diff options
Diffstat (limited to 'tests/auto/qscxmlc/data/elseWithoutIf5.scxml')
-rw-r--r-- | tests/auto/qscxmlc/data/elseWithoutIf5.scxml | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/tests/auto/qscxmlc/data/elseWithoutIf5.scxml b/tests/auto/qscxmlc/data/elseWithoutIf5.scxml new file mode 100644 index 0000000..47af4f3 --- /dev/null +++ b/tests/auto/qscxmlc/data/elseWithoutIf5.scxml @@ -0,0 +1,374 @@ +<?xml version="1.0" ?> +<!-- +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtScxml module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +--> +<!-- enable-qt-mode: no --> +<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" + name="Pinball" datamodel="ecmascript"> + <datamodel> + <data id="highScore" expr="0"/> + <data id="score" expr="0"/> + </datamodel> + <parallel id="global"> + <parallel id="guiControl"> + <state id="cLight"> + <state id="cLightOn"> + <transition event="turnOffC" target="cLightOff"/> + </state> + <state id="cLightOff"> + <transition event="turnOnC" target="cLightOn"/> + </state> + </state> + <state id="rLight"> + <state id="rLightOn"> + <transition event="turnOffR" target="rLightOff"/> + </state> + <state id="rLightOff"> + <transition event="turnOnR" target="rLightOn"/> + </state> + </state> + <state id="aLight"> + <state id="aLightOn"> + <transition event="turnOffA" target="aLightOff"/> + </state> + <state id="aLightOff"> + <transition event="turnOnA" target="aLightOn"/> + </state> + </state> + <state id="zLight"> + <state id="zLightOn"> + <transition event="turnOffZ" target="zLightOff"/> + </state> + <state id="zLightOff"> + <transition event="turnOnZ" target="zLightOn"/> + </state> + </state> + <state id="yLight"> + <state id="yLightOn"> + <transition event="turnOffY" target="yLightOff"/> + </state> + <state id="yLightOff"> + <transition event="turnOnY" target="yLightOn"/> + </state> + </state> + <state id="hurryLight"> + <state id="hurryLightOn"> + <transition event="turnOffHurry" target="hurryLightOff"/> + </state> + <state id="hurryLightOff"> + <transition event="turnOnHurry" target="hurryLightOn"/> + </state> + </state> + <state id="jackpotLight"> + <state id="jackpotLightOn"> + <transition event="turnOffJackpot" target="jackpotLightOff"/> + </state> + <state id="jackpotLightOff"> + <transition event="turnOnJackpot" target="jackpotLightOn"/> + </state> + </state> + <state id="gameOverLight"> + <state id="gameOverLightOn"> + <transition event="turnOffGameOver" target="gameOverLightOff"/> + </state> + <state id="gameOverLightOff"> + <transition event="turnOnGameOver" target="gameOverLightOn"/> + </state> + </state> + </parallel> + + <parallel id="internalState"> + <parallel id="logicalState"> + <state id="letterState"> + <parallel id="lettersState"> + <state id="letter.C"> + <state id="cLetterOff"> + <transition event="cLetterTriggered" cond="In('onState')" target="cLetterOn"/> + </state> + <final id="cLetterOn"/> + </state> + <state id="letter.R"> + <state id="rLetterOff"> + <transition event="rLetterTriggered" cond="In('onState')" target="rLetterOn"/> + </state> + <final id="rLetterOn"/> + </state> + <state id="letter.A"> + <state id="aLetterOff"> + <transition event="aLetterTriggered" cond="In('onState')" target="aLetterOn"/> + </state> + <final id="aLetterOn"/> + </state> + <state id="letter.Z"> + <state id="zLetterOff"> + <transition event="zLetterTriggered" cond="In('onState')" target="zLetterOn"/> + </state> + <final id="zLetterOn"/> + </state> + <state id="letter.Y"> + <state id="yLetterOff"> + <transition event="yLetterTriggered" cond="In('onState')" target="yLetterOn"/> + </state> + <final id="yLetterOn"/> + </state> + <transition event="resetLetters" target="lettersState"/> + </parallel> + </state> + <state id="modeState"> + <state id="offState"> + <onentry> + <if cond="highScore < score"> + <assign location="highScore" expr="score"/> + </if> + <raise event="resetLetters"/> + <raise event="update"/> + </onentry> + <transition event="startTriggered" target="onState"/> + </state> + <parallel id="onState"> + <onentry> + <assign location="score" expr="0"/> + </onentry> + <state id="hurryState"> + <state id="hurryStateOff"> + <onentry> + <raise event="resetLetters"/> + <raise event="update"/> + </onentry> + <transition event="goToHurryOn" target="hurryStateOn"/> + </state> + <state id="hurryStateOn"> + <onentry> + <send event="goToHurryOff" id="hurryId" delay="5s"/> + <raise event="resetLetters"/> + <raise event="update"/> + </onentry> + <transition event="goToHurryOff" target="hurryStateOff"/> + <onexit> + <cancel sendid="hurryId"/> + </onexit> + </state> + </state> + <state id="jackpotState"> + <state id="jackpotStateOff"> + <onentry> + <raise event="update"/> + </onentry> + <transition event="goForJackpot" target="jackpotStateOn"/> + </state> + <state id="jackpotStateOn"> + <onentry> + <raise event="update"/> + </onentry> + </state> + </state> + <transition event="ballOutTriggered" target="offState"/> + </parallel> + </state> + </parallel> + + <state id="workflow"> + <state id="lightImpulseGenerator"> + <state id="lightImpulseOn"/> + <state id="lightImpulseOff"/> + + <onentry> + <raise event="update"/> + </onentry> + + <transition event="scheduleNewImpulse"> + <cancel sendid="lightId"/> + |if cond="In('offState')"> + <send event="lightImpulse" id="lightId" delay="1s"/> + <elseif cond="In('hurryStateOff')"/> + <send event="lightImpulse" id="lightId" delay="500ms"/> + <else/> + <send event="lightImpulse" id="lightId" delay="200ms"/> + </if> + </transition> + + <transition event="update"> + <raise event="scheduleNewImpulse"/> + <raise event="updateLights"/> + </transition> + + <transition event="lightImpulse" cond="In('lightImpulseOn')" target="lightImpulseOff"/> + <transition event="lightImpulse" cond="In('lightImpulseOff')" target="lightImpulseOn"/> + </state> + + <transition event="done.state.letter.*"> + <if cond="In('hurryStateOff')"> + <assign location="score" expr="score + 1000"/> + <elseif cond="In('hurryStateOn')"/> + <assign location="score" expr="score + 10000"/> + </if> + <raise event="updateLights"/> + </transition> + + <transition event="done.state.lettersState"> + <if cond="In('hurryStateOff')"> + <assign location="score" expr="score + 100000"/> + <raise event="goToHurryOn"/> + <elseif cond="In('hurryStateOn')"/> + <assign location="score" expr="score + 1000000"/> + <raise event="goToHurryOff"/> + <raise event="goForJackpot"/> + </if> + </transition> + + <transition event="updateLights"> + <send type="qt:signal" event="updateScore"> + <param name="highScore" expr="highScore"/> + <param name="score" expr="score"/> + </send> + <if cond="In('jackpotStateOn')"> + <raise event="turnOnJackpot"/> + <else/> + <raise event="turnOffJackpot"/> + </if> + + <if cond="In('lightImpulseOn')"> + <if cond="In('offState')"> + <raise event="turnOnC"/> + <raise event="turnOnR"/> + <raise event="turnOnA"/> + <raise event="turnOnZ"/> + <raise event="turnOnY"/> + <raise event="turnOnHurry"/> + <raise event="turnOnJackpot"/> + <raise event="turnOnGameOver"/> + <elseif cond="In('hurryStateOff')"/> + <if cond="In('cLetterOn')"> + <raise event="turnOnC"/> + <else/> + <raise event="turnOffC"/> + </if> + <if cond="In('rLetterOn')"> + <raise event="turnOnR"/> + <else/> + <raise event="turnOffR"/> + </if> + <if cond="In('aLetterOn')"> + <raise event="turnOnA"/> + <else/> + <raise event="turnOffA"/> + </if> + <if cond="In('zLetterOn')"> + <raise event="turnOnZ"/> + <else/> + <raise event="turnOffZ"/> + </if> + <if cond="In('yLetterOn')"> + <raise event="turnOnY"/> + <else/> + <raise event="turnOffY"/> + </if> + <raise event="turnOffHurry"/> + <raise event="turnOffGameOver"/> + <else/> + <raise event="turnOnC"/> + <raise event="turnOnR"/> + <raise event="turnOnA"/> + <raise event="turnOnZ"/> + <raise event="turnOnY"/> + <raise event="turnOnHurry"/> + <raise event="turnOffGameOver"/> + </if> + <else/> + <if cond="In('offState')"> + <raise event="turnOffC"/> + <raise event="turnOffR"/> + <raise event="turnOffA"/> + <raise event="turnOffZ"/> + <raise event="turnOffY"/> + <raise event="turnOffHurry"/> + <raise event="turnOffJackpot"/> + <elseif cond="In('hurryStateOff')"/> + <raise event="turnOffC"/> + <raise event="turnOffR"/> + <raise event="turnOffA"/> + <raise event="turnOffZ"/> + <raise event="turnOffY"/> + <else/> + <if cond="In('cLetterOn')"> + <raise event="turnOnC"/> + <else/> + <raise event="turnOffC"/> + </if> + <if cond="In('rLetterOn')"> + <raise event="turnOnR"/> + <else/> + <raise event="turnOffR"/> + </if> + <if cond="In('aLetterOn')"> + <raise event="turnOnA"/> + <else/> + <raise event="turnOffA"/> + </if> + <if cond="In('zLetterOn')"> + <raise event="turnOnZ"/> + <else/> + <raise event="turnOffZ"/> + </if> + <if cond="In('yLetterOn')"> + <raise event="turnOnY"/> + <else/> + <raise event="turnOffY"/> + </if> + </if> + <raise event="turnOffHurry"/> + <raise event="turnOffGameOver"/> + </if> + </transition> + </state> + </parallel> + </parallel> +</scxml> |