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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the test suite of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick
-import QtTest
-import QtQuick.Controls
-
-TestCase {
- id: testCase
- width: 400
- height: 400
- visible: true
- when: windowShown
- name: "RangeSlider"
-
- Component {
- id: signalSpy
- SignalSpy { }
- }
-
- Component {
- id: sliderComponent
- RangeSlider {
- id: slider
-
- Component.onCompleted: {
- first.handle.objectName = "firstHandle"
- second.handle.objectName = "secondHandle"
- }
-
- Text {
- text: "1"
- parent: slider.first.handle
- anchors.centerIn: parent
- }
-
- Text {
- text: "2"
- parent: slider.second.handle
- anchors.centerIn: parent
- }
- }
- }
-
- function test_defaults() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.stepSize, 0)
- compare(control.snapMode, RangeSlider.NoSnap)
- compare(control.orientation, Qt.Horizontal)
- compare(control.horizontal, true)
- compare(control.vertical, false)
- }
-
- function test_values() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.first.value, 0.0)
- compare(control.second.value, 1.0)
- control.first.value = 0.5
- compare(control.first.value, 0.5)
- control.first.value = 1.0
- compare(control.first.value, 1.0)
- control.first.value = -1.0
- compare(control.first.value, 0.0)
- control.first.value = 2.0
- compare(control.first.value, 1.0)
-
- control.first.value = 0
- compare(control.first.value, 0.0)
- control.second.value = 0.5
- compare(control.second.value, 0.5)
- control.first.value = 1
- compare(control.first.value, 0.5)
- control.second.value = 0
- compare(control.second.value, 0.5)
- }
-
- function test_range() {
- var control = createTemporaryObject(sliderComponent, testCase, { from: 0, to: 100, "first.value": 50, "second.value": 100 })
- verify(control)
-
- compare(control.from, 0)
- compare(control.to, 100)
- compare(control.first.value, 50)
- compare(control.second.value, 100)
- compare(control.first.position, 0.5)
- compare(control.second.position, 1.0)
-
- control.first.value = 1000
- compare(control.first.value, 100)
- compare(control.first.position, 1.0)
-
- control.first.value = -1
- compare(control.first.value, 0)
- compare(control.first.position, 0)
-
- control.from = 25
- compare(control.from, 25)
- compare(control.first.value, 25)
- compare(control.first.position, 0)
-
- control.to = 75
- compare(control.to, 75)
- compare(control.second.value, 75)
- compare(control.second.position, 1.0)
-
- control.first.value = 50
- compare(control.first.value, 50)
- compare(control.first.position, 0.5)
- }
-
- function test_setValues() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.from, 0)
- compare(control.to, 1)
- compare(control.first.value, 0)
- compare(control.second.value, 1)
- compare(control.first.position, 0.0)
- compare(control.second.position, 1.0)
-
- control.setValues(100, 200)
- compare(control.first.value, 1)
- compare(control.second.value, 1)
- compare(control.first.position, 1.0)
- compare(control.second.position, 1.0)
-
- control.to = 300;
- control.setValues(100, 200)
- compare(control.first.value, 100)
- compare(control.second.value, 200)
- compare(control.first.position, 0.333333)
- compare(control.second.position, 0.666666)
- }
-
- function test_inverted() {
- var control = createTemporaryObject(sliderComponent, testCase, { from: 1.0, to: -1.0 })
- verify(control)
-
- compare(control.from, 1.0)
- compare(control.to, -1.0)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.5)
- compare(control.second.value, 0.0);
- compare(control.second.position, 0.5);
-
- control.first.value = 2.0
- compare(control.first.value, 1.0)
- compare(control.first.position, 0.0)
- compare(control.second.value, 0.0);
- compare(control.second.position, 0.5);
-
- control.first.value = -2.0
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.5)
- compare(control.second.value, 0.0);
- compare(control.second.position, 0.5);
-
- control.first.value = 0.0
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.5)
- compare(control.second.value, 0.0);
- compare(control.second.position, 0.5);
- }
-
- function test_visualPosition() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.first.visualPosition, 0.0)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, 1.0)
-
- control.first.value = 0.25
- compare(control.first.value, 0.25)
- compare(control.first.position, 0.25)
- compare(control.first.visualPosition, 0.25)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, 1.0)
-
- // RTL locale
- control.locale = Qt.locale("ar_EG")
- compare(control.first.visualPosition, 0.25)
- compare(control.second.visualPosition, 1.0)
-
- // RTL locale + LayoutMirroring
- control.LayoutMirroring.enabled = true
- compare(control.first.visualPosition, 0.75)
- compare(control.second.visualPosition, 0.0)
-
- // LTR locale + LayoutMirroring
- control.locale = Qt.locale("en_US")
- compare(control.first.visualPosition, 0.75)
- compare(control.second.visualPosition, 0.0)
-
- // LTR locale
- control.LayoutMirroring.enabled = false
- compare(control.first.visualPosition, 0.25)
- compare(control.second.visualPosition, 1.0)
-
- // LayoutMirroring
- control.LayoutMirroring.enabled = true
- compare(control.first.visualPosition, 0.75)
- compare(control.second.visualPosition, 0.0)
- }
-
- function test_orientation() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.orientation, Qt.Horizontal)
- compare(control.horizontal, true)
- compare(control.vertical, false)
- verify(control.width > control.height)
-
- control.orientation = Qt.Vertical
- compare(control.orientation, Qt.Vertical)
- compare(control.horizontal, false)
- compare(control.vertical, true)
- verify(control.width < control.height)
- }
-
- function test_mouse_data() {
- return [
- { tag: "horizontal", orientation: Qt.Horizontal, live: false },
- { tag: "vertical", orientation: Qt.Vertical, live: false },
- { tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
- { tag: "vertical:live", orientation: Qt.Vertical, live: true }
- ]
- }
-
- function test_mouse(data) {
- var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
- verify(control)
-
- var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
- verify(firstPressedSpy.valid)
-
- var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
- verify(firstMovedSpy.valid)
-
- var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
- verify(secondPressedSpy.valid)
-
- var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
- verify(secondMovedSpy.valid)
-
- // Press and release the first handle without moving it.
- mousePress(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
- compare(firstPressedSpy.count, 1)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 0)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- mouseRelease(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
- compare(firstPressedSpy.count, 2)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 0)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Press and release the second handle without moving it.
- mousePress(control, control.width - control.rightPadding - 1, control.topPadding, Qt.LeftButton)
- compare(firstPressedSpy.count, 2)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 1)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, true)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- mouseRelease(control, control.width - control.rightPadding - 1, control.topPadding, Qt.LeftButton)
- compare(firstPressedSpy.count, 2)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Press and release on the bottom left corner of the control without moving the handle.
- mousePress(control, 0, control.height - 1, Qt.LeftButton)
- compare(firstPressedSpy.count, 3)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- mouseRelease(control, 0, control.height - 1, Qt.LeftButton)
- compare(firstPressedSpy.count, 4)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Drag the first handle.
- mousePress(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
- compare(firstPressedSpy.count, 5)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- var horizontal = control.orientation === Qt.Horizontal
- var toX = horizontal ? control.width * 0.5 : control.first.handle.x
- var toY = horizontal ? control.first.handle.y : control.height * 0.5
- mouseMove(control, toX, toY)
- compare(firstPressedSpy.count, 5)
- compare(firstMovedSpy.count, 1)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, true)
- compare(control.first.value, data.live ? 0.5 : 0.0)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
-
- mouseRelease(control, toX, toY, Qt.LeftButton)
- compare(firstPressedSpy.count, 6)
- compare(firstMovedSpy.count, 1)
- compare(secondPressedSpy.count, 2)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.5)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
- }
-
- function test_touch_data() {
- return [
- { tag: "horizontal", orientation: Qt.Horizontal, live: false },
- { tag: "vertical", orientation: Qt.Vertical, live: false },
- { tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
- { tag: "vertical:live", orientation: Qt.Vertical, live: true }
- ]
- }
-
- function test_touch(data) {
- var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
- verify(control)
-
- var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
- verify(firstPressedSpy.valid)
-
- var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
- verify(firstMovedSpy.valid)
-
- var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
- verify(secondPressedSpy.valid)
-
- var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
- verify(secondMovedSpy.valid)
-
- // Press and release the first handle without moving it.
- var touch = touchEvent(control)
- touch.press(0, control, control.width * 0.25, control.height * 0.75).commit()
- compare(firstPressedSpy.count, 1)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 0)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- touch.release(0, control, control.width * 0.25, control.height * 0.75).commit()
- compare(firstPressedSpy.count, 2)
- compare(firstMovedSpy.count, 0)
- compare(secondPressedSpy.count, 0)
- compare(secondMovedSpy.count, 0)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Press and release the second handle without moving it.
- touch.press(0, control, control.width * 0.75, control.height * 0.25).commit()
- compare(firstPressedSpy.count, 2)
- compare(secondPressedSpy.count, 1)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, true)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- touch.release(0, control, control.width * 0.75, control.height * 0.25).commit()
- compare(firstPressedSpy.count, 2)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Press and release on the bottom left corner of the control without moving the handle.
- touch.press(0, control, 0, control.height - 1).commit()
- compare(firstPressedSpy.count, 3)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- touch.release(0, control, 0, control.height - 1).commit()
- compare(firstPressedSpy.count, 4)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
- compare(firstPressedSpy.count, 5)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
-
- // Drag the first handle.
- var horizontal = control.orientation === Qt.Horizontal
- var toX = horizontal ? control.width * 0.5 : control.first.handle.x
- var toY = horizontal ? control.first.handle.y : control.height * 0.5
- touch.move(0, control, toX, toY).commit()
- compare(firstPressedSpy.count, 5)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, true)
- compare(control.first.value, data.live ? 0.5 : 0.0)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
-
- touch.release(0, control, toX, toY).commit()
- compare(firstPressedSpy.count, 6)
- compare(secondPressedSpy.count, 2)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.5)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
- compare(control.second.pressed, false)
- compare(control.second.value, 1.0)
- compare(control.second.position, 1.0)
- compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
- }
-
- function test_multiTouch() {
- var control1 = createTemporaryObject(sliderComponent, testCase)
- verify(control1)
-
- // press and move the first handle of the first slider
- var touch = touchEvent(control1)
- touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width / 2, control1.height / 2).commit()
- compare(control1.first.pressed, true)
- compare(control1.first.position, 0.5)
- compare(control1.second.pressed, false)
- compare(control1.second.position, 1.0)
-
- // press and move the second handle of the first slider
- touch.stationary(0).press(1, control1, control1.width - 1, control1.height - 1).commit()
- touch.stationary(0).move(1, control1, control1.width / 2, control1.height / 2).commit()
- compare(control1.first.pressed, true)
- compare(control1.first.position, 0.5)
- compare(control1.second.pressed, true)
- compare(control1.second.position, 0.5)
-
- var control2 = createTemporaryObject(sliderComponent, testCase, {y: control1.height})
- verify(control2)
-
- // press and move the first handle of the second slider
- touch.stationary(0).stationary(1).press(2, control2, 0, 0).commit()
- touch.stationary(0).stationary(1).move(2, control2, control2.width / 2, control2.height / 2).commit()
- compare(control1.first.pressed, true)
- compare(control1.first.position, 0.5)
- compare(control1.second.pressed, true)
- compare(control1.second.position, 0.5)
- compare(control2.first.pressed, true)
- compare(control2.first.position, 0.5)
- compare(control2.second.pressed, false)
- compare(control2.second.position, 1.0)
-
- // press and move the second handle of the second slider
- touch.stationary(0).stationary(1).stationary(2).press(3, control2, control2.width - 1, control2.height - 1).commit()
- touch.stationary(0).stationary(1).stationary(2).move(3, control2, control2.width / 2, control2.height / 2).commit()
- compare(control1.first.pressed, true)
- compare(control1.first.position, 0.5)
- compare(control1.second.pressed, true)
- compare(control1.second.position, 0.5)
- compare(control2.first.pressed, true)
- compare(control2.first.position, 0.5)
- compare(control2.second.pressed, true)
- compare(control2.second.position, 0.5)
-
- // release the both handles of the both sliders
- touch.release(0, control1).release(1, control1).release(2, control2).release(3, control2).commit()
- compare(control1.first.pressed, false)
- compare(control1.first.position, 0.5)
- compare(control1.second.pressed, false)
- compare(control1.second.position, 0.5)
- compare(control2.first.pressed, false)
- compare(control2.first.position, 0.5)
- compare(control2.second.pressed, false)
- compare(control2.second.position, 0.5)
- }
-
- function test_overlappingHandles() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- // By default, we force the second handle to be after the first in
- // terms of stacking order *and* z value.
- compare(control.second.handle.z, 1)
- compare(control.first.handle.z, 0)
- control.first.value = 0
- control.second.value = 0
-
- // Both are at the same position, so it doesn't matter whose coordinates we use.
- mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- verify(control.second.pressed)
- compare(control.second.handle.z, 1)
- compare(control.first.handle.z, 0)
-
- // Move the second handle out of the way.
- mouseMove(control, control.width, control.first.handle.y)
- mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
- verify(!control.second.pressed)
- compare(control.second.value, 1.0)
- compare(control.second.handle.z, 1)
- compare(control.first.handle.z, 0)
-
- // Move the first handle on top of the second.
- mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- verify(control.first.pressed)
- compare(control.first.handle.z, 1)
- compare(control.second.handle.z, 0)
-
- mouseMove(control, control.width, control.first.handle.y)
- mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
- verify(!control.first.pressed)
- compare(control.first.handle.z, 1)
- compare(control.second.handle.z, 0)
-
- // The most recently pressed handle (the first) should have the higher z value.
- mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- verify(control.first.pressed)
- compare(control.first.handle.z, 1)
- compare(control.second.handle.z, 0)
-
- mouseRelease(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- verify(!control.first.pressed)
- compare(control.first.handle.z, 1)
- compare(control.second.handle.z, 0)
- }
-
- function test_keys_data() {
- return [
- { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right },
- { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up }
- ]
- }
-
- function test_keys(data) {
- var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation })
- verify(control)
-
- var pressedCount = 0
-
- var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
- verify(firstPressedSpy.valid)
-
- control.first.handle.forceActiveFocus()
- verify(control.first.handle.activeFocus)
-
- control.first.value = 0.5
-
- for (var d1 = 1; d1 <= 10; ++d1) {
- keyPress(data.decrease)
- compare(control.first.pressed, true)
- compare(firstPressedSpy.count, ++pressedCount)
-
- compare(control.first.value, Math.max(0.0, 0.5 - d1 * 0.1))
- compare(control.first.value, control.first.position)
-
- keyRelease(data.decrease)
- compare(control.first.pressed, false)
- compare(firstPressedSpy.count, ++pressedCount)
- }
-
- for (var i1 = 1; i1 <= 20; ++i1) {
- keyPress(data.increase)
- compare(control.first.pressed, true)
- compare(firstPressedSpy.count, ++pressedCount)
-
- compare(control.first.value, Math.min(1.0, 0.0 + i1 * 0.1))
- compare(control.first.value, control.first.position)
-
- keyRelease(data.increase)
- compare(control.first.pressed, false)
- compare(firstPressedSpy.count, ++pressedCount)
- }
-
- control.first.value = 0;
- control.stepSize = 0.25
-
- pressedCount = 0;
- var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
- verify(secondPressedSpy.valid)
-
- control.second.handle.forceActiveFocus()
- verify(control.second.handle.activeFocus)
-
- for (var d2 = 1; d2 <= 10; ++d2) {
- keyPress(data.decrease)
- compare(control.second.pressed, true)
- compare(secondPressedSpy.count, ++pressedCount)
-
- compare(control.second.value, Math.max(0.0, 1.0 - d2 * 0.25))
- compare(control.second.value, control.second.position)
-
- keyRelease(data.decrease)
- compare(control.second.pressed, false)
- compare(secondPressedSpy.count, ++pressedCount)
- }
-
- for (var i2 = 1; i2 <= 10; ++i2) {
- keyPress(data.increase)
- compare(control.second.pressed, true)
- compare(secondPressedSpy.count, ++pressedCount)
-
- compare(control.second.value, Math.min(1.0, 0.0 + i2 * 0.25))
- compare(control.second.value, control.second.position)
-
- keyRelease(data.increase)
- compare(control.second.pressed, false)
- compare(secondPressedSpy.count, ++pressedCount)
- }
- }
-
- function test_padding() {
- // test with "unbalanced" paddings (left padding != right padding) to ensure
- // that the slider position calculation is done taking padding into account
- // ==> the position is _not_ 0.5 in the middle of the control
- var control = createTemporaryObject(sliderComponent, testCase, { leftPadding: 10, rightPadding: 20, live: false })
- verify(control)
-
- var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
- verify(firstPressedSpy.valid)
-
- mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- compare(firstPressedSpy.count, 1)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.first.visualPosition, 0.0)
-
- mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
- compare(firstPressedSpy.count, 1)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
-
- mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
- compare(firstPressedSpy.count, 1)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- verify(control.first.position > 0.5)
- verify(control.first.visualPosition > 0.5)
-
- mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
- compare(firstPressedSpy.count, 2)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.5)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
-
- // RTL
- control.first.value = 0
- control.locale = Qt.locale("ar_EG")
-
- mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
- compare(firstPressedSpy.count, 3)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.0)
- compare(control.first.visualPosition, 0.0)
-
- mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
- compare(firstPressedSpy.count, 3)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
-
- mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
- compare(firstPressedSpy.count, 3)
- compare(control.first.pressed, true)
- compare(control.first.value, 0.0)
- verify(control.first.position > 0.5)
- verify(control.first.visualPosition > 0.5)
-
- mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
- compare(firstPressedSpy.count, 4)
- compare(control.first.pressed, false)
- compare(control.first.value, 0.5)
- compare(control.first.position, 0.5)
- compare(control.first.visualPosition, 0.5)
- }
-
- function test_snapMode_data(immediate) {
- return [
- { tag: "NoSnap", snapMode: RangeSlider.NoSnap, from: 0, to: 2, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] },
- { tag: "SnapAlways (0..2)", snapMode: RangeSlider.SnapAlways, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
- { tag: "SnapAlways (1..3)", snapMode: RangeSlider.SnapAlways, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
- { tag: "SnapAlways (-1..1)", snapMode: RangeSlider.SnapAlways, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
- { tag: "SnapAlways (1..-1)", snapMode: RangeSlider.SnapAlways, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
- { tag: "SnapOnRelease (0..2)", snapMode: RangeSlider.SnapOnRelease, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
- { tag: "SnapOnRelease (1..3)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
- { tag: "SnapOnRelease (-1..1)", snapMode: RangeSlider.SnapOnRelease, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
- { tag: "SnapOnRelease (1..-1)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }
- ]
- }
-
- function test_snapMode_mouse_data() {
- return test_snapMode_data(true)
- }
-
- function test_snapMode_mouse(data) {
- var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
- verify(control)
-
- control.first.value = 0
- control.second.value = data.to
-
- var fuzz = 0.05
-
- mousePress(control, control.leftPadding)
- compare(control.first.pressed, true)
- compare(control.first.value, data.values[0])
- compare(control.first.position, data.positions[0])
-
- mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
- compare(control.first.pressed, true)
- fuzzyCompare(control.first.value, data.values[1], fuzz)
- fuzzyCompare(control.first.position, data.positions[1], fuzz)
-
- mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
- compare(control.first.pressed, false)
- fuzzyCompare(control.first.value, data.values[2], fuzz)
- fuzzyCompare(control.first.position, data.positions[2], fuzz)
- }
-
- function test_snapMode_touch_data() {
- return test_snapMode_data(false)
- }
-
- function test_snapMode_touch(data) {
- var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
- verify(control)
-
- control.first.value = 0
- control.second.value = data.to
-
- var fuzz = 0.05
-
- var touch = touchEvent(control)
- touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
- compare(control.first.pressed, true)
- compare(control.first.value, data.values[0])
- compare(control.first.position, data.positions[0])
-
- touch.move(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
- compare(control.first.pressed, true)
- fuzzyCompare(control.first.value, data.values[1], fuzz)
- fuzzyCompare(control.first.position, data.positions[1], fuzz)
-
- touch.release(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
- compare(control.first.pressed, false)
- fuzzyCompare(control.first.value, data.values[2], fuzz)
- fuzzyCompare(control.first.position, data.positions[2], fuzz)
- }
-
- function test_focus() {
- var control = createTemporaryObject(sliderComponent, testCase)
- verify(control)
-
- compare(control.activeFocus, false)
-
- // focus is forwarded to the first handle
- control.forceActiveFocus()
- compare(control.activeFocus, true)
- compare(control.first.handle.activeFocus, true)
- compare(control.second.handle.activeFocus, false)
-
- // move focus to the second handle
- control.second.handle.forceActiveFocus()
- compare(control.activeFocus, true)
- compare(control.first.handle.activeFocus, false)
- compare(control.second.handle.activeFocus, true)
-
- // clear focus
- control.focus = false
- compare(control.activeFocus, false)
- compare(control.first.handle.activeFocus, false)
- compare(control.second.handle.activeFocus, false)
-
- // focus is forwarded to the second handle (where it previously was in the focus scope)
- control.forceActiveFocus()
- compare(control.activeFocus, true)
- compare(control.first.handle.activeFocus, false)
- compare(control.second.handle.activeFocus, true)
- }
-
- function test_hover_data() {
- return [
- { tag: "first:true", node: "first", hoverEnabled: true },
- { tag: "first:false", node: "first", hoverEnabled: false },
- { tag: "second:true", node: "second", hoverEnabled: true },
- { tag: "second:false", node: "second", hoverEnabled: false }
- ]
- }
-
- function test_hover(data) {
- var control = createTemporaryObject(sliderComponent, testCase, {hoverEnabled: data.hoverEnabled})
- verify(control)
-
- var node = control[data.node]
- compare(control.hovered, false)
- compare(node.hovered, false)
-
- mouseMove(control, node.handle.x + node.handle.width / 2, node.handle.y + node.handle.height / 2)
- compare(control.hovered, data.hoverEnabled)
- compare(node.hovered, data.hoverEnabled && node.handle.enabled)
-
- mouseMove(control, node.handle.x - 1, node.handle.y - 1)
- compare(node.hovered, false)
- }
-
- function test_nullHandles() {
- var control = createTemporaryObject(sliderComponent, testCase, {"second.value": 1})
- verify(control)
-
- verify(control.first.handle)
- verify(control.second.handle)
-
- control.first.handle = null
- control.second.handle = null
-
- mousePress(control, control.leftPadding, control.height / 2)
- verify(control.first.pressed, true)
- compare(control.second.pressed, false)
-
- mouseRelease(control, control.leftPadding, control.height / 2)
- compare(control.first.pressed, false)
- compare(control.second.pressed, false)
-
- mousePress(control, control.width - control.rightPadding - 1, control.height / 2)
- compare(control.first.pressed, false)
- compare(control.second.pressed, true)
-
- mouseRelease(control, control.width - control.rightPadding - 1, control.height / 2)
- compare(control.first.pressed, false)
- compare(control.second.pressed, false)
- }
-
- function test_touchDragThreshold_data() {
- var d1 = 3; var d2 = 7;
- return [
- { tag: "horizontal", orientation: Qt.Horizontal, dx1: d1, dy1: 0, dx2: d2, dy2: 0 },
- { tag: "vertical", orientation: Qt.Vertical, dx1: 0, dy1: -d1, dx2: 0, dy2: -d2 },
- { tag: "horizontal2", orientation: Qt.Horizontal, dx1: -d1, dy1: 0, dx2: -d2, dy2: 0 },
- { tag: "vertical2", orientation: Qt.Vertical, dx1: 0, dy1: d1, dx2: 0, dy2: d2 },
- ]
- }
-
- function test_touchDragThreshold(data) {
- var control = createTemporaryObject(sliderComponent, testCase, {touchDragThreshold: 10, live: true, orientation: data.orientation, "first.value": 0, "second.value": 1})
- verify(control)
- compare(control.touchDragThreshold, 10)
-
- var valueChangedCount = 0
- var valueChangedSpy = signalSpy.createObject(control, {target: control, signalName: "touchDragThresholdChanged"})
- verify(valueChangedSpy.valid)
-
- control.touchDragThreshold = undefined
- compare(control.touchDragThreshold, -1) // reset to -1
- compare(valueChangedSpy.count, ++valueChangedCount)
-
- var t = 5
- control.touchDragThreshold = t
- compare(control.touchDragThreshold, t)
- compare(valueChangedSpy.count, ++valueChangedCount)
-
- control.touchDragThreshold = t
- compare(control.touchDragThreshold, t)
- compare(valueChangedSpy.count, valueChangedCount)
-
- var pressedCount = 0
- var pressedCount2 = 0
- var visualPositionCount = 0
- var visualPositionCount2 = 0
-
- var pressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
- verify(pressedSpy.valid)
- var pressedSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
- verify(pressedSpy2.valid)
-
- var visualPositionSpy = signalSpy.createObject(control, {target: control.first, signalName: "visualPositionChanged"})
- verify(visualPositionSpy.valid)
- var visualPositionSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "visualPositionChanged"})
- verify(visualPositionSpy2.valid)
-
- var touch = touchEvent(control)
- control.first.value = 0.4
- control.second.value = 1
- var x0 = control.first.handle.x + control.first.handle.width * 0.5
- var y0 = control.first.handle.y + control.first.handle.height * 0.5
- touch.press(0, control, x0, y0).commit()
- compare(pressedSpy.count, ++pressedCount)
- compare(control.first.pressed, true)
- compare(visualPositionSpy.count, ++visualPositionCount)
-
- touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
- compare(pressedSpy.count, pressedCount)
- compare(control.first.pressed, true)
- compare(visualPositionSpy.count, visualPositionCount)
-
- touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
- compare(pressedSpy.count, pressedCount)
- compare(control.first.pressed, true)
- compare(visualPositionSpy.count, ++visualPositionCount)
-
- touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
-
- control.first.value = 0
- control.second.value = 0.6
- x0 = control.second.handle.x + control.second.handle.width * 0.5
- y0 = control.second.handle.y + control.second.handle.height * 0.5
- touch.press(0, control, x0, y0).commit()
- compare(pressedSpy2.count, ++pressedCount2)
- compare(control.second.pressed, true)
- compare(visualPositionSpy2.count, ++visualPositionCount2)
-
- touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
- compare(pressedSpy2.count, pressedCount2)
- compare(control.second.pressed, true)
- compare(visualPositionSpy2.count, visualPositionCount2)
-
- touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
- compare(pressedSpy2.count, pressedCount2)
- compare(control.second.pressed, true)
- compare(visualPositionSpy2.count, ++visualPositionCount2)
- touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
- }
-
- function test_valueAt_data() {
- return [
- { tag: "0.0..1.0", properties: { from: 0.0, to: 1.0 }, values: [0.0, 0.2, 0.5, 1.0] },
- { tag: "0..100", properties: { from: 0, to: 100 }, values: [0, 20, 50, 100] },
- { tag: "100..-100", properties: { from: 100, to: -100 }, values: [100, 60, 0, -100] },
- { tag: "-7..7", properties: { from: -7, to: 7, stepSize: 1.0 }, values: [-7.0, -4.0, 0.0, 7.0] },
- { tag: "-3..7", properties: { from: -3, to: 7, stepSize: 5.0 }, values: [-3.0, -3.0, 2.0, 7.0] },
- ]
- }
-
- function test_valueAt(data) {
- var control = createTemporaryObject(sliderComponent, testCase, data.properties)
- verify(control)
-
- compare(control.valueAt(0.0), data.values[0])
- compare(control.valueAt(0.2), data.values[1])
- compare(control.valueAt(0.5), data.values[2])
- compare(control.valueAt(1.0), data.values[3])
- }
-}