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authorUlf Hermann <ulf.hermann@theqtcompany.com>2016-04-01 10:52:40 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2016-04-04 08:19:17 +0000
commit3fca319c7fbb011151f4c6d1d5ecf2ffef0589b0 (patch)
treee7f38593e5280b73d38ba1291886b41bd3b6fa86 /tests
parent9b33cdd1cda7dd385b639d00649309201602de26 (diff)
Don't crash on "else" instructions without preceding "if"
Change-Id: I85e51f9a98bae8e2617ecc0d64c14040dc4bf1b5 Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/qscxmlc/data/id000001sig11src000000opflip1pos7243.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000002sig11src000000opflip1pos7244.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000003sig11src000000opflip1pos7442.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000004sig06src000000opflip4pos7335.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000007sig11src000000ophavocrep8.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000008sig11src000000ophavocrep4.scxml164
-rw-r--r--tests/auto/qscxmlc/data/id000009sig11src000000ophavocrep2.scxml163
-rw-r--r--tests/auto/qscxmlc/data/id000010sig11src000000ophavocrep1.scxml165
-rw-r--r--tests/auto/qscxmlc/data/id000028sig11src000004opflip1pos10502.scxml374
-rw-r--r--tests/auto/qscxmlc/data/id000029sig11src000004opflip1pos10635.scxml374
-rw-r--r--tests/auto/qscxmlc/data/id000030sig11src000004opflip1pos11452.scxml374
-rw-r--r--tests/auto/qscxmlc/data/id000031sig11src000004opflip1pos12612.scxml374
-rw-r--r--tests/auto/qscxmlc/data/id000032sig11src000004opflip1pos12831.scxml374
-rw-r--r--tests/auto/qscxmlc/data/id000033sig06src000004opflip4pos10704.scxml374
-rw-r--r--tests/auto/qscxmlc/tst_qscxmlc.qrc14
15 files changed, 3570 insertions, 0 deletions
diff --git a/tests/auto/qscxmlc/data/id000001sig11src000000opflip1pos7243.scxml b/tests/auto/qscxmlc/data/id000001sig11src000000opflip1pos7243.scxml
new file mode 100644
index 0000000..16788fb
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000001sig11src000000opflip1pos7243.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ |if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000002sig11src000000opflip1pos7244.scxml b/tests/auto/qscxmlc/data/id000002sig11src000000opflip1pos7244.scxml
new file mode 100644
index 0000000..7239721
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000002sig11src000000opflip1pos7244.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <If cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000003sig11src000000opflip1pos7442.scxml b/tests/auto/qscxmlc/data/id000003sig11src000000opflip1pos7442.scxml
new file mode 100644
index 0000000..3e22993
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000003sig11src000000opflip1pos7442.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <Assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000004sig06src000000opflip4pos7335.scxml b/tests/auto/qscxmlc/data/id000004sig06src000000opflip4pos7335.scxml
new file mode 100644
index 0000000..fb50085
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000004sig06src000000opflip4pos7335.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr">expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000007sig11src000000ophavocrep8.scxml b/tests/auto/qscxmlc/data/id000007sig11src000000ophavocrep8.scxml
new file mode 100644
index 0000000..0674542
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000007sig11src000000ophavocrep8.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transitifn event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ nameate>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_e:ent.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="shornt.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'." />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ nsi <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assigZ location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000008sig11src000000ophavocrep4.scxml b/tests/auto/qscxmlc/data/id000008sig11src000000ophavocrep4.scxml
new file mode 100644
index 0000000..830831f
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000008sig11src000000ophavocrep4.scxml
@@ -0,0 +1,164 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="O" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="o]erand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assige location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000009sig11src000000ophavocrep2.scxml b/tests/auto/qscxmlc/data/id000009sig11src000000ophavocrep2.scxml
new file mode 100644
index 0000000..beca8f6
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000009sig11src000000ophavocrep2.scxml
@@ -0,0 +1,163 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elsDif cond="_event.data.operator=='OPER.MINUS'" />
+ <assign location="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000010sig11src000000ophavocrep1.scxml b/tests/auto/qscxmlc/data/id000010sig11src000000ophavocrep1.scxml
new file mode 100644
index 0000000..8e8018d
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000010sig11src000000ophavocrep1.scxml
@@ -0,0 +1,165 @@
+<?xml version="1.0" ?>
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ initial="wrapper" datamodel="ecmascript" name="CalculatorStateMachine">
+ <datamodel>
+ <data id="long_expr" />
+ <data id="short_expr" />
+ <data id="res" />
+ </datamodel>
+ <state id="wrapper" initial="on">
+ <state id="on" initial="ready">
+ <onentry>
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <state id="ready" initial="begin">
+ <state id="begin">
+ <transition event="OPER.MINUS" target="negated1" />
+ <onentry>
+ <assign location="long_expr" expr="''" />
+ <assign location="short_expr" expr="0" />
+ <assign location="res" expr="0" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="result">
+ </state>
+ <transition event="OPER" target="opEntered" />
+ <transition event="DIGIT.0" target="zero1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="DIGIT" target="int1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ <transition event="POINT" target="frac1">
+ <assign location="short_expr" expr="''" />
+ </transition>
+ </state>
+ <state id="negated1">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero1" />
+ <transition event="DIGIT" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="operand1">
+ <state id="zero1">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int1" />
+ <transition event="POINT" target="frac1" />
+ </state>
+ <state id="int1">
+ <transition event="POINT" target="frac1" />
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ </state>
+ <state id="frac1">
+ <onentry>
+ <assign location="short_expr" expr="short_expr+'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered" />
+ </state>
+ <state id="opEntered">
+ <transition event="OPER.MINUS" target="negated2" />
+ <transition event="POINT" target="frac2" />
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <onentry>
+ <raise event="CALC.SUB" />
+ <send target="#_internal" event="OP.INSERT">
+ <param name="operator" expr="_event.name" />
+ </send>
+ </onentry>
+ </state>
+ <state id="negated2">
+ <onentry>
+ <assign location="short_expr" expr="'-'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT.0" target="zero2" />
+ <transition event="DIGIT" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="operand2">
+ <state id="zero2">
+ <transition event="DIGIT" cond="_event.name != 'DIGIT.0'" target="int2" />
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="int2">
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <onentry>
+ <assign location="short_expr" expr="short_expr+_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="POINT" target="frac2" />
+ </state>
+ <state id="frac2">
+ <onentry>
+ <assign location="short_expr" expr="short_expr +'.'" />
+ <send event="DISPLAY.UPDATE" />
+ </onentry>
+ <transition event="DIGIT">
+ <assign location="short_expr" expr="short_expr +_event.name.substr(_event.name.lastIndexOf('.')+1)" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ </state>
+ <transition event="OPER" target="opEntered">
+ <raise event="CALC.SUB" />
+ <raise event="OP.INSERT" />
+ </transition>
+ <transition event="EQUALS" target="result">
+ <raise event="CALC.SUB" />
+ <raise event="CALC.DO" />
+ </transition>
+ </state>
+ <transition event="C" target="on" />
+ </state>
+ <transition event="CALC.DO">
+ <assign location="short_expr" expr="''+ res" />
+ <assign location="long_expr" expr="''" />
+ <assign location="res" expr="0" />
+ </transition>
+ <transition event="CALC.SUB">
+ <if cond="short_expr!=''">
+ <assign location="long_expr" expr="long_expr+'('+short_expr+')'" />
+ </if>
+ <assign location="res" expr="eval(long_expr)" />
+ <assign location="short_expr" expr="''" />
+ <send event="DISPLAY.UPDATE" />
+ </transition>
+ <transition event="DISPLAY.UPDATE">
+ <log label="'result'" expr="short_expr==''?res:short_expr" />
+ <send type="qt:signal" event="updateDisplay">
+ <param name="display" expr="short_expr==''?res:short_expr"/>
+ </send>
+ </transition>
+ <transition event="OP.INSERT">
+ <log expr="_event.data.operator" />
+ <if cond="_event.data.operator == 'OPER.PLUS'">
+ <assign location="long_expr" expr="long_expr+'+'" />
+ <elseif cond="_event.data.operator=='OPER.MINUS'" />
+ <state id="zero1">
+ tion="long_expr" expr="long_expr+'-'" />
+ <elseif cond="_event.data.operator=='OPER.STAR'" />
+ <assign location="long_expr" expr="long_expr+'*'" />
+ <elseif cond="_event.data.operator=='OPER.DIV'" />
+ <assign location="long_expr" expr="long_expr+'/'" />
+ </if>
+ </transition>
+ </state>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000028sig11src000004opflip1pos10502.scxml b/tests/auto/qscxmlc/data/id000028sig11src000004opflip1pos10502.scxml
new file mode 100644
index 0000000..47af4f3
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000028sig11src000004opflip1pos10502.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ |if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000029sig11src000004opflip1pos10635.scxml b/tests/auto/qscxmlc/data/id000029sig11src000004opflip1pos10635.scxml
new file mode 100644
index 0000000..beaf539
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000029sig11src000004opflip1pos10635.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ <if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <Elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000030sig11src000004opflip1pos11452.scxml b/tests/auto/qscxmlc/data/id000030sig11src000004opflip1pos11452.scxml
new file mode 100644
index 0000000..21bfe08
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000030sig11src000004opflip1pos11452.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ <if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ |if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000031sig11src000004opflip1pos12612.scxml b/tests/auto/qscxmlc/data/id000031sig11src000004opflip1pos12612.scxml
new file mode 100644
index 0000000..b49bd32
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000031sig11src000004opflip1pos12612.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ <if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ |if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000032sig11src000004opflip1pos12831.scxml b/tests/auto/qscxmlc/data/id000032sig11src000004opflip1pos12831.scxml
new file mode 100644
index 0000000..b753246
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000032sig11src000004opflip1pos12831.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ <if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ |if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/data/id000033sig06src000004opflip4pos10704.scxml b/tests/auto/qscxmlc/data/id000033sig06src000004opflip4pos10704.scxml
new file mode 100644
index 0000000..920fd84
--- /dev/null
+++ b/tests/auto/qscxmlc/data/id000033sig06src000004opflip4pos10704.scxml
@@ -0,0 +1,374 @@
+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ <if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send>event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>
diff --git a/tests/auto/qscxmlc/tst_qscxmlc.qrc b/tests/auto/qscxmlc/tst_qscxmlc.qrc
index 5165656..e27a7d7 100644
--- a/tests/auto/qscxmlc/tst_qscxmlc.qrc
+++ b/tests/auto/qscxmlc/tst_qscxmlc.qrc
@@ -2,10 +2,24 @@
<qresource prefix="/tst_qscxmlc">
<file>data/empty.scxml</file>
<file>data/id000000sig11src000000opflip1pos24.scxml</file>
+ <file>data/id000001sig11src000000opflip1pos7243.scxml</file>
+ <file>data/id000002sig11src000000opflip1pos7244.scxml</file>
+ <file>data/id000003sig11src000000opflip1pos7442.scxml</file>
+ <file>data/id000004sig06src000000opflip4pos7335.scxml</file>
+ <file>data/id000007sig11src000000ophavocrep8.scxml</file>
+ <file>data/id000008sig11src000000ophavocrep4.scxml</file>
+ <file>data/id000009sig11src000000ophavocrep2.scxml</file>
+ <file>data/id000010sig11src000000ophavocrep1.scxml</file>
<file>data/id000012sig06src000001opflip1pos2538.scxml</file>
<file>data/id000016sig06src000001opflip1pos2961.scxml</file>
<file>data/id000023sig06src000001ophavocrep4.scxml</file>
<file>data/id000025sig06src000001ophavocrep8.scxml</file>
<file>data/id000027sig11src000004opflip1pos2521.scxml</file>
+ <file>data/id000028sig11src000004opflip1pos10502.scxml</file>
+ <file>data/id000029sig11src000004opflip1pos10635.scxml</file>
+ <file>data/id000030sig11src000004opflip1pos11452.scxml</file>
+ <file>data/id000031sig11src000004opflip1pos12612.scxml</file>
+ <file>data/id000032sig11src000004opflip1pos12831.scxml</file>
+ <file>data/id000033sig06src000004opflip4pos10704.scxml</file>
</qresource>
</RCC>