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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [file]
-import QtQuick
-import QtQuick.Controls
-
-DelayButton {
- id: control
- checked: true
- text: qsTr("Delay\nButton")
-
- contentItem: Text {
- text: control.text
- font: control.font
- opacity: enabled ? 1.0 : 0.3
- color: "white"
- horizontalAlignment: Text.AlignHCenter
- verticalAlignment: Text.AlignVCenter
- elide: Text.ElideRight
- }
-
- background: Rectangle {
- implicitWidth: 100
- implicitHeight: 100
- opacity: enabled ? 1 : 0.3
- color: control.down ? "#17a81a" : "#21be2b"
- radius: size / 2
-
- readonly property real size: Math.min(control.width, control.height)
- width: size
- height: size
- anchors.centerIn: parent
-
- Canvas {
- id: canvas
- anchors.fill: parent
-
- Connections {
- target: control
- function onProgressChanged() { canvas.requestPaint(); }
- }
-
- onPaint: {
- var ctx = getContext("2d")
- ctx.clearRect(0, 0, width, height)
- ctx.strokeStyle = "white"
- ctx.lineWidth = parent.size / 20
- ctx.beginPath()
- var startAngle = Math.PI / 5 * 3
- var endAngle = startAngle + control.progress * Math.PI / 5 * 9
- ctx.arc(width / 2, height / 2, width / 2 - ctx.lineWidth / 2 - 2, startAngle, endAngle)
- ctx.stroke()
- }
- }
- }
-}
-//! [file]