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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef WINDOW_H
#define WINDOW_H
#include <QWidget>
QT_BEGIN_NAMESPACE
class QState;
class QStateMachine;
class QTransition;
QT_END_NAMESPACE
#define WIDTH 35
#define HEIGHT 20
//![0]
class Window : public QWidget
{
Q_OBJECT
Q_PROPERTY(QString status READ status WRITE setStatus)
public:
enum Direction { Up, Down, Left, Right };
Window();
void movePlayer(Direction direction);
void setStatus(const QString &status);
QString status() const;
QSize sizeHint() const override;
protected:
void paintEvent(QPaintEvent *event) override;
//![0]
//![1]
private:
void buildMachine();
void setupMap();
QChar map[WIDTH][HEIGHT];
int pX, pY;
QStateMachine *machine;
QString myStatus;
};
//![1]
#endif
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