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-rw-r--r--src/quickcontrols2impl/qquickanimatednode.cpp167
1 files changed, 0 insertions, 167 deletions
diff --git a/src/quickcontrols2impl/qquickanimatednode.cpp b/src/quickcontrols2impl/qquickanimatednode.cpp
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index b4e665de..00000000
--- a/src/quickcontrols2impl/qquickanimatednode.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: http://www.qt.io/licensing/
-**
-** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL3$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see http://www.qt.io/terms-conditions. For further
-** information use the contact form at http://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPLv3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or later as published by the Free
-** Software Foundation and appearing in the file LICENSE.GPL included in
-** the packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 2.0 requirements will be
-** met: http://www.gnu.org/licenses/gpl-2.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qquickanimatednode_p.h"
-
-#include <QtQuick/qquickitem.h>
-#include <QtQuick/qquickwindow.h>
-
-// based on qtdeclarative/examples/quick/scenegraph/threadedanimation
-
-QT_BEGIN_NAMESPACE
-
-QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target)
- : m_window(target->window())
-{
-}
-
-bool QQuickAnimatedNode::isRunning() const
-{
- return m_running;
-}
-
-int QQuickAnimatedNode::currentTime() const
-{
- int time = m_currentTime;
- if (m_running)
- time += m_timer.elapsed();
- return time;
-}
-
-void QQuickAnimatedNode::setCurrentTime(int time)
-{
- m_currentTime = time;
- m_timer.restart();
-}
-
-int QQuickAnimatedNode::duration() const
-{
- return m_duration;
-}
-
-void QQuickAnimatedNode::setDuration(int duration)
-{
- m_duration = duration;
-}
-
-int QQuickAnimatedNode::loopCount() const
-{
- return m_loopCount;
-}
-
-void QQuickAnimatedNode::setLoopCount(int count)
-{
- m_loopCount = count;
-}
-
-void QQuickAnimatedNode::sync(QQuickItem *target)
-{
- Q_UNUSED(target);
-}
-
-QQuickWindow *QQuickAnimatedNode::window() const
-{
- return m_window;
-}
-
-void QQuickAnimatedNode::start(int duration)
-{
- if (m_running)
- return;
-
- m_running = true;
- m_currentLoop = 0;
- m_timer.restart();
- if (duration > 0)
- m_duration = duration;
-
- connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection);
- connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection);
-
- // If we're inside a QQuickWidget, this call is necessary to ensure the widget
- // gets updated for the first time.
- m_window->update();
-
- emit started();
-}
-
-void QQuickAnimatedNode::restart()
-{
- stop();
- start();
-}
-
-void QQuickAnimatedNode::stop()
-{
- if (!m_running)
- return;
-
- m_running = false;
- disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance);
- disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update);
- emit stopped();
-}
-
-void QQuickAnimatedNode::updateCurrentTime(int time)
-{
- Q_UNUSED(time);
-}
-
-void QQuickAnimatedNode::advance()
-{
- int time = currentTime();
- if (time > m_duration) {
- time = 0;
- setCurrentTime(0);
-
- if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) {
- time = m_duration; // complete
- stop();
- }
- }
- updateCurrentTime(time);
-
- // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated.
- m_window->update();
-}
-
-void QQuickAnimatedNode::update()
-{
- if (m_running)
- m_window->update();
-}
-
-QT_END_NAMESPACE