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/****************************************************************************
**
** Copyright (C) 2014 Ford Motor Company
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtRemoteObjects module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "client.h"

// constructor
Client::Client(QSharedPointer<SimpleSwitchReplica> ptr) :
    QObject(nullptr), reptr(ptr)
{
    //connect signal for replica initialized with initialization slot
    initConnections();
    // We can connect to SimpleSwitchReplica signals/slots
    //directly because our Replica was generated by repc
}

//destructor
Client::~Client()
{

}


void Client::initConnections(void)
{
        // initialize connections between signals and slots

       // connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
        QObject::connect(reptr.data(), SIGNAL(currStateChanged(bool)), this, SLOT(recSwitchState_slot(bool)));
       // connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
        QObject::connect(this, SIGNAL(echoSwitchState(bool)),reptr.data(), SLOT(server_slot(bool)));
}

void Client::recSwitchState_slot(bool value)
{
    qDebug() << "Received source state "<< value << reptr.data()->currState();
    clientSwitchState = reptr.data()->currState();
    Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
}