diff options
Diffstat (limited to 'src/quickcontrols2/material/shaders')
-rw-r--r-- | src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag | 25 | ||||
-rw-r--r-- | src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag | 21 | ||||
-rw-r--r-- | src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag | bin | 0 -> 2007 bytes | |||
-rw-r--r-- | src/quickcontrols2/material/shaders/RectangularGlow.frag | 19 | ||||
-rw-r--r-- | src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag | 28 | ||||
-rw-r--r-- | src/quickcontrols2/material/shaders/compile.bat | 40 |
6 files changed, 133 insertions, 0 deletions
diff --git a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag new file mode 100644 index 00000000..432d86b5 --- /dev/null +++ b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag @@ -0,0 +1,25 @@ +#version 150 + +uniform float qt_Opacity; +uniform float relativeSizeX; +uniform float relativeSizeY; +uniform float spread; +uniform vec4 color; + +in vec2 qt_TexCoord0; +out vec4 fragColor; + +float linearstep(float e0, float e1, float x) +{ + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() +{ + float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag new file mode 100644 index 00000000..69d9f852 --- /dev/null +++ b/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag @@ -0,0 +1,21 @@ +cbuffer ConstantBuffer : register(b0) +{ + float4x4 qt_Matrix; + float qt_Opacity; + float relativeSizeX; + float relativeSizeY; + float spread; + float4 color; +} + +float linearstep(float e0, float e1, float x) { return clamp((x - e0) / (e1 - e0), 0.0, 1.0); } + +float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET +{ + float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - coord.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - coord.y)); + + float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + return color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag Binary files differnew file mode 100644 index 00000000..5cfa2db6 --- /dev/null +++ b/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag diff --git a/src/quickcontrols2/material/shaders/RectangularGlow.frag b/src/quickcontrols2/material/shaders/RectangularGlow.frag new file mode 100644 index 00000000..40bab580 --- /dev/null +++ b/src/quickcontrols2/material/shaders/RectangularGlow.frag @@ -0,0 +1,19 @@ +uniform highp float qt_Opacity; +uniform mediump float relativeSizeX; +uniform mediump float relativeSizeY; +uniform mediump float spread; +uniform lowp vec4 color; +varying highp vec2 qt_TexCoord0; + +highp float linearstep(highp float e0, highp float e1, highp float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() { + lowp float alpha = + smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha); + gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag b/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag new file mode 100644 index 00000000..3e7d2dfe --- /dev/null +++ b/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag @@ -0,0 +1,28 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float relativeSizeX; + float relativeSizeY; + float spread; + vec4 color; +} ubuf; + +float linearstep(float e0, float e1, float x) +{ + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); +} + +void main() +{ + float alpha = + smoothstep(0.0, ubuf.relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) * + smoothstep(0.0, ubuf.relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y)); + + float spreadMultiplier = linearstep(ubuf.spread, 1.0 - ubuf.spread, alpha); + fragColor = ubuf.color * ubuf.qt_Opacity * spreadMultiplier * spreadMultiplier; +} diff --git a/src/quickcontrols2/material/shaders/compile.bat b/src/quickcontrols2/material/shaders/compile.bat new file mode 100644 index 00000000..e87efa7a --- /dev/null +++ b/src/quickcontrols2/material/shaders/compile.bat @@ -0,0 +1,40 @@ +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: +:: +:: Copyright (C) 2019 The Qt Company Ltd. +:: Contact: https://www.qt.io/licensing/ +:: +:: This file is part of the QtQuick module of the Qt Toolkit. +:: +:: $QT_BEGIN_LICENSE:LGPL$ +:: Commercial License Usage +:: Licensees holding valid commercial Qt licenses may use this file in +:: accordance with the commercial license agreement provided with the +:: Software or, alternatively, in accordance with the terms contained in +:: a written agreement between you and The Qt Company. For licensing terms +:: and conditions see https://www.qt.io/terms-conditions. For further +:: information use the contact form at https://www.qt.io/contact-us. +:: +:: GNU Lesser General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU Lesser +:: General Public License version 3 as published by the Free Software +:: Foundation and appearing in the file LICENSE.LGPL3 included in the +:: packaging of this file. Please review the following information to +:: ensure the GNU Lesser General Public License version 3 requirements +:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +:: +:: GNU General Public License Usage +:: Alternatively, this file may be used under the terms of the GNU +:: General Public License version 2.0 or (at your option) the GNU General +:: Public license version 3 or any later version approved by the KDE Free +:: Qt Foundation. The licenses are as published by the Free Software +:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +:: included in the packaging of this file. Please review the following +:: information to ensure the GNU General Public License requirements will +:: be met: https://www.gnu.org/licenses/gpl-2.0.html and +:: https://www.gnu.org/licenses/gpl-3.0.html. +:: +:: $QT_END_LICENSE$ +:: +::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: + +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/RectangularGlow.frag RectangularGlow_rhi.frag |