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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GRAPHICSSCENE_H
#define GRAPHICSSCENE_H
//Qt
#include <QGraphicsScene>
#include <QSet>
class Boat;
class SubMarine;
class Torpedo;
class Bomb;
class PixmapItem;
class ProgressItem;
class TextInformationItem;
QT_BEGIN_NAMESPACE
class QAction;
QT_END_NAMESPACE
class GraphicsScene : public QGraphicsScene
{
Q_OBJECT
public:
enum Mode {
Big = 0,
Small
};
struct SubmarineDescription {
int type = 0;
int points = 0;
QString name;
};
struct LevelDescription {
int id = 0;
QString name;
QList<QPair<int, int>> submarines;
};
GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr);
qreal sealLevel() const;
void setupScene(QAction *newAction, QAction *quitAction);
void addItem(Bomb *bomb);
void addItem(Torpedo *torpedo);
void addItem(SubMarine *submarine);
void addItem(QGraphicsItem *item);
void clearScene();
signals:
void subMarineDestroyed(int);
void allSubMarineDestroyed(int);
private slots:
void onBombExecutionFinished();
void onTorpedoExecutionFinished();
void onSubMarineExecutionFinished();
private:
Mode mode;
ProgressItem *progressItem;
TextInformationItem *textInformationItem;
Boat *boat;
QSet<SubMarine *> submarines;
QSet<Bomb *> bombs;
QSet<Torpedo *> torpedos;
QList<SubmarineDescription> submarinesData;
QHash<int, LevelDescription> levelsData;
friend class PauseState;
friend class PlayState;
friend class LevelState;
friend class LostState;
friend class WinState;
friend class WinTransition;
friend class UpdateScoreTransition;
};
#endif // GRAPHICSSCENE_H
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