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-rw-r--r--src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag25
-rw-r--r--src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag21
-rw-r--r--src/quickcontrols2/material/shaders/+qsb/RectangularGlow.fragbin2007 -> 0 bytes
-rw-r--r--src/quickcontrols2/material/shaders/RectangularGlow.frag19
-rw-r--r--src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag28
-rw-r--r--src/quickcontrols2/material/shaders/compile.bat40
6 files changed, 0 insertions, 133 deletions
diff --git a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
deleted file mode 100644
index 432d86b5..00000000
--- a/src/quickcontrols2/material/shaders/+glslcore/RectangularGlow.frag
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 150
-
-uniform float qt_Opacity;
-uniform float relativeSizeX;
-uniform float relativeSizeY;
-uniform float spread;
-uniform vec4 color;
-
-in vec2 qt_TexCoord0;
-out vec4 fragColor;
-
-float linearstep(float e0, float e1, float x)
-{
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main()
-{
- float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- fragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag
deleted file mode 100644
index 69d9f852..00000000
--- a/src/quickcontrols2/material/shaders/+hlsl/RectangularGlow.frag
+++ /dev/null
@@ -1,21 +0,0 @@
-cbuffer ConstantBuffer : register(b0)
-{
- float4x4 qt_Matrix;
- float qt_Opacity;
- float relativeSizeX;
- float relativeSizeY;
- float spread;
- float4 color;
-}
-
-float linearstep(float e0, float e1, float x) { return clamp((x - e0) / (e1 - e0), 0.0, 1.0); }
-
-float4 main(float4 position : SV_POSITION, float2 coord : TEXCOORD0) : SV_TARGET
-{
- float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - coord.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - coord.y));
-
- float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- return color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag b/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag
deleted file mode 100644
index 5cfa2db6..00000000
--- a/src/quickcontrols2/material/shaders/+qsb/RectangularGlow.frag
+++ /dev/null
Binary files differ
diff --git a/src/quickcontrols2/material/shaders/RectangularGlow.frag b/src/quickcontrols2/material/shaders/RectangularGlow.frag
deleted file mode 100644
index 40bab580..00000000
--- a/src/quickcontrols2/material/shaders/RectangularGlow.frag
+++ /dev/null
@@ -1,19 +0,0 @@
-uniform highp float qt_Opacity;
-uniform mediump float relativeSizeX;
-uniform mediump float relativeSizeY;
-uniform mediump float spread;
-uniform lowp vec4 color;
-varying highp vec2 qt_TexCoord0;
-
-highp float linearstep(highp float e0, highp float e1, highp float x) {
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main() {
- lowp float alpha =
- smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
- gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag b/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag
deleted file mode 100644
index 3e7d2dfe..00000000
--- a/src/quickcontrols2/material/shaders/RectangularGlow_rhi.frag
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- float relativeSizeX;
- float relativeSizeY;
- float spread;
- vec4 color;
-} ubuf;
-
-float linearstep(float e0, float e1, float x)
-{
- return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
-}
-
-void main()
-{
- float alpha =
- smoothstep(0.0, ubuf.relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
- smoothstep(0.0, ubuf.relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
-
- float spreadMultiplier = linearstep(ubuf.spread, 1.0 - ubuf.spread, alpha);
- fragColor = ubuf.color * ubuf.qt_Opacity * spreadMultiplier * spreadMultiplier;
-}
diff --git a/src/quickcontrols2/material/shaders/compile.bat b/src/quickcontrols2/material/shaders/compile.bat
deleted file mode 100644
index e87efa7a..00000000
--- a/src/quickcontrols2/material/shaders/compile.bat
+++ /dev/null
@@ -1,40 +0,0 @@
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-::
-:: Copyright (C) 2019 The Qt Company Ltd.
-:: Contact: https://www.qt.io/licensing/
-::
-:: This file is part of the QtQuick module of the Qt Toolkit.
-::
-:: $QT_BEGIN_LICENSE:LGPL$
-:: Commercial License Usage
-:: Licensees holding valid commercial Qt licenses may use this file in
-:: accordance with the commercial license agreement provided with the
-:: Software or, alternatively, in accordance with the terms contained in
-:: a written agreement between you and The Qt Company. For licensing terms
-:: and conditions see https://www.qt.io/terms-conditions. For further
-:: information use the contact form at https://www.qt.io/contact-us.
-::
-:: GNU Lesser General Public License Usage
-:: Alternatively, this file may be used under the terms of the GNU Lesser
-:: General Public License version 3 as published by the Free Software
-:: Foundation and appearing in the file LICENSE.LGPL3 included in the
-:: packaging of this file. Please review the following information to
-:: ensure the GNU Lesser General Public License version 3 requirements
-:: will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-::
-:: GNU General Public License Usage
-:: Alternatively, this file may be used under the terms of the GNU
-:: General Public License version 2.0 or (at your option) the GNU General
-:: Public license version 3 or any later version approved by the KDE Free
-:: Qt Foundation. The licenses are as published by the Free Software
-:: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-:: included in the packaging of this file. Please review the following
-:: information to ensure the GNU General Public License requirements will
-:: be met: https://www.gnu.org/licenses/gpl-2.0.html and
-:: https://www.gnu.org/licenses/gpl-3.0.html.
-::
-:: $QT_END_LICENSE$
-::
-:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/RectangularGlow.frag RectangularGlow_rhi.frag