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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Labs Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.6
import Qt.labs.controls.material 1.0
import Qt.labs.controls.material.impl 1.0
import Qt.labs.templates 1.0 as T
import QtGraphicalEffects 1.0
T.Switch {
id: control
implicitWidth: Math.max(background ? background.implicitWidth : 0,
contentItem.implicitWidth + leftPadding + rightPadding)
implicitHeight: Math.max(background ? background.implicitHeight : 0,
Math.max(contentItem.implicitHeight,
indicator ? indicator.implicitHeight : 0) + topPadding + bottomPadding)
baselineOffset: contentItem.y + contentItem.baselineOffset
padding: 8
spacing: 8
//! [indicator]
indicator: Item {
x: text ? (control.mirrored ? control.width - width - control.rightPadding : control.leftPadding) : control.leftPadding + (control.availableWidth - width) / 2
y: control.topPadding + (control.availableHeight - height) / 2
implicitWidth: 38
implicitHeight: 32
Ripple {
x: handle.x + handle.width / 2 - width / 2
y: handle.y + handle.height / 2 - height / 2
width: handle.width
height: width
control: control
colored: control.checked
opacity: control.pressed || control.activeFocus ? 1 : 0
}
Rectangle {
width: parent.width
height: 14
radius: height / 2
y: parent.height / 2 - height / 2
color: control.enabled ? (control.checked ? control.Material.switchCheckedTrackColor : control.Material.switchUncheckedTrackColor)
: control.Material.switchDisabledTrackColor
}
Rectangle {
id: handle
x: Math.max(0, Math.min(parent.width - width, control.visualPosition * parent.width - (width / 2)))
y: (parent.height - height) / 2
width: 20
height: 20
radius: width / 2
color: control.enabled ? (control.checked ? control.Material.switchCheckedHandleColor : control.Material.switchUncheckedHandleColor)
: control.Material.switchDisabledHandleColor
Behavior on x {
enabled: !control.pressed
SmoothedAnimation {
duration: 300
}
}
layer.enabled: true
layer.effect: DropShadow {
verticalOffset: 1
color: control.Material.dropShadowColor
spread: 0.3
}
}
}
//! [indicator]
//! [contentItem]
contentItem: Text {
leftPadding: control.indicator && !control.mirrored ? control.indicator.width + control.spacing : 0
rightPadding: control.indicator && control.mirrored ? control.indicator.width + control.spacing : 0
text: control.text
font: control.font
color: control.enabled ? control.Material.primaryTextColor : control.Material.hintTextColor
elide: Text.ElideRight
visible: control.text
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
}
//! [contentItem]
}
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