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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.0
+import QtQuick.Controls 2.0
+
+TestCase {
+ id: testCase
+ width: 400
+ height: 400
+ visible: true
+ when: windowShown
+ name: "Slider"
+
+ SignalSpy{
+ id: pressedSpy
+ signalName: "pressedChanged"
+ }
+
+ Component {
+ id: slider
+ Slider { }
+ }
+
+ function init() {
+ verify(!pressedSpy.target)
+ compare(pressedSpy.count, 0)
+ }
+
+ function cleanup() {
+ pressedSpy.target = null
+ pressedSpy.clear()
+ }
+
+ function test_defaults() {
+ var control = slider.createObject(testCase)
+ verify(control)
+ verify(control.handle)
+ verify(control.track)
+ compare(control.value, 0)
+ compare(control.position, 0)
+ compare(control.visualPosition, 0)
+ compare(control.stepSize, 0)
+ compare(control.snapMode, AbstractSlider.NoSnap)
+ compare(control.pressed, false)
+ compare(control.orientation, Qt.Horizontal)
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+ control.destroy()
+ }
+
+ function test_layoutDirection() {
+ var control = slider.createObject(testCase)
+
+ verify(!control.LayoutMirroring.enabled)
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.layoutDirection = Qt.RightToLeft
+ compare(control.layoutDirection, Qt.RightToLeft)
+ compare(control.effectiveLayoutDirection, Qt.RightToLeft)
+
+ control.LayoutMirroring.enabled = true
+ compare(control.layoutDirection, Qt.RightToLeft)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.layoutDirection = Qt.LeftToRight
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.RightToLeft)
+
+ control.LayoutMirroring.enabled = false
+ compare(control.layoutDirection, Qt.LeftToRight)
+ compare(control.effectiveLayoutDirection, Qt.LeftToRight)
+
+ control.destroy()
+ }
+
+ function test_visualPosition() {
+ var control = slider.createObject(testCase, {value: 0.25})
+ compare(control.value, 0.25)
+ compare(control.visualPosition, 0.25)
+
+ control.layoutDirection = Qt.RightToLeft
+ compare(control.visualPosition, 0.75)
+
+ control.LayoutMirroring.enabled = true
+ compare(control.visualPosition, 0.25)
+
+ control.layoutDirection = Qt.LeftToRight
+ compare(control.visualPosition, 0.75)
+
+ control.LayoutMirroring.enabled = false
+ compare(control.visualPosition, 0.25)
+
+ control.destroy()
+ }
+
+ function test_orientation() {
+ var control = slider.createObject(testCase)
+ compare(control.orientation, Qt.Horizontal)
+ verify(control.width > control.height)
+ control.orientation = Qt.Vertical
+ compare(control.orientation, Qt.Vertical)
+ verify(control.width < control.height)
+ control.destroy()
+ }
+
+ function test_mouse_data() {
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal },
+ { tag: "vertical", orientation: Qt.Vertical }
+ ]
+ }
+
+ function test_mouse(data) {
+ var control = slider.createObject(testCase, {orientation: data.orientation})
+
+ pressedSpy.target = control
+ verify(pressedSpy.valid)
+
+ mousePress(control, 0, 0, Qt.LeftButton)
+ compare(pressedSpy.count, 1)
+ compare(control.pressed, true)
+ compare(control.value, 0.0)
+ compare(control.position, 0.0)
+
+ mouseMove(control, -control.width, -control.height, 0, Qt.LeftButton)
+ compare(pressedSpy.count, 1)
+ compare(control.pressed, true)
+ compare(control.value, 0.0)
+ compare(control.position, 0.0)
+
+ mouseMove(control, control.width * 0.5, control.height * 0.5, 0, Qt.LeftButton)
+ compare(pressedSpy.count, 1)
+ compare(control.pressed, true)
+ compare(control.value, 0.0)
+ verify(control.position, 0.5)
+
+ mouseRelease(control, control.width * 0.5, control.height * 0.5, Qt.LeftButton)
+ compare(pressedSpy.count, 2)
+ compare(control.pressed, false)
+ compare(control.value, 0.5)
+ compare(control.position, 0.5)
+
+ mousePress(control, control.width, control.height, Qt.LeftButton)
+ compare(pressedSpy.count, 3)
+ compare(control.pressed, true)
+ compare(control.value, 0.5)
+ compare(control.position, 0.5)
+
+ mouseMove(control, control.width * 2, control.height * 2, 0, Qt.LeftButton)
+ compare(pressedSpy.count, 3)
+ compare(control.pressed, true)
+ compare(control.value, 0.5)
+ compare(control.position, 1.0)
+
+ mouseMove(control, control.width * 0.75, control.height * 0.75, 0, Qt.LeftButton)
+ compare(pressedSpy.count, 3)
+ compare(control.pressed, true)
+ compare(control.value, 0.5)
+ verify(control.position >= 0.75)
+
+ mouseRelease(control, control.width * 0.25, control.height * 0.25, Qt.LeftButton)
+ compare(pressedSpy.count, 4)
+ compare(control.pressed, false)
+ compare(control.value, control.position)
+ verify(control.value <= 0.25 && control.value >= 0.0)
+ verify(control.position <= 0.25 && control.position >= 0.0)
+
+ control.destroy()
+ }
+
+ function test_keys_data() {
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right },
+ { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up }
+ ]
+ }
+
+ function test_keys(data) {
+ var control = slider.createObject(testCase, {orientation: data.orientation})
+
+ var pressedCount = 0
+
+ pressedSpy.target = control
+ verify(pressedSpy.valid)
+
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ control.value = 0.5
+
+ for (var d1 = 1; d1 <= 10; ++d1) {
+ keyPress(data.decrease)
+ compare(control.pressed, true)
+ compare(pressedSpy.count, ++pressedCount)
+
+ compare(control.value, Math.max(0.0, 0.5 - d1 * 0.1))
+ compare(control.value, control.position)
+
+ keyRelease(data.decrease)
+ compare(control.pressed, false)
+ compare(pressedSpy.count, ++pressedCount)
+ }
+
+ for (var i1 = 1; i1 <= 20; ++i1) {
+ keyPress(data.increase)
+ compare(control.pressed, true)
+ compare(pressedSpy.count, ++pressedCount)
+
+ compare(control.value, Math.min(1.0, 0.0 + i1 * 0.1))
+ compare(control.value, control.position)
+
+ keyRelease(data.increase)
+ compare(control.pressed, false)
+ compare(pressedSpy.count, ++pressedCount)
+ }
+
+ control.stepSize = 0.25
+
+ for (var d2 = 1; d2 <= 10; ++d2) {
+ keyPress(data.decrease)
+ compare(control.pressed, true)
+ compare(pressedSpy.count, ++pressedCount)
+
+ compare(control.value, Math.max(0.0, 1.0 - d2 * 0.25))
+ compare(control.value, control.position)
+
+ keyRelease(data.decrease)
+ compare(control.pressed, false)
+ compare(pressedSpy.count, ++pressedCount)
+ }
+
+ for (var i2 = 1; i2 <= 10; ++i2) {
+ keyPress(data.increase)
+ compare(control.pressed, true)
+ compare(pressedSpy.count, ++pressedCount)
+
+ compare(control.value, Math.min(1.0, 0.0 + i2 * 0.25))
+ compare(control.value, control.position)
+
+ keyRelease(data.increase)
+ compare(control.pressed, false)
+ compare(pressedSpy.count, ++pressedCount)
+ }
+
+ control.destroy()
+ }
+}