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<?xml version="1.0" ?>
<!--
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtScxml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
-->
<scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0"
       name="Sudoku" datamodel="ecmascript">
    <datamodel>
        <data id="initState"/>
        <data id="currentState" expr="[[]]"/>
        <data id="undoStack"/>
    </datamodel>
    <script src="sudoku.js"/>
    <state id="game">
        <onentry>
            <raise event="restart"/>
        </onentry>
        <state id="idle">
            <onentry>
                <raise event="update"/>
            </onentry>
            <transition event="start" target="playing"/>
            <transition event="setup" target="unsolved">
                <assign location="initState" expr="_event.data.initState"/>
                <raise event="restart"/>
            </transition>
            <state id="unsolved"/>
            <state id="solved"/>
        </state>
        <state id="playing">
            <onentry>
                <raise event="restart"/>
            </onentry>
            <transition event="tap">
                <if cond="isValidPosition()">
                    <script>
                        calculateCurrentState();
                    </script>
                    <if cond="isSolved()">
                        <raise event="solved"/>
                    </if>
                    <raise event="update"/>
                </if>
            </transition>
            <transition event="undo">
                <script>
                    undo();
                </script>
                <raise event="update"/>
            </transition>
            <transition event="stop" target="idle"/>
            <transition event="solved" target="solved"/>
        </state>
        <transition event="restart">
            <script>
                restart();
            </script>
            <raise event="update"/>
        </transition>
        <transition event="update">
            <send event="updateGUI">
                <param name="currentState" expr="currentState"/>
                <param name="initState" expr="initState"/>
            </send>
        </transition>
    </state>
</scxml>