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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Labs Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.6
+import Qt.labs.templates 1.0 as T
+import Qt.labs.controls.material 1.0
+
+T.RangeSlider {
+ id: control
+
+ implicitWidth: Math.max(background ? background.implicitWidth : 0,
+ Math.max(track ? track.implicitWidth : 0,
+ first.handle ? first.handle.implicitWidth : 0,
+ second.handle ? second.handle.implicitWidth : 0) + leftPadding + rightPadding)
+ implicitHeight: Math.max(background ? background.implicitHeight : 0,
+ Math.max(track ? track.implicitHeight : 0,
+ first.handle ? first.handle.implicitHeight : 0,
+ second.handle ? second.handle.implicitHeight : 0) + topPadding + bottomPadding)
+
+ padding: 6
+
+ //! [firstHandle]
+ first.handle: SliderHandle {
+ x: control.leftPadding + (horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
+ y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height))
+ value: first.value
+ handleHasFocus: activeFocus
+ handlePressed: first.pressed
+ }
+ //! [firstHandle]
+
+ //! [secondHandle]
+ second.handle: SliderHandle {
+ x: control.leftPadding + (horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
+ y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height))
+ value: second.value
+ handleHasFocus: activeFocus
+ handlePressed: second.pressed
+ }
+ //! [secondHandle]
+
+ //! [track]
+ track: Rectangle {
+ x: control.leftPadding + (horizontal ? 0 : (control.availableWidth - width) / 2)
+ y: control.topPadding + (horizontal ? (control.availableHeight - height) / 2 : 0)
+ implicitWidth: horizontal ? 200 : 1
+ implicitHeight: horizontal ? 1 : 200
+ width: horizontal ? control.availableWidth : implicitWidth
+ height: horizontal ? implicitHeight : control.availableHeight
+ color: control.Material.primaryTextColor
+ scale: horizontal && control.mirrored ? -1 : 1
+
+ readonly property bool horizontal: control.orientation === Qt.Horizontal
+
+ Rectangle {
+ x: parent.horizontal ? control.first.position * parent.width : -1
+ y: parent.horizontal ? -1 : control.second.visualPosition * parent.height + 3
+ width: parent.horizontal ? control.second.position * parent.width - control.first.position * parent.width - 3 : 3
+ height: parent.horizontal ? 3 : control.second.position * parent.height - control.first.position * parent.height - 3
+
+ color: control.Material.accentColor
+ }
+ }
+ //! [track]
+}