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Diffstat (limited to 'src/imports/controls/material/RectangularGlow.qml')
-rw-r--r-- | src/imports/controls/material/RectangularGlow.qml | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/src/imports/controls/material/RectangularGlow.qml b/src/imports/controls/material/RectangularGlow.qml deleted file mode 100644 index c01e536d..00000000 --- a/src/imports/controls/material/RectangularGlow.qml +++ /dev/null @@ -1,240 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: http://www.qt.io/licensing/ -** -** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL3$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPLv3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or later as published by the Free -** Software Foundation and appearing in the file LICENSE.GPL included in -** the packaging of this file. Please review the following information to -** ensure the GNU General Public License version 2.0 requirements will be -** met: http://www.gnu.org/licenses/gpl-2.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.12 - -/* - A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow. - */ -Item { - id: rootItem - - /* - This property defines how many pixels outside the item area are reached - by the glow. - - The value ranges from 0.0 (no glow) to inf (infinite glow). By default, - the property is set to \c 0.0. - - \table - \header - \li Output examples with different glowRadius values - \li - \li - \row - \li \image RectangularGlow_glowRadius1.png - \li \image RectangularGlow_glowRadius2.png - \li \image RectangularGlow_glowRadius3.png - \row - \li \b { glowRadius: 10 } - \li \b { glowRadius: 20 } - \li \b { glowRadius: 40 } - \row - \li \l spread: 0 - \li \l spread: 0 - \li \l spread: 0 - \row - \li \l color: #ffffff - \li \l color: #ffffff - \li \l color: #ffffff - \row - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \endtable - - */ - property real glowRadius: 0.0 - - /* - This property defines how large part of the glow color is strenghtened - near the source edges. - - The value ranges from 0.0 (no strenght increase) to 1.0 (maximum - strenght increase). By default, the property is set to \c 0.0. - - \table - \header - \li Output examples with different spread values - \li - \li - \row - \li \image RectangularGlow_spread1.png - \li \image RectangularGlow_spread2.png - \li \image RectangularGlow_spread3.png - \row - \li \b { spread: 0.0 } - \li \b { spread: 0.5 } - \li \b { spread: 1.0 } - \row - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \row - \li \l color: #ffffff - \li \l color: #ffffff - \li \l color: #ffffff - \row - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \endtable - */ - property real spread: 0.0 - - /* - This property defines the RGBA color value which is used for the glow. - - By default, the property is set to \c "white". - - \table - \header - \li Output examples with different color values - \li - \li - \row - \li \image RectangularGlow_color1.png - \li \image RectangularGlow_color2.png - \li \image RectangularGlow_color3.png - \row - \li \b { color: #ffffff } - \li \b { color: #55ff55 } - \li \b { color: #5555ff } - \row - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \row - \li \l spread: 0 - \li \l spread: 0 - \li \l spread: 0 - \row - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \li \l cornerRadius: 25 - \endtable - */ - property color color: "white" - - /* - This property defines the corner radius that is used to draw a glow with - rounded corners. - - The value ranges from 0.0 to half of the effective width or height of - the glow, whichever is smaller. This can be calculated with: \c{ - min(width, height) / 2.0 + glowRadius} - - By default, the property is bound to glowRadius property. The glow - behaves as if the rectangle was blurred when adjusting the glowRadius - property. - - \table - \header - \li Output examples with different cornerRadius values - \li - \li - \row - \li \image RectangularGlow_cornerRadius1.png - \li \image RectangularGlow_cornerRadius2.png - \li \image RectangularGlow_cornerRadius3.png - \row - \li \b { cornerRadius: 0 } - \li \b { cornerRadius: 25 } - \li \b { cornerRadius: 50 } - \row - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \li \l glowRadius: 20 - \row - \li \l spread: 0 - \li \l spread: 0 - \li \l spread: 0 - \row - \li \l color: #ffffff - \li \l color: #ffffff - \li \l color: #ffffff - \endtable - */ - property real cornerRadius: glowRadius - - /* - This property allows the effect output pixels to be cached in order to - improve the rendering performance. - - Every time the source or effect properties are changed, the pixels in - the cache must be updated. Memory consumption is increased, because an - extra buffer of memory is required for storing the effect output. - - It is recommended to disable the cache when the source or the effect - properties are animated. - - By default, the property is set to \c false. - */ - property bool cached: false - - ShaderEffectSource { - id: cacheItem - anchors.fill: shaderItem - visible: rootItem.cached - smooth: true - sourceItem: shaderItem - live: true - hideSource: visible - } - - ShaderEffect { - id: shaderItem - - x: (parent.width - width) / 2.0 - y: (parent.height - height) / 2.0 - width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2 - height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2 - - function clampedCornerRadius() { - var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius; - return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius)) - } - - property color color: rootItem.color - property real inverseSpread: 1.0 - rootItem.spread - property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width - property real relativeSizeY: relativeSizeX * (width / height) - property real spread: rootItem.spread / 2.0 - property real cornerRadius: clampedCornerRadius() - - fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls.2/Material/shaders/RectangularGlow.frag" - } -} |