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+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.0
+import Qt.labs.controls 1.0
+
+TestCase {
+ id: testCase
+ width: 400
+ height: 400
+ visible: true
+ when: windowShown
+ name: "SpinBox"
+
+ SignalSpy{
+ id: upPressedSpy
+ signalName: "pressedChanged"
+ }
+
+ SignalSpy{
+ id: downPressedSpy
+ signalName: "pressedChanged"
+ }
+
+ Component {
+ id: spinBox
+ SpinBox { }
+ }
+
+ function init() {
+ verify(!upPressedSpy.target)
+ compare(upPressedSpy.count, 0)
+ verify(!downPressedSpy.target)
+ compare(downPressedSpy.count, 0)
+ }
+
+ function cleanup() {
+ upPressedSpy.target = null
+ upPressedSpy.clear()
+ downPressedSpy.target = null
+ downPressedSpy.clear()
+ }
+
+ function test_defaults() {
+ var control = spinBox.createObject(testCase)
+ verify(control)
+
+ compare(control.from, 0)
+ compare(control.to, 99)
+ compare(control.value, 0)
+ compare(control.stepSize, 1)
+ compare(control.up.pressed, false)
+ compare(control.down.pressed, false)
+
+ control.destroy()
+ }
+
+ function test_value() {
+ var control = spinBox.createObject(testCase)
+ verify(control)
+
+ compare(control.value, 0)
+ control.value = 50
+ compare(control.value, 50)
+ control.value = 99
+ compare(control.value, 99)
+ control.value = -99
+ compare(control.value, 0)
+ control.value = 100
+ compare(control.value, 99)
+
+ control.destroy()
+ }
+
+ function test_range() {
+ var control = spinBox.createObject(testCase, {from: 0, to: 100, value: 50})
+ verify(control)
+
+ compare(control.from, 0)
+ compare(control.to, 100)
+ compare(control.value, 50)
+
+ control.value = 1000
+ compare(control.value, 100)
+
+ control.value = -1
+ compare(control.value, 0)
+
+ control.from = 25
+ compare(control.from, 25)
+ compare(control.value, 25)
+
+ control.to = 75
+ compare(control.to, 75)
+ compare(control.value, 25)
+
+ control.value = 50
+ compare(control.value, 50)
+
+ control.destroy()
+ }
+
+ function test_inverted() {
+ var control = spinBox.createObject(testCase, {from: 100, to: -100})
+ verify(control)
+
+ compare(control.from, 100)
+ compare(control.to, -100)
+ compare(control.value, 0)
+
+ control.value = 200
+ compare(control.value, 100)
+
+ control.value = -200
+ compare(control.value, -100)
+
+ control.value = 0
+ compare(control.value, 0)
+
+ control.destroy()
+ }
+
+ function test_mouse() {
+ var control = spinBox.createObject(testCase, {stepSize: 50})
+ verify(control)
+
+ upPressedSpy.target = control.up
+ verify(upPressedSpy.valid)
+
+ mousePress(control.up.indicator)
+ compare(upPressedSpy.count, 1)
+ compare(control.up.pressed, true)
+ compare(downPressedSpy.count, 0)
+ compare(control.down.pressed, false)
+ compare(control.value, 0)
+
+ mouseRelease(control.up.indicator)
+ compare(upPressedSpy.count, 2)
+ compare(control.up.pressed, false)
+ compare(downPressedSpy.count, 0)
+ compare(control.down.pressed, false)
+ compare(control.value, 50)
+
+ downPressedSpy.target = control.down
+ verify(downPressedSpy.valid)
+
+ mousePress(control.down.indicator)
+ compare(downPressedSpy.count, 1)
+ compare(control.down.pressed, true)
+ compare(upPressedSpy.count, 2)
+ compare(control.up.pressed, false)
+ compare(control.value, 50)
+
+ mouseRelease(control.down.indicator)
+ compare(downPressedSpy.count, 2)
+ compare(control.down.pressed, false)
+ compare(upPressedSpy.count, 2)
+ compare(control.up.pressed, false)
+ compare(control.value, 0)
+
+ control.destroy()
+ }
+
+ function test_keys() {
+ var control = spinBox.createObject(testCase)
+ verify(control)
+
+ var upPressedCount = 0
+ var downPressedCount = 0
+
+ upPressedSpy.target = control.up
+ verify(upPressedSpy.valid)
+
+ downPressedSpy.target = control.down
+ verify(downPressedSpy.valid)
+
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ control.value = 50
+ compare(control.value, 50)
+
+ for (var d1 = 1; d1 <= 10; ++d1) {
+ keyPress(Qt.Key_Down)
+ compare(control.down.pressed, true)
+ compare(control.up.pressed, false)
+ compare(downPressedSpy.count, ++downPressedCount)
+
+ compare(control.value, 50 - d1)
+
+ keyRelease(Qt.Key_Down)
+ compare(control.down.pressed, false)
+ compare(control.up.pressed, false)
+ compare(downPressedSpy.count, ++downPressedCount)
+ }
+ compare(control.value, 40)
+
+ for (var i1 = 1; i1 <= 10; ++i1) {
+ keyPress(Qt.Key_Up)
+ compare(control.up.pressed, true)
+ compare(control.down.pressed, false)
+ compare(upPressedSpy.count, ++upPressedCount)
+
+ compare(control.value, 40 + i1)
+
+ keyRelease(Qt.Key_Up)
+ compare(control.down.pressed, false)
+ compare(control.up.pressed, false)
+ compare(upPressedSpy.count, ++upPressedCount)
+ }
+ compare(control.value, 50)
+
+ control.stepSize = 25
+ compare(control.stepSize, 25)
+
+ for (var d2 = 1; d2 <= 10; ++d2) {
+ keyPress(Qt.Key_Down)
+ compare(control.down.pressed, true)
+ compare(control.up.pressed, false)
+ compare(downPressedSpy.count, ++downPressedCount)
+
+ compare(control.value, Math.max(0, 50 - d2 * 25))
+
+ keyRelease(Qt.Key_Down)
+ compare(control.down.pressed, false)
+ compare(control.up.pressed, false)
+ compare(downPressedSpy.count, ++downPressedCount)
+ }
+ compare(control.value, 0)
+
+ for (var i2 = 1; i2 <= 10; ++i2) {
+ keyPress(Qt.Key_Up)
+ compare(control.up.pressed, true)
+ compare(control.down.pressed, false)
+ compare(upPressedSpy.count, ++upPressedCount)
+
+ compare(control.value, Math.min(99, i2 * 25))
+
+ keyRelease(Qt.Key_Up)
+ compare(control.down.pressed, false)
+ compare(control.up.pressed, false)
+ compare(upPressedSpy.count, ++upPressedCount)
+ }
+ compare(control.value, 99)
+
+ control.destroy()
+ }
+
+ function test_locale() {
+ var control = spinBox.createObject(testCase)
+ verify(control)
+
+ control.locale = Qt.locale("ar_EG") // Arabic, Egypt
+
+ var numbers = ["٠", "١", "٢", "٣", "٤", "٥", "٦", "٧", "٨", "٩"]
+ for (var i = 0; i < 10; ++i) {
+ control.value = i
+ compare(control.contentItem.text, numbers[i])
+ }
+
+ control.destroy()
+ }
+}