diff options
author | Wolfgang Beck <wolfgang.beck@nokia.com> | 2011-10-18 10:55:17 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2011-10-18 08:53:43 +0200 |
commit | bceb1409f81832e08c852cfbeb63668fae8ca012 (patch) | |
tree | 9d98354a846dc40b2f54c7057ee941f2b5108815 /examples/sensors/cubehouse/material.cpp | |
parent | 678b8cecda68509aebcfc933fd561f45f061a326 (diff) |
MTMW-306 Update cubehouse example
Change-Id: I473898a4a6a46c89edb7d7b6ada7027dd9ae96d6
Reviewed-by: Wolfgang Beck <wolfgang.beck@nokia.com>
Diffstat (limited to 'examples/sensors/cubehouse/material.cpp')
-rw-r--r-- | examples/sensors/cubehouse/material.cpp | 331 |
1 files changed, 0 insertions, 331 deletions
diff --git a/examples/sensors/cubehouse/material.cpp b/examples/sensors/cubehouse/material.cpp deleted file mode 100644 index 374d360b..00000000 --- a/examples/sensors/cubehouse/material.cpp +++ /dev/null @@ -1,331 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtSensors module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "material.h" - -/*! - \class Material - \brief The Material class describes material properties for OpenGL drawing. - \since 4.7 - \ingroup qt3d - \ingroup qt3d::painting -*/ - -class MaterialPrivate -{ -public: - explicit MaterialPrivate(); - - QColor basicColor; - QColor ambientColor; - QColor diffuseColor; - QColor specularColor; - QColor emittedLight; - qreal shininess; -}; - -MaterialPrivate::MaterialPrivate() - : basicColor(255, 255, 255, 255), - specularColor(0, 0, 0, 255), - emittedLight(0, 0, 0, 255), - shininess(0) -{ - ambientColor.setRgbF(0.2f, 0.2f, 0.2f, 1.0f); - diffuseColor.setRgbF(0.8f, 0.8f, 0.8f, 1.0f); -} - -/*! - Constructs a Material object with its default values, - and attaches it to \a parent. -*/ -Material::Material(QObject *parent) - : QObject(parent), d_ptr(new MaterialPrivate) -{ -} - -/*! - Destroys this Material object. -*/ -Material::~Material() -{ -} - -/*! - \property Material::basicColor - \brief the basic color of the material. The default value - is (1.0, 1.0, 1.0, 1.0). - - The basic color is used by effects that don't implement - material-based lighting. It is ignored by material-based - lighting effects. - - \sa ambientColor(), diffuseColor(), basicColorChanged(), setColor() -*/ -QColor Material::basicColor() const -{ - Q_D(const Material); - return d->basicColor; -} - -void Material::setBasicColor(const QColor& value) -{ - Q_D(Material); - if (d->basicColor != value) { - d->basicColor = value; - emit basicColorChanged(); - emit materialChanged(); - } -} - -/*! - \property Material::ambientColor - \brief the ambient color of the material. The default value - is (0.2, 0.2, 0.2, 1.0). - - \sa diffuseColor(), specularColor(), ambientColorChanged() -*/ -QColor Material::ambientColor() const -{ - Q_D(const Material); - return d->ambientColor; -} - -void Material::setAmbientColor(const QColor& value) -{ - Q_D(Material); - if (d->ambientColor != value) { - d->ambientColor = value; - emit ambientColorChanged(); - emit materialChanged(); - } -} - -/*! - \property Material::diffuseColor - \brief the diffuse color of the material. The default value - is (0.8, 0.8, 0.8, 1.0). - - \sa ambientColor(), specularColor(), diffuseColorChanged() -*/ -QColor Material::diffuseColor() const -{ - Q_D(const Material); - return d->diffuseColor; -} - -void Material::setDiffuseColor(const QColor& value) -{ - Q_D(Material); - if (d->diffuseColor != value) { - d->diffuseColor = value; - emit diffuseColorChanged(); - emit materialChanged(); - } -} - -/*! - \property Material::specularColor - \brief the specular color of the material. The default value - is (0, 0, 0, 1). - - \sa ambientColor(), diffuseColor(), specularColorChanged() -*/ -QColor Material::specularColor() const -{ - Q_D(const Material); - return d->specularColor; -} - -void Material::setSpecularColor(const QColor& value) -{ - Q_D(Material); - if (d->specularColor != value) { - d->specularColor = value; - emit specularColorChanged(); - emit materialChanged(); - } -} - -/*! - \property Material::emittedLight - \brief the emitted light intensity of the material. - The default value is (0.0, 0.0, 0.0, 1.0), which indicates - that the material does not emit any light. - - \sa emittedLightChanged() -*/ -QColor Material::emittedLight() const -{ - Q_D(const Material); - return d->emittedLight; -} - -void Material::setEmittedLight(const QColor& value) -{ - Q_D(Material); - if (d->emittedLight != value) { - d->emittedLight = value; - emit emittedLightChanged(); - emit materialChanged(); - } -} - -/*! - \property Material::color - \brief the overall color of the material. The default value - is (1.0, 1.0, 1.0, 1.0). - - This is a convenience property. When read it returns basicColor(). - When written, it sets basicColor() to the value, ambientColor() - to 20% of the value, and diffuseColor() to 80% of the value. - The result is that regardless of whether lighting is used or not, - the material will appear to have a similar color. - - \sa basicColor(), ambientColor(), diffuseColor() -*/ -QColor Material::color() const -{ - Q_D(const Material); - return d->basicColor; -} - -void Material::setColor(const QColor& value) -{ - Q_D(Material); - d->basicColor = value; - d->ambientColor.setRgbF - (value.redF() * 0.2f, value.greenF() * 0.2f, - value.blueF() * 0.2f, value.alphaF()); - d->diffuseColor.setRgbF - (value.redF() * 0.8f, value.greenF() * 0.8f, - value.blueF() * 0.8f, value.alphaF()); - emit basicColorChanged(); - emit ambientColorChanged(); - emit diffuseColorChanged(); - emit materialChanged(); -} - -/*! - \property Material::shininess - \brief the specular exponent of the material, or how shiny it is. - Must be between 0 and 128. The default value is 0. A value outside - this range will be clamped to the range when the property is set. - - \sa shininessChanged() -*/ -qreal Material::shininess() const -{ - Q_D(const Material); - return d->shininess; -} - -void Material::setShininess(qreal value) -{ - Q_D(Material); - if (value < 0) - value = 0; - else if (value > 128) - value = 128; - if (d->shininess != value) { - d->shininess = value; - emit shininessChanged(); - emit materialChanged(); - } -} - -/*! - \fn void Material::basicColorChanged() - - This signal is emitted when basicColor() changes. - - \sa basicColor(), setBasicColor(), materialChanged() -*/ - -/*! - \fn void Material::ambientColorChanged() - - This signal is emitted when ambientColor() changes. - - \sa ambientColor(), setAmbientColor(), materialChanged() -*/ - -/*! - \fn void Material::diffuseColorChanged() - - This signal is emitted when diffuseColor() changes. - - \sa diffuseColor(), setDiffuseColor(), materialChanged() -*/ - -/*! - \fn void Material::specularColorChanged() - - This signal is emitted when specularColor() changes. - - \sa specularColor(), setSpecularColor(), materialChanged() -*/ - -/*! - \fn void Material::emittedLightChanged() - - This signal is emitted when emittedLight() changes. - - \sa emittedLight(), setEmittedLight(), materialChanged() -*/ - -/*! - \fn void Material::shininessChanged() - - This signal is emitted when shininess() changes. - - \sa shininess(), setShininess(), materialChanged() -*/ - -/*! - \fn void Material::materialChanged() - - This signal is emitted when one of basicColor(), ambientColor(), - diffuseColor(), specularColor(), emittedLight(), shiniess(), - or texture() changes. - - \sa basicColorChanged(), ambientColorChanged(), diffuseColorChanged() - \sa specularColorChanged(), emittedLightChanged(), shininessChanged() - \sa texturesChanged() -*/ |