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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page qtquickcontrols2-gettingstarted.html
- \title Getting Started with Qt Quick Controls 2
-
- A basic example of a QML file that makes use of controls is shown here:
-
- \qml \QtMinorVersion
- import QtQuick 2.\1
- import QtQuick.Controls 2.\1
-
- ApplicationWindow {
- title: "My Application"
- width: 640
- height: 480
- visible: true
-
- Button {
- text: "Push Me"
- anchors.centerIn: parent
- }
- }
- \endqml
-
- \section1 Setting Up Controls from C++
-
- Although QQuickView has traditionally been used to display QML files in a
- C++ application, doing this means you can only set window properties from
- C++.
-
- With Qt Quick Controls 2, declare an ApplicationWindow as the root item of
- your application and launch it by using QQmlApplicationEngine instead.
- This ensures that you can control top level window properties from QML.
-
- A basic example of a source file that makes use of controls is shown here:
-
- \code
- #include <QGuiApplication>
- #include <QQmlApplicationEngine>
-
- int main(int argc, char *argv[])
- {
- QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- QGuiApplication app(argc, argv);
- QQmlApplicationEngine engine;
- engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
- return app.exec();
- }
- \endcode
-
- \section2 Using C++ Data From QML
-
- If you need to register a C++ class to use from QML, you can call
- qmlRegisterType() before declaring your QQmlApplicationEngine.
- See \l [QtQml] {Defining QML Types from C++} for more information.
-
- If you need to expose data to QML components, you need to make them
- available to the context of the current QML engine. See QQmlContext for
- more information.
-*/