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diff --git a/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml b/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml
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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the test suite of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-import QtTest
-import QtQuick.Controls
-
-TestCase {
- id: testCase
- width: 200
- height: 200
- visible: true
- when: windowShown
- name: "CheckBox"
-
- Component {
- id: checkBox
- CheckBox { }
- }
-
- Component {
- id: signalSequenceSpy
- SignalSequenceSpy {
- signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged", "checkStateChanged"]
- }
- }
-
- function test_text() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- compare(control.text, "")
- control.text = "CheckBox"
- compare(control.text, "CheckBox")
- control.text = ""
- compare(control.text, "")
- }
-
- function test_checked() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- sequenceSpy.expectedSequence = []
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
- control.checked = true
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
- control.checked = false
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
- }
-
- function test_checkState() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- sequenceSpy.expectedSequence = []
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
- control.checkState = Qt.Checked
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
- control.checkState = Qt.Unchecked
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
- }
-
- function test_mouse() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- // check
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed"]
- mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, true)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- "toggled",
- "released",
- "clicked"]
- mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
-
- // uncheck
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
- "pressed"]
- mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, true)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- "toggled",
- "released",
- "clicked"]
- mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
-
- // release outside
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed"]
- mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
- compare(control.pressed, true)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
- mouseMove(control, control.width * 2, control.height * 2, 0)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
- mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
-
- // right button
- sequenceSpy.expectedSequence = []
- mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
- compare(control.pressed, false)
- mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
- }
-
- function test_touch() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- var touch = touchEvent(control)
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- // check
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed"]
- touch.press(0, control, control.width / 2, control.height / 2).commit()
- compare(control.pressed, true)
- verify(sequenceSpy.success)
-
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- "toggled",
- "released",
- "clicked"]
- touch.release(0, control, control.width / 2, control.height / 2).commit()
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
-
- // uncheck
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
- "pressed"]
- // Don't want to double-click.
- wait(Qt.styleHints.mouseDoubleClickInterval + 50)
- touch.press(0, control, control.width / 2, control.height / 2).commit()
- compare(control.pressed, true)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- "toggled",
- "released",
- "clicked"]
- touch.release(0, control, control.width / 2, control.height / 2).commit()
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
-
- // release outside
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed"]
- wait(Qt.styleHints.mouseDoubleClickInterval + 50)
- touch.press(0, control, control.width / 2, control.height / 2).commit()
- compare(control.pressed, true)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
- touch.move(0, control, control.width * 2, control.height * 2).commit()
- compare(control.pressed, false)
- verify(sequenceSpy.success)
- sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
- touch.release(0, control, control.width * 2, control.height * 2).commit()
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- compare(control.pressed, false)
- verify(sequenceSpy.success)
- }
-
- function test_keys() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- sequenceSpy.expectedSequence = []
- control.forceActiveFocus()
- verify(control.activeFocus)
- verify(sequenceSpy.success)
-
- // check
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- "toggled",
- "released",
- "clicked"]
- keyClick(Qt.Key_Space)
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- verify(sequenceSpy.success)
-
- // uncheck
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- "toggled",
- "released",
- "clicked"]
- keyClick(Qt.Key_Space)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
-
- // no change
- sequenceSpy.expectedSequence = []
- var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
- for (var i = 0; i < keys.length; ++i) {
- sequenceSpy.reset()
- keyClick(keys[i])
- compare(control.checked, false)
- verify(sequenceSpy.success)
- }
- }
-
- Component {
- id: checkedBoundBoxes
- Item {
- property CheckBox cb1: CheckBox { id: cb1 }
- property CheckBox cb2: CheckBox { id: cb2; checked: cb1.checked; enabled: false }
- }
- }
-
- function test_checked_binding() {
- var container = createTemporaryObject(checkedBoundBoxes, testCase)
- verify(container)
-
- compare(container.cb1.checked, false)
- compare(container.cb1.checkState, Qt.Unchecked)
- compare(container.cb2.checked, false)
- compare(container.cb2.checkState, Qt.Unchecked)
-
- container.cb1.checked = true
- compare(container.cb1.checked, true)
- compare(container.cb1.checkState, Qt.Checked)
- compare(container.cb2.checked, true)
- compare(container.cb2.checkState, Qt.Checked)
-
- container.cb1.checked = false
- compare(container.cb1.checked, false)
- compare(container.cb1.checkState, Qt.Unchecked)
- compare(container.cb2.checked, false)
- compare(container.cb2.checkState, Qt.Unchecked)
- }
-
- Component {
- id: checkStateBoundBoxes
- Item {
- property CheckBox cb1: CheckBox { id: cb1 }
- property CheckBox cb2: CheckBox { id: cb2; checkState: cb1.checkState; enabled: false }
- }
- }
-
- function test_checkState_binding() {
- var container = createTemporaryObject(checkStateBoundBoxes, testCase)
- verify(container)
-
- compare(container.cb1.checked, false)
- compare(container.cb1.checkState, Qt.Unchecked)
- compare(container.cb2.checked, false)
- compare(container.cb2.checkState, Qt.Unchecked)
-
- container.cb1.checkState = Qt.Checked
- compare(container.cb1.checked, true)
- compare(container.cb1.checkState, Qt.Checked)
- compare(container.cb2.checked, true)
- compare(container.cb2.checkState, Qt.Checked)
-
- container.cb1.checkState = Qt.Unchecked
- compare(container.cb1.checked, false)
- compare(container.cb1.checkState, Qt.Unchecked)
- compare(container.cb2.checked, false)
- compare(container.cb2.checkState, Qt.Unchecked)
-
- compare(container.cb1.tristate, false)
- compare(container.cb2.tristate, false)
-
- container.cb1.checkState = Qt.PartiallyChecked
- compare(container.cb1.checked, false)
- compare(container.cb1.checkState, Qt.PartiallyChecked)
- compare(container.cb2.checked, false)
- compare(container.cb2.checkState, Qt.PartiallyChecked)
-
- // note: since Qt Quick Controls 2.4 (Qt 5.11), CheckBox does not
- // force tristate when checkState is set to Qt.PartiallyChecked
- compare(container.cb1.tristate, false)
- compare(container.cb2.tristate, false)
- }
-
- function test_tristate() {
- var control = createTemporaryObject(checkBox, testCase, {tristate: true})
-
- var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
-
- sequenceSpy.expectedSequence = []
- control.forceActiveFocus()
- verify(control.activeFocus)
-
- compare(control.tristate, true)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
-
- sequenceSpy.expectedSequence = [["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }]]
- control.checkState = Qt.PartiallyChecked
- compare(control.checked, false)
- compare(control.checkState, Qt.PartiallyChecked)
- verify(sequenceSpy.success)
-
- // key: partial -> checked
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
- ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- "released",
- "clicked"]
- keyClick(Qt.Key_Space)
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- verify(sequenceSpy.success)
-
- // key: checked -> unchecked
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- "released",
- "clicked"]
- keyClick(Qt.Key_Space)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
-
- // key: unchecked -> partial
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
- "released",
- "clicked"]
- keyClick(Qt.Key_Space)
- compare(control.checked, false)
- compare(control.checkState, Qt.PartiallyChecked)
- verify(sequenceSpy.success)
-
- // mouse: partial -> checked
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
- ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- "released",
- "clicked"]
- mouseClick(control)
- compare(control.checked, true)
- compare(control.checkState, Qt.Checked)
- verify(sequenceSpy.success)
-
- // mouse: checked -> unchecked
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- "released",
- "clicked"]
- mouseClick(control)
- compare(control.checked, false)
- compare(control.checkState, Qt.Unchecked)
- verify(sequenceSpy.success)
-
- // mouse: unchecked -> partial
- sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
- "pressed",
- ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
- ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
- "released",
- "clicked"]
- mouseClick(control)
- compare(control.checked, false)
- compare(control.checkState, Qt.PartiallyChecked)
- verify(sequenceSpy.success)
- }
-
- function test_baseline() {
- var control = createTemporaryObject(checkBox, testCase)
- verify(control)
- compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
- }
-
- Component {
- id: nextCheckStateBox
- CheckBox {
- tristate: true
- nextCheckState: function() {
- if (checkState === Qt.Checked)
- return Qt.Unchecked
- else
- return Qt.Checked
- }
- }
- }
-
- function test_nextCheckState_data() {
- return [
- { tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked },
- { tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked },
- { tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked }
- ]
- }
-
- function test_nextCheckState(data) {
- var control = createTemporaryObject(nextCheckStateBox, testCase)
- verify(control)
-
- // mouse
- control.checkState = data.checkState
- compare(control.checkState, data.checkState)
- mouseClick(control)
- compare(control.checkState, data.expectedState)
-
- // touch
- control.checkState = data.checkState
- compare(control.checkState, data.checkState)
- var touch = touchEvent(control)
- touch.press(0, control).commit().release(0, control).commit()
- compare(control.checkState, data.expectedState)
-
- // keyboard
- control.forceActiveFocus()
- tryCompare(control, "activeFocus", true)
- control.checkState = data.checkState
- compare(control.checkState, data.checkState)
- keyClick(Qt.Key_Space)
- compare(control.checkState, data.expectedState)
- }
-}