QQuickAnimatedNode::advance()
+{
+ int time = currentTime();
+ if (time > m_duration) {
+ time = 0;
+ setCurrentTime(0);
+
+ if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) {
+ time = m_duration; // complete
+ stop();
+ }
+ }
+ updateCurrentTime(time);
+
+ // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated.
+ m_window->update();
+}
+
+void QQuickAnimatedNode::update()
+{
+ if (m_running)
+ m_window->update();
+}
+
+QT_END_NAMESPACE