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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-import QtQuick.Controls.Material
-import QtQuick.Controls.Material.impl
-
-/*
- A implementation of CSS's box-shadow, used by ElevationEffect for a Material Design
- elevation shadow effect.
- */
-RectangularGlow {
- // The 4 properties from CSS box-shadow, plus the inherited color property
- property int offsetX
- property int offsetY
- property int blurRadius
- property int spreadRadius
-
- // The source item the shadow is being applied to, used for correctly
- // calculating the corner radious
- property Item source
-
- property bool fullWidth
- property bool fullHeight
-
- x: (parent.width - width)/2 + offsetX
- y: (parent.height - height)/2 + offsetY
-
- implicitWidth: source ? source.width : parent.width
- implicitHeight: source ? source.height : parent.height
-
- width: implicitWidth + 2 * spreadRadius + (fullWidth ? 2 * cornerRadius : 0)
- height: implicitHeight + 2 * spreadRadius + (fullHeight ? 2 * cornerRadius : 0)
- glowRadius: blurRadius/2
- spread: 0.05
- cornerRadius: blurRadius + (source && source.radius || 0)
-}