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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.0
+import QtQuick.Controls 2.0
+
+TestCase {
+ id: testCase
+ width: 400
+ height: 400
+ visible: true
+ when: windowShown
+ name: "ProgressBar"
+
+ Component {
+ id: progressBar
+ ProgressBar { }
+ }
+
+ function test_defaults() {
+ var control = progressBar.createObject(testCase)
+ compare(control.value, 0)
+ compare(control.visualPosition, 0)
+ compare(control.indeterminate, false)
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+ control.destroy()
+ }
+
+ function test_value() {
+ var control = progressBar.createObject(testCase, {value: 0.5})
+ compare(control.value, 0.5)
+ control.value = 1.0
+ compare(control.value, 1.0)
+ control.value = -1.0
+ compare(control.value, 0.0)
+ control.value = 2.0
+ compare(control.value, 1.0)
+ control.destroy()
+ }
+
+ function test_layoutDirection() {
+ var control = progressBar.createObject(testCase)
+
+ verify(!control.LayoutMirroring.enabled)
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.layoutDirection = Qt.RightToLeft
+ compare(control.layoutDirection, Qt.RightToLeft)
+ compare(control.effectiveLayoutDirection, Qt.RightToLeft)
+
+ control.LayoutMirroring.enabled = true
+ compare(control.layoutDirection, Qt.RightToLeft)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.layoutDirection = Qt.LeftToRight
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.RightToLeft)
+
+ control.LayoutMirroring.enabled = false
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.destroy()
+ }
+
+ function test_visualPosition() {
+ var control = progressBar.createObject(testCase, {value: 0.25})
+ compare(control.value, 0.25)
+ compare(control.visualPosition, 0.25)
+
+ control.layoutDirection = Qt.RightToLeft
+ compare(control.visualPosition, 0.75)
+
+ control.LayoutMirroring.enabled = true
+ compare(control.visualPosition, 0.25)
+
+ control.layoutDirection = Qt.LeftToRight
+ compare(control.visualPosition, 0.75)
+
+ control.LayoutMirroring.enabled = false
+ compare(control.visualPosition, 0.25)
+
+ control.destroy()
+ }
+}