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diff --git a/src/imports/controls/universal/qquickuniversalprogressring.cpp b/src/imports/controls/universal/qquickuniversalprogressring.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Labs Controls module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qquickuniversalprogressring_p.h"
+
+#include <QtCore/qmath.h>
+#include <QtCore/qeasingcurve.h>
+#include <QtQuick/private/qquickitem_p.h>
+#include <QtQuick/private/qquickanimatorjob_p.h>
+#include <QtQuick/private/qsgadaptationlayer_p.h>
+
+QT_BEGIN_NAMESPACE
+
+static const int PhaseCount = 6;
+static const int Interval = 167;
+static const int TotalDuration = 4052;
+
+class QQuickUniversalProgressRingAnimatorJob : public QQuickAnimatorJob
+{
+public:
+ QQuickUniversalProgressRingAnimatorJob();
+
+ void initialize(QQuickAnimatorController *controller) Q_DECL_OVERRIDE;
+ void updateCurrentTime(int time) Q_DECL_OVERRIDE;
+ void writeBack() Q_DECL_OVERRIDE;
+ void nodeWasDestroyed() Q_DECL_OVERRIDE;
+ void afterNodeSync() Q_DECL_OVERRIDE;
+
+private:
+ struct Phase {
+ Phase() : duration(0), from(0), to(0), curve(QEasingCurve::Linear) { }
+ Phase(int d, qreal f, qreal t, QEasingCurve::Type c) : duration(d), from(f), to(t), curve(c) { }
+ int duration;
+ qreal from;
+ qreal to;
+ QEasingCurve curve;
+ };
+
+ QSGNode *m_node;
+ Phase m_phases[PhaseCount];
+};
+
+QQuickUniversalProgressRingAnimatorJob::QQuickUniversalProgressRingAnimatorJob() : m_node(Q_NULLPTR)
+{
+ m_phases[0] = Phase(433, -110, 10, QEasingCurve::BezierSpline);
+ m_phases[1] = Phase(767, 10, 93, QEasingCurve::Linear );
+ m_phases[2] = Phase(417, 93, 205, QEasingCurve::BezierSpline);
+ m_phases[3] = Phase(400, 205, 357, QEasingCurve::BezierSpline);
+ m_phases[4] = Phase(766, 357, 439, QEasingCurve::Linear );
+ m_phases[5] = Phase(434, 439, 585, QEasingCurve::BezierSpline);
+
+ m_phases[0].curve.addCubicBezierSegment(QPointF(0.02, 0.33), QPointF(0.38, 0.77), QPointF(1.00, 1.00));
+ m_phases[2].curve.addCubicBezierSegment(QPointF(0.57, 0.17), QPointF(0.95, 0.75), QPointF(1.00, 1.00));
+ m_phases[3].curve.addCubicBezierSegment(QPointF(0.00, 0.19), QPointF(0.07, 0.72), QPointF(1.00, 1.00));
+ m_phases[5].curve.addCubicBezierSegment(QPointF(0.00, 0.00), QPointF(0.95, 0.37), QPointF(1.00, 1.00));
+}
+
+void QQuickUniversalProgressRingAnimatorJob::initialize(QQuickAnimatorController *controller)
+{
+ QQuickAnimatorJob::initialize(controller);
+ m_node = QQuickItemPrivate::get(m_target)->childContainerNode();
+}
+
+void QQuickUniversalProgressRingAnimatorJob::updateCurrentTime(int time)
+{
+ if (!m_node)
+ return;
+
+ QSGNode *containerNode = m_node->firstChild();
+ Q_ASSERT(!containerNode || containerNode->type() == QSGNode::TransformNodeType);
+ if (!containerNode)
+ return;
+
+ int nodeIndex = 0;
+ int count = containerNode->childCount();
+ QSGTransformNode *transformNode = static_cast<QSGTransformNode *>(containerNode->firstChild());
+ while (transformNode) {
+ Q_ASSERT(transformNode->type() == QSGNode::TransformNodeType);
+
+ QSGOpacityNode *opacityNode = static_cast<QSGOpacityNode *>(transformNode->firstChild());
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+
+ int begin = nodeIndex * Interval;
+ int end = TotalDuration - (PhaseCount - nodeIndex - 1) * Interval;
+
+ bool visible = time >= begin && time <= end;
+ opacityNode->setOpacity(visible ? 1.0 : 0.0);
+
+ if (visible) {
+ int phaseIndex, remain = time, elapsed = 0;
+ for (phaseIndex = 0; phaseIndex < PhaseCount; ++phaseIndex) {
+ if (remain <= m_phases[phaseIndex].duration + begin)
+ break;
+ remain -= m_phases[phaseIndex].duration;
+ elapsed += m_phases[phaseIndex].duration;
+ }
+
+ const Phase &phase = m_phases[phaseIndex];
+
+ qreal from = phase.from - nodeIndex * count;
+ qreal to = phase.to - nodeIndex * count;
+ qreal pos = time - elapsed - begin;
+
+ qreal value = phase.curve.valueForProgress(pos / phase.duration);
+ qreal rotation = from + (to - from) * value;
+
+ QMatrix4x4 matrix;
+ matrix.rotate(rotation, 0, 0, 1);
+ transformNode->setMatrix(matrix);
+ }
+
+ transformNode = static_cast<QSGTransformNode *>(transformNode->nextSibling());
+ ++nodeIndex;
+ }
+}
+
+void QQuickUniversalProgressRingAnimatorJob::writeBack()
+{
+}
+
+void QQuickUniversalProgressRingAnimatorJob::nodeWasDestroyed()
+{
+ m_node = Q_NULLPTR;
+}
+
+void QQuickUniversalProgressRingAnimatorJob::afterNodeSync()
+{
+ m_node = QQuickItemPrivate::get(m_target)->childContainerNode();
+}
+
+QQuickUniversalProgressRingAnimator::QQuickUniversalProgressRingAnimator(QObject *parent)
+ : QQuickAnimator(parent)
+{
+ setDuration(TotalDuration);
+ setLoops(QQuickAnimator::Infinite);
+}
+
+QString QQuickUniversalProgressRingAnimator::propertyName() const
+{
+ return QString();
+}
+
+QQuickAnimatorJob *QQuickUniversalProgressRingAnimator::createJob() const
+{
+ return new QQuickUniversalProgressRingAnimatorJob;
+}
+
+QQuickUniversalProgressRing::QQuickUniversalProgressRing(QQuickItem *parent)
+ : QQuickItem(parent), m_count(5), m_color(Qt::black)
+{
+ setFlag(ItemHasContents);
+}
+
+int QQuickUniversalProgressRing::count() const
+{
+ return m_count;
+}
+
+void QQuickUniversalProgressRing::setCount(int count)
+{
+ if (m_count != count) {
+ m_count = count;
+ update();
+ emit countChanged();
+ }
+}
+
+QColor QQuickUniversalProgressRing::color() const
+{
+ return m_color;
+}
+
+void QQuickUniversalProgressRing::setColor(const QColor &color)
+{
+ if (m_color != color) {
+ m_color = color;
+ update();
+ emit colorChanged();
+ }
+}
+
+QSGNode *QQuickUniversalProgressRing::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+{
+ QQuickItemPrivate *d = QQuickItemPrivate::get(this);
+
+ if (!oldNode)
+ oldNode = new QSGTransformNode;
+ Q_ASSERT(oldNode->type() == QSGNode::TransformNodeType);
+
+ QMatrix4x4 matrix;
+ matrix.translate(width() / 2, height() / 2);
+ static_cast<QSGTransformNode *>(oldNode)->setMatrix(matrix);
+
+ qreal size = qMin(width(), height());
+ qreal diameter = size / 10.0;
+ qreal radius = diameter / 2;
+ qreal offset = (size - diameter * 2) / M_PI;
+
+ QSGNode *transformNode = oldNode->firstChild();
+ for (int i = 0; i < m_count; ++i) {
+ if (!transformNode) {
+ transformNode = new QSGTransformNode;
+ oldNode->appendChildNode(transformNode);
+
+ QSGOpacityNode *opacityNode = new QSGOpacityNode;
+ transformNode->appendChildNode(opacityNode);
+
+ QSGRectangleNode *rectNode = d->sceneGraphContext()->createRectangleNode();
+ rectNode->setAntialiasing(true);
+ opacityNode->appendChildNode(rectNode);
+ }
+
+ QSGNode *opacityNode = transformNode->firstChild();
+ Q_ASSERT(opacityNode->type() == QSGNode::OpacityNodeType);
+
+ QSGRectangleNode *rectNode = static_cast<QSGRectangleNode *>(opacityNode->firstChild());
+ Q_ASSERT(rectNode->type() == QSGNode::GeometryNodeType);
+
+ rectNode->setRect(QRectF(offset, offset, diameter, diameter));
+ rectNode->setColor(m_color);
+ rectNode->setRadius(radius);
+ rectNode->update();
+
+ transformNode = transformNode->nextSibling();
+ }
+
+ while (transformNode) {
+ QSGNode *nextSibling = transformNode->nextSibling();
+ delete transformNode;
+ transformNode = nextSibling;
+ }
+
+ return oldNode;
+}
+
+QT_END_NAMESPACE