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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.12
+
+/*
+ A cross-graphics API implementation of QtGraphicalEffects' RectangularGlow.
+ */
+Item {
+ id: rootItem
+
+ /*
+ This property defines how many pixels outside the item area are reached
+ by the glow.
+
+ The value ranges from 0.0 (no glow) to inf (infinite glow). By default,
+ the property is set to \c 0.0.
+
+ \table
+ \header
+ \li Output examples with different glowRadius values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_glowRadius1.png
+ \li \image RectangularGlow_glowRadius2.png
+ \li \image RectangularGlow_glowRadius3.png
+ \row
+ \li \b { glowRadius: 10 }
+ \li \b { glowRadius: 20 }
+ \li \b { glowRadius: 40 }
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+
+ */
+ property real glowRadius: 0.0
+
+ /*
+ This property defines how large part of the glow color is strenghtened
+ near the source edges.
+
+ The value ranges from 0.0 (no strenght increase) to 1.0 (maximum
+ strenght increase). By default, the property is set to \c 0.0.
+
+ \table
+ \header
+ \li Output examples with different spread values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_spread1.png
+ \li \image RectangularGlow_spread2.png
+ \li \image RectangularGlow_spread3.png
+ \row
+ \li \b { spread: 0.0 }
+ \li \b { spread: 0.5 }
+ \li \b { spread: 1.0 }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+ */
+ property real spread: 0.0
+
+ /*
+ This property defines the RGBA color value which is used for the glow.
+
+ By default, the property is set to \c "white".
+
+ \table
+ \header
+ \li Output examples with different color values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_color1.png
+ \li \image RectangularGlow_color2.png
+ \li \image RectangularGlow_color3.png
+ \row
+ \li \b { color: #ffffff }
+ \li \b { color: #55ff55 }
+ \li \b { color: #5555ff }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \li \l cornerRadius: 25
+ \endtable
+ */
+ property color color: "white"
+
+ /*
+ This property defines the corner radius that is used to draw a glow with
+ rounded corners.
+
+ The value ranges from 0.0 to half of the effective width or height of
+ the glow, whichever is smaller. This can be calculated with: \c{
+ min(width, height) / 2.0 + glowRadius}
+
+ By default, the property is bound to glowRadius property. The glow
+ behaves as if the rectangle was blurred when adjusting the glowRadius
+ property.
+
+ \table
+ \header
+ \li Output examples with different cornerRadius values
+ \li
+ \li
+ \row
+ \li \image RectangularGlow_cornerRadius1.png
+ \li \image RectangularGlow_cornerRadius2.png
+ \li \image RectangularGlow_cornerRadius3.png
+ \row
+ \li \b { cornerRadius: 0 }
+ \li \b { cornerRadius: 25 }
+ \li \b { cornerRadius: 50 }
+ \row
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \li \l glowRadius: 20
+ \row
+ \li \l spread: 0
+ \li \l spread: 0
+ \li \l spread: 0
+ \row
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \li \l color: #ffffff
+ \endtable
+ */
+ property real cornerRadius: glowRadius
+
+ /*
+ This property allows the effect output pixels to be cached in order to
+ improve the rendering performance.
+
+ Every time the source or effect properties are changed, the pixels in
+ the cache must be updated. Memory consumption is increased, because an
+ extra buffer of memory is required for storing the effect output.
+
+ It is recommended to disable the cache when the source or the effect
+ properties are animated.
+
+ By default, the property is set to \c false.
+ */
+ property bool cached: false
+
+ ShaderEffectSource {
+ id: cacheItem
+ anchors.fill: shaderItem
+ visible: rootItem.cached
+ smooth: true
+ sourceItem: shaderItem
+ live: true
+ hideSource: visible
+ }
+
+ ShaderEffect {
+ id: shaderItem
+
+ x: (parent.width - width) / 2.0
+ y: (parent.height - height) / 2.0
+ width: parent.width + rootItem.glowRadius * 2 + cornerRadius * 2
+ height: parent.height + rootItem.glowRadius * 2 + cornerRadius * 2
+
+ function clampedCornerRadius() {
+ var maxCornerRadius = Math.min(rootItem.width, rootItem.height) / 2 + rootItem.glowRadius;
+ return Math.max(0, Math.min(rootItem.cornerRadius, maxCornerRadius))
+ }
+
+ property color color: rootItem.color
+ property real inverseSpread: 1.0 - rootItem.spread
+ property real relativeSizeX: ((inverseSpread * inverseSpread) * rootItem.glowRadius + cornerRadius * 2.0) / width
+ property real relativeSizeY: relativeSizeX * (width / height)
+ property real spread: rootItem.spread / 2.0
+ property real cornerRadius: clampedCornerRadius()
+
+ fragmentShader: "qrc:/qt-project.org/imports/QtQuick/Controls/Material/shaders/RectangularGlow.frag"
+ }
+}