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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-import QtQuick.Templates as T
-import QtQuick.Controls.impl
-import QtQuick.Controls.Material
-import QtQuick.Controls.Material.impl
-
-T.RoundButton {
- id: control
-
- implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
- implicitContentWidth + leftPadding + rightPadding)
- implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
- implicitContentHeight + topPadding + bottomPadding)
-
- topInset: 6
- leftInset: 6
- rightInset: 6
- bottomInset: 6
- padding: 12
- spacing: 6
-
- icon.width: 24
- icon.height: 24
- icon.color: !enabled ? Material.hintTextColor :
- flat && highlighted ? Material.accentColor :
- highlighted ? Material.primaryHighlightedTextColor : Material.foreground
-
- Material.elevation: flat ? control.down || control.hovered ? 2 : 0
- : control.down ? 12 : 6
- Material.background: flat ? "transparent" : undefined
-
- contentItem: IconLabel {
- spacing: control.spacing
- mirrored: control.mirrored
- display: control.display
-
- icon: control.icon
- text: control.text
- font: control.font
- color: !control.enabled ? control.Material.hintTextColor :
- control.flat && control.highlighted ? control.Material.accentColor :
- control.highlighted ? control.Material.primaryHighlightedTextColor : control.Material.foreground
- }
-
- // TODO: Add a proper ripple/ink effect for mouse/touch input and focus state
- background: Rectangle {
- implicitWidth: control.Material.buttonHeight
- implicitHeight: control.Material.buttonHeight
-
- radius: control.radius
- color: !control.enabled ? control.Material.buttonDisabledColor
- : control.checked || control.highlighted ? control.Material.highlightedButtonColor : control.Material.buttonColor
-
- Rectangle {
- width: parent.width
- height: parent.height
- radius: control.radius
- visible: control.hovered || control.visualFocus
- color: control.Material.rippleColor
- }
-
- Rectangle {
- width: parent.width
- height: parent.height
- radius: control.radius
- visible: control.down
- color: control.Material.rippleColor
- }
-
- // The layer is disabled when the button color is transparent so that you can do
- // Material.background: "transparent" and get a proper flat button without needing
- // to set Material.elevation as well
- layer.enabled: control.enabled && control.Material.buttonColor.a > 0
- layer.effect: ElevationEffect {
- elevation: control.Material.elevation
- }
- }
-}