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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickmaterialbusyindicator_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtCore/qeasingcurve.h>
+#include <QtGui/qpainter.h>
+#include <QtQuick/qsgimagenode.h>
+#include <QtQuick/qquickwindow.h>
+#include <QtQuickControls2Impl/private/qquickanimatednode_p.h>
+
+QT_BEGIN_NAMESPACE
+
+/*
+ Relevant Android code:
+
+ - core/res/res/anim/progress_indeterminate_rotation_material.xml contains
+ the rotation animation data.
+ - core/res/res/anim/progress_indeterminate_material.xml contains the trim
+ animation data.
+ - core/res/res/interpolator/trim_start_interpolator.xml and
+ core/res/res/interpolator/trim_end_interpolator.xml contain the start
+ and end trim path interpolators.
+ - addCommand() in core/java/android/util/PathParser.java has a list of the
+ different path commands available.
+*/
+
+static const int SpanAnimationDuration = 700;
+static const int RotationAnimationDuration = SpanAnimationDuration * 6;
+static const int TargetRotation = 720;
+static const int OneDegree = 16;
+static const qreal MinSweepSpan = 10 * OneDegree;
+static const qreal MaxSweepSpan = 300 * OneDegree;
+
+class QQuickMaterialBusyIndicatorNode : public QQuickAnimatedNode
+{
+public:
+ QQuickMaterialBusyIndicatorNode(QQuickMaterialBusyIndicator *item);
+
+ void sync(QQuickItem *item) override;
+
+protected:
+ void updateCurrentTime(int time) override;
+
+private:
+ int m_lastStartAngle = 0;
+ int m_lastEndAngle = 0;
+ qreal m_width = 0;
+ qreal m_height = 0;
+ qreal m_devicePixelRatio = 1;
+ QColor m_color;
+};
+
+QQuickMaterialBusyIndicatorNode::QQuickMaterialBusyIndicatorNode(QQuickMaterialBusyIndicator *item)
+ : QQuickAnimatedNode(item)
+{
+ setLoopCount(Infinite);
+ setCurrentTime(item->elapsed());
+ setDuration(RotationAnimationDuration);
+
+ QSGImageNode *textureNode = item->window()->createImageNode();
+ textureNode->setOwnsTexture(true);
+ appendChildNode(textureNode);
+
+ // A texture seems to be required here, but we don't have one yet, as we haven't drawn anything,
+ // so just use a blank image.
+ QImage blankImage(item->width(), item->height(), QImage::Format_ARGB32_Premultiplied);
+ blankImage.fill(Qt::transparent);
+ textureNode->setTexture(item->window()->createTextureFromImage(blankImage));
+}
+
+void QQuickMaterialBusyIndicatorNode::updateCurrentTime(int time)
+{
+ const qreal w = m_width;
+ const qreal h = m_height;
+ const qreal size = qMin(w, h);
+ const qreal dx = (w - size) / 2;
+ const qreal dy = (h - size) / 2;
+
+ QImage image(size * m_devicePixelRatio, size * m_devicePixelRatio, QImage::Format_ARGB32_Premultiplied);
+ image.fill(Qt::transparent);
+
+ QPainter painter(&image);
+ painter.setRenderHint(QPainter::Antialiasing);
+
+ QPen pen;
+ QSGImageNode *textureNode = static_cast<QSGImageNode *>(firstChild());
+ pen.setColor(m_color);
+ pen.setWidth(qCeil(size / 12) * m_devicePixelRatio);
+ painter.setPen(pen);
+
+ const qreal percentageComplete = time / qreal(RotationAnimationDuration);
+ const qreal spanPercentageComplete = (time % SpanAnimationDuration) / qreal(SpanAnimationDuration);
+ const int iteration = time / SpanAnimationDuration;
+ int startAngle = 0;
+ int endAngle = 0;
+
+ if (iteration % 2 == 0) {
+ if (m_lastStartAngle > 360 * OneDegree)
+ m_lastStartAngle -= 360 * OneDegree;
+
+ // The start angle is only affected by the rotation animation for the "grow" phase.
+ startAngle = m_lastStartAngle;
+ QEasingCurve angleCurve(QEasingCurve::OutQuad);
+ const qreal percentage = angleCurve.valueForProgress(spanPercentageComplete);
+ endAngle = m_lastStartAngle + MinSweepSpan + percentage * (MaxSweepSpan - MinSweepSpan);
+ m_lastEndAngle = endAngle;
+ } else {
+ // Both the start angle *and* the span are affected by the "shrink" phase.
+ QEasingCurve angleCurve(QEasingCurve::InQuad);
+ const qreal percentage = angleCurve.valueForProgress(spanPercentageComplete);
+ startAngle = m_lastEndAngle - MaxSweepSpan + percentage * (MaxSweepSpan - MinSweepSpan);
+ endAngle = m_lastEndAngle;
+ m_lastStartAngle = startAngle;
+ }
+
+ const int halfPen = pen.width() / 2;
+ const QRectF arcBounds = QRectF(halfPen, halfPen,
+ m_devicePixelRatio * size - pen.width(),
+ m_devicePixelRatio * size - pen.width());
+ // The current angle of the rotation animation.
+ const qreal rotation = OneDegree * percentageComplete * -TargetRotation;
+ startAngle -= rotation;
+ endAngle -= rotation;
+ const int angleSpan = endAngle - startAngle;
+ painter.drawArc(arcBounds, -startAngle, -angleSpan);
+ painter.end();
+
+ textureNode->setRect(QRectF(dx, dy, size, size));
+ textureNode->setTexture(window()->createTextureFromImage(image));
+}
+
+void QQuickMaterialBusyIndicatorNode::sync(QQuickItem *item)
+{
+ QQuickMaterialBusyIndicator *indicator = static_cast<QQuickMaterialBusyIndicator *>(item);
+ m_color = indicator->color();
+ m_width = indicator->width();
+ m_height = indicator->height();
+ m_devicePixelRatio = indicator->window()->effectiveDevicePixelRatio();
+}
+
+QQuickMaterialBusyIndicator::QQuickMaterialBusyIndicator(QQuickItem *parent) :
+ QQuickItem(parent)
+{
+ setFlag(ItemHasContents);
+}
+
+QColor QQuickMaterialBusyIndicator::color() const
+{
+ return m_color;
+}
+
+void QQuickMaterialBusyIndicator::setColor(const QColor &color)
+{
+ if (m_color == color)
+ return;
+
+ m_color = color;
+ update();
+}
+
+bool QQuickMaterialBusyIndicator::isRunning() const
+{
+ return isVisible();
+}
+
+void QQuickMaterialBusyIndicator::setRunning(bool running)
+{
+ if (running)
+ setVisible(true);
+}
+
+int QQuickMaterialBusyIndicator::elapsed() const
+{
+ return m_elapsed;
+}
+
+void QQuickMaterialBusyIndicator::itemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &data)
+{
+ QQuickItem::itemChange(change, data);
+ switch (change) {
+ case ItemOpacityHasChanged:
+ if (qFuzzyIsNull(data.realValue))
+ setVisible(false);
+ break;
+ case ItemVisibleHasChanged:
+ update();
+ break;
+ default:
+ break;
+ }
+}
+
+QSGNode *QQuickMaterialBusyIndicator::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QQuickMaterialBusyIndicatorNode *node = static_cast<QQuickMaterialBusyIndicatorNode *>(oldNode);
+ if (isRunning() && width() > 0 && height() > 0) {
+ if (!node) {
+ node = new QQuickMaterialBusyIndicatorNode(this);
+ node->start();
+ }
+ node->sync(this);
+ } else {
+ m_elapsed = node ? node->currentTime() : 0;
+ delete node;
+ node = nullptr;
+ }
+ return node;
+}
+
+QT_END_NAMESPACE