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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Item {
id: root
// It's important that this item has a zero size. Otherwise, if the parent of the
// targetItem is e.g a layout, we will change the layout if we parent this item inside it.
width: 0
height: 0
// Stack on top of all siblings of the targetItem
z: 100
function moveToItem(item, margins, radius) {
parent = item.parent
targetItem = item
leftOffset = margins.left
rightOffset = margins.right
topOffset = margins.top
bottomOffset = margins.bottom
frameRadius = radius
animation.restart()
}
property Item targetItem
property real leftOffset: 0
property real rightOffset: 0
property real topOffset: 0
property real bottomOffset: 0
property real frameOpacity: 0
property real frameSize: 0
property real frameRadius: 0
property point targetItemPos: {
if (!targetItem)
return Qt.point(0, 0)
// Force a reevaluation if
// the target item moves
targetItem.x
targetItem.y
mapFromItem(targetItem, Qt.point(0, 0))
}
// systemFrameColor is set to NSColor.keyboardFocusIndicatorColor from cpp
property color systemFrameColor
Rectangle {
id: focusFrame
z: 10
x: targetItemPos.x + leftOffset - frameSize
y: targetItemPos.y + topOffset - frameSize
width: targetItem ? targetItem.width - leftOffset - rightOffset + (frameSize * 2) : 0
height: targetItem ? targetItem.height - topOffset - bottomOffset + (frameSize * 2) : 0
radius: frameRadius
visible: targetItem
color: "transparent"
border.color: systemFrameColor
border.width: frameSize
}
ParallelAnimation {
id: animation
NumberAnimation {
target: root
property: "frameSize"
duration: 300
from: 15
to: 2.5
easing.type: Easing.OutCubic
}
NumberAnimation {
target: focusFrame
property: "opacity"
duration: 300
from: 0
to: 0.55
easing.type: Easing.OutCubic
}
}
}
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