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diff --git a/tests/auto/qscxmlc/data/elseWithoutIf5.scxml b/tests/auto/qscxmlc/data/elseWithoutIf5.scxml
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+<?xml version="1.0" ?>
+<!--
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtScxml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+-->
+<!-- enable-qt-mode: no -->
+<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
+ name="Pinball" datamodel="ecmascript">
+ <datamodel>
+ <data id="highScore" expr="0"/>
+ <data id="score" expr="0"/>
+ </datamodel>
+ <parallel id="global">
+ <parallel id="guiControl">
+ <state id="cLight">
+ <state id="cLightOn">
+ <transition event="turnOffC" target="cLightOff"/>
+ </state>
+ <state id="cLightOff">
+ <transition event="turnOnC" target="cLightOn"/>
+ </state>
+ </state>
+ <state id="rLight">
+ <state id="rLightOn">
+ <transition event="turnOffR" target="rLightOff"/>
+ </state>
+ <state id="rLightOff">
+ <transition event="turnOnR" target="rLightOn"/>
+ </state>
+ </state>
+ <state id="aLight">
+ <state id="aLightOn">
+ <transition event="turnOffA" target="aLightOff"/>
+ </state>
+ <state id="aLightOff">
+ <transition event="turnOnA" target="aLightOn"/>
+ </state>
+ </state>
+ <state id="zLight">
+ <state id="zLightOn">
+ <transition event="turnOffZ" target="zLightOff"/>
+ </state>
+ <state id="zLightOff">
+ <transition event="turnOnZ" target="zLightOn"/>
+ </state>
+ </state>
+ <state id="yLight">
+ <state id="yLightOn">
+ <transition event="turnOffY" target="yLightOff"/>
+ </state>
+ <state id="yLightOff">
+ <transition event="turnOnY" target="yLightOn"/>
+ </state>
+ </state>
+ <state id="hurryLight">
+ <state id="hurryLightOn">
+ <transition event="turnOffHurry" target="hurryLightOff"/>
+ </state>
+ <state id="hurryLightOff">
+ <transition event="turnOnHurry" target="hurryLightOn"/>
+ </state>
+ </state>
+ <state id="jackpotLight">
+ <state id="jackpotLightOn">
+ <transition event="turnOffJackpot" target="jackpotLightOff"/>
+ </state>
+ <state id="jackpotLightOff">
+ <transition event="turnOnJackpot" target="jackpotLightOn"/>
+ </state>
+ </state>
+ <state id="gameOverLight">
+ <state id="gameOverLightOn">
+ <transition event="turnOffGameOver" target="gameOverLightOff"/>
+ </state>
+ <state id="gameOverLightOff">
+ <transition event="turnOnGameOver" target="gameOverLightOn"/>
+ </state>
+ </state>
+ </parallel>
+
+ <parallel id="internalState">
+ <parallel id="logicalState">
+ <state id="letterState">
+ <parallel id="lettersState">
+ <state id="letter.C">
+ <state id="cLetterOff">
+ <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/>
+ </state>
+ <final id="cLetterOn"/>
+ </state>
+ <state id="letter.R">
+ <state id="rLetterOff">
+ <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/>
+ </state>
+ <final id="rLetterOn"/>
+ </state>
+ <state id="letter.A">
+ <state id="aLetterOff">
+ <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/>
+ </state>
+ <final id="aLetterOn"/>
+ </state>
+ <state id="letter.Z">
+ <state id="zLetterOff">
+ <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/>
+ </state>
+ <final id="zLetterOn"/>
+ </state>
+ <state id="letter.Y">
+ <state id="yLetterOff">
+ <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/>
+ </state>
+ <final id="yLetterOn"/>
+ </state>
+ <transition event="resetLetters" target="lettersState"/>
+ </parallel>
+ </state>
+ <state id="modeState">
+ <state id="offState">
+ <onentry>
+ <if cond="highScore &lt; score">
+ <assign location="highScore" expr="score"/>
+ </if>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="startTriggered" target="onState"/>
+ </state>
+ <parallel id="onState">
+ <onentry>
+ <assign location="score" expr="0"/>
+ </onentry>
+ <state id="hurryState">
+ <state id="hurryStateOff">
+ <onentry>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOn" target="hurryStateOn"/>
+ </state>
+ <state id="hurryStateOn">
+ <onentry>
+ <send event="goToHurryOff" id="hurryId" delay="5s"/>
+ <raise event="resetLetters"/>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goToHurryOff" target="hurryStateOff"/>
+ <onexit>
+ <cancel sendid="hurryId"/>
+ </onexit>
+ </state>
+ </state>
+ <state id="jackpotState">
+ <state id="jackpotStateOff">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ <transition event="goForJackpot" target="jackpotStateOn"/>
+ </state>
+ <state id="jackpotStateOn">
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+ </state>
+ </state>
+ <transition event="ballOutTriggered" target="offState"/>
+ </parallel>
+ </state>
+ </parallel>
+
+ <state id="workflow">
+ <state id="lightImpulseGenerator">
+ <state id="lightImpulseOn"/>
+ <state id="lightImpulseOff"/>
+
+ <onentry>
+ <raise event="update"/>
+ </onentry>
+
+ <transition event="scheduleNewImpulse">
+ <cancel sendid="lightId"/>
+ |if cond="In('offState')">
+ <send event="lightImpulse" id="lightId" delay="1s"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <send event="lightImpulse" id="lightId" delay="500ms"/>
+ <else/>
+ <send event="lightImpulse" id="lightId" delay="200ms"/>
+ </if>
+ </transition>
+
+ <transition event="update">
+ <raise event="scheduleNewImpulse"/>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/>
+ <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/>
+ </state>
+
+ <transition event="done.state.letter.*">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 1000"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 10000"/>
+ </if>
+ <raise event="updateLights"/>
+ </transition>
+
+ <transition event="done.state.lettersState">
+ <if cond="In('hurryStateOff')">
+ <assign location="score" expr="score + 100000"/>
+ <raise event="goToHurryOn"/>
+ <elseif cond="In('hurryStateOn')"/>
+ <assign location="score" expr="score + 1000000"/>
+ <raise event="goToHurryOff"/>
+ <raise event="goForJackpot"/>
+ </if>
+ </transition>
+
+ <transition event="updateLights">
+ <send type="qt:signal" event="updateScore">
+ <param name="highScore" expr="highScore"/>
+ <param name="score" expr="score"/>
+ </send>
+ <if cond="In('jackpotStateOn')">
+ <raise event="turnOnJackpot"/>
+ <else/>
+ <raise event="turnOffJackpot"/>
+ </if>
+
+ <if cond="In('lightImpulseOn')">
+ <if cond="In('offState')">
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOnJackpot"/>
+ <raise event="turnOnGameOver"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ <else/>
+ <raise event="turnOnC"/>
+ <raise event="turnOnR"/>
+ <raise event="turnOnA"/>
+ <raise event="turnOnZ"/>
+ <raise event="turnOnY"/>
+ <raise event="turnOnHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ <else/>
+ <if cond="In('offState')">
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffJackpot"/>
+ <elseif cond="In('hurryStateOff')"/>
+ <raise event="turnOffC"/>
+ <raise event="turnOffR"/>
+ <raise event="turnOffA"/>
+ <raise event="turnOffZ"/>
+ <raise event="turnOffY"/>
+ <else/>
+ <if cond="In('cLetterOn')">
+ <raise event="turnOnC"/>
+ <else/>
+ <raise event="turnOffC"/>
+ </if>
+ <if cond="In('rLetterOn')">
+ <raise event="turnOnR"/>
+ <else/>
+ <raise event="turnOffR"/>
+ </if>
+ <if cond="In('aLetterOn')">
+ <raise event="turnOnA"/>
+ <else/>
+ <raise event="turnOffA"/>
+ </if>
+ <if cond="In('zLetterOn')">
+ <raise event="turnOnZ"/>
+ <else/>
+ <raise event="turnOffZ"/>
+ </if>
+ <if cond="In('yLetterOn')">
+ <raise event="turnOnY"/>
+ <else/>
+ <raise event="turnOffY"/>
+ </if>
+ </if>
+ <raise event="turnOffHurry"/>
+ <raise event="turnOffGameOver"/>
+ </if>
+ </transition>
+ </state>
+ </parallel>
+ </parallel>
+</scxml>