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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qsignaltransition.h"
+#include "qsignaltransition_p.h"
+#include "qstate.h"
+#include "qstate_p.h"
+#include "qstatemachine.h"
+#include "qstatemachine_p.h"
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QSignalTransition
+ \inmodule QtStateMachine
+
+ \brief The QSignalTransition class provides a transition based on a Qt signal.
+
+ \since 4.6
+ \ingroup statemachine
+
+ Typically you would use the overload of QState::addTransition() that takes a
+ sender and signal as arguments, rather than creating QSignalTransition
+ objects directly. QSignalTransition is part of \l{The State Machine
+ Framework}.
+
+ You can subclass QSignalTransition and reimplement eventTest() to make a
+ signal transition conditional; the event object passed to eventTest() will
+ be a QStateMachine::SignalEvent object. Example:
+
+ \code
+ class CheckedTransition : public QSignalTransition
+ {
+ public:
+ CheckedTransition(QCheckBox *check)
+ : QSignalTransition(check, SIGNAL(stateChanged(int))) {}
+ protected:
+ bool eventTest(QEvent *e) {
+ if (!QSignalTransition::eventTest(e))
+ return false;
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(e);
+ return (se->arguments().at(0).toInt() == Qt::Checked);
+ }
+ };
+
+ ...
+
+ QCheckBox *check = new QCheckBox();
+ check->setTristate(true);
+
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+ CheckedTransition *t1 = new CheckedTransition(check);
+ t1->setTargetState(s2);
+ s1->addTransition(t1);
+ \endcode
+*/
+
+/*!
+ \property QSignalTransition::senderObject
+
+ \brief the sender object that this signal transition is associated with
+*/
+
+/*!
+ \property QSignalTransition::signal
+
+ \brief the signal that this signal transition is associated with
+*/
+
+QSignalTransitionPrivate::QSignalTransitionPrivate()
+{
+ sender = nullptr;
+ signalIndex = -1;
+}
+
+void QSignalTransitionPrivate::unregister()
+{
+ Q_Q(QSignalTransition);
+ if ((signalIndex == -1) || !machine())
+ return;
+ QStateMachinePrivate::get(machine())->unregisterSignalTransition(q);
+}
+
+void QSignalTransitionPrivate::maybeRegister()
+{
+ Q_Q(QSignalTransition);
+ if (QStateMachine *mach = machine())
+ QStateMachinePrivate::get(mach)->maybeRegisterSignalTransition(q);
+}
+
+/*!
+ Constructs a new signal transition with the given \a sourceState.
+*/
+QSignalTransition::QSignalTransition(QState *sourceState)
+ : QAbstractTransition(*new QSignalTransitionPrivate, sourceState)
+{
+}
+
+/*!
+ Constructs a new signal transition associated with the given \a signal of
+ the given \a sender, and with the given \a sourceState.
+*/
+QSignalTransition::QSignalTransition(const QObject *sender, const char *signal,
+ QState *sourceState)
+ : QAbstractTransition(*new QSignalTransitionPrivate, sourceState)
+{
+ Q_D(QSignalTransition);
+ d->sender = sender;
+ d->signal = signal;
+ d->maybeRegister();
+}
+
+/*!
+ \fn template <typename PointerToMemberFunction> QSignalTransition::QSignalTransition(const QObject *sender, PointerToMemberFunction signal, QState *sourceState)
+ \since 5.7
+ \overload
+
+ Constructs a new signal transition associated with the given \a signal of
+ the given \a sender object and with the given \a sourceState.
+ This constructor is enabled if the compiler supports delegating constructors,
+ as indicated by the presence of the macro Q_COMPILER_DELEGATING_CONSTRUCTORS.
+*/
+
+/*!
+ Destroys this signal transition.
+*/
+QSignalTransition::~QSignalTransition()
+{
+}
+
+/*!
+ Returns the sender object associated with this signal transition.
+*/
+QObject *QSignalTransition::senderObject() const
+{
+ Q_D(const QSignalTransition);
+ return const_cast<QObject *>(d->sender);
+}
+
+/*!
+ Sets the \a sender object associated with this signal transition.
+*/
+void QSignalTransition::setSenderObject(const QObject *sender)
+{
+ Q_D(QSignalTransition);
+ if (sender == d->sender)
+ return;
+ d->unregister();
+ d->sender = sender;
+ d->maybeRegister();
+ emit senderObjectChanged(QPrivateSignal());
+}
+
+/*!
+ Returns the signal associated with this signal transition.
+*/
+QByteArray QSignalTransition::signal() const
+{
+ Q_D(const QSignalTransition);
+ return d->signal;
+}
+
+/*!
+ Sets the \a signal associated with this signal transition.
+*/
+void QSignalTransition::setSignal(const QByteArray &signal)
+{
+ Q_D(QSignalTransition);
+ if (signal == d->signal)
+ return;
+ d->unregister();
+ d->signal = signal;
+ d->maybeRegister();
+ emit signalChanged(QPrivateSignal());
+}
+
+/*!
+ \reimp
+
+ The default implementation returns \c true if the \a event is a
+ QStateMachine::SignalEvent object and the event's sender and signal index
+ match this transition, and returns \c false otherwise.
+*/
+bool QSignalTransition::eventTest(QEvent *event)
+{
+ Q_D(const QSignalTransition);
+ if (event->type() == QEvent::StateMachineSignal) {
+ if (d->signalIndex == -1)
+ return false;
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event);
+ return (se->sender() == d->sender)
+ && (se->signalIndex() == d->signalIndex);
+ }
+ return false;
+}
+
+/*!
+ \reimp
+*/
+void QSignalTransition::onTransition(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ \reimp
+*/
+bool QSignalTransition::event(QEvent *e)
+{
+ return QAbstractTransition::event(e);
+}
+
+/*!
+ \fn QSignalTransition::senderObjectChanged()
+ \since 5.4
+
+ This signal is emitted when the senderObject property is changed.
+
+ \sa QSignalTransition::senderObject
+*/
+
+/*!
+ \fn QSignalTransition::signalChanged()
+ \since 5.4
+
+ This signal is emitted when the signal property is changed.
+
+ \sa QSignalTransition::signal
+*/
+
+void QSignalTransitionPrivate::callOnTransition(QEvent *e)
+{
+ Q_Q(QSignalTransition);
+
+ if (e->type() == QEvent::StateMachineSignal) {
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent *>(e);
+ int savedSignalIndex = se->m_signalIndex;
+ se->m_signalIndex = originalSignalIndex;
+ q->onTransition(e);
+ se->m_signalIndex = savedSignalIndex;
+ } else {
+ q->onTransition(e);
+ }
+}
+
+
+QT_END_NAMESPACE
+
+#include "moc_qsignaltransition.cpp"