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authorLincoln Ramsay <lincoln.ramsay@nokia.com>2012-06-19 15:47:09 +1000
committerQt by Nokia <qt-info@nokia.com>2012-06-20 01:56:15 +0200
commitb2e97817684f40ab9353fa279a4c02ef9c12e13d (patch)
treeb7c7114b555539de9e1bc5a1bd1ed5afeed777bb /examples/sensors/maze
parent5e89b386f4aae5a4953c725b6aab565b21a3330f (diff)
Remove the 'special' naming of examples.
Just go back to the naming convention we had before. Change-Id: Iefecb7a5e0ab3aa4d22267b4f475a8e9c1c96058 Reviewed-by: Lorn Potter <lorn.potter@nokia.com>
Diffstat (limited to 'examples/sensors/maze')
-rw-r--r--examples/sensors/maze/Congratulation.qml61
-rw-r--r--examples/sensors/maze/LabyrinthSquare.qml80
-rw-r--r--examples/sensors/maze/Mouse.qml96
-rw-r--r--examples/sensors/maze/components/ApplicationWindow.qml51
-rw-r--r--examples/sensors/maze/components/Button.qml75
-rw-r--r--examples/sensors/maze/components/images/button_background_disabled.pngbin0 -> 579 bytes
-rw-r--r--examples/sensors/maze/components/images/button_background_normal.pngbin0 -> 901 bytes
-rw-r--r--examples/sensors/maze/components/images/button_background_pressed.pngbin0 -> 334 bytes
-rw-r--r--examples/sensors/maze/content/00.pngbin0 -> 186 bytes
-rw-r--r--examples/sensors/maze/content/01.pngbin0 -> 708 bytes
-rw-r--r--examples/sensors/maze/content/cheese.pngbin0 -> 317 bytes
-rw-r--r--examples/sensors/maze/content/cheeseeating.gifbin0 -> 650 bytes
-rw-r--r--examples/sensors/maze/content/congratulations.gifbin0 -> 10811 bytes
-rw-r--r--examples/sensors/maze/content/mouse_down.gifbin0 -> 974 bytes
-rw-r--r--examples/sensors/maze/content/start.pngbin0 -> 677 bytes
-rw-r--r--examples/sensors/maze/icon.pngbin0 -> 4693 bytes
-rw-r--r--examples/sensors/maze/info.json15
-rw-r--r--examples/sensors/maze/lib.js264
-rw-r--r--examples/sensors/maze/maze.pro4
-rw-r--r--examples/sensors/maze/maze.qml293
-rw-r--r--examples/sensors/maze/qml.pro17
21 files changed, 956 insertions, 0 deletions
diff --git a/examples/sensors/maze/Congratulation.qml b/examples/sensors/maze/Congratulation.qml
new file mode 100644
index 00000000..a8d6c41c
--- /dev/null
+++ b/examples/sensors/maze/Congratulation.qml
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+//Implementation of the Congratulation control
+Item {
+ x: Lib.cellDimension
+ y: Lib.cellDimension
+ width: Lib.cellDimension * (Lib.dimension - 2)
+ height: Lib.cellDimension * (Lib.dimension - 2)
+
+ //Containing a animated gif image
+ AnimatedImage {
+ id: img
+ anchors.fill: parent
+ visible: true
+ source: "content/congratulations.gif"
+ }
+}
diff --git a/examples/sensors/maze/LabyrinthSquare.qml b/examples/sensors/maze/LabyrinthSquare.qml
new file mode 100644
index 00000000..e5aacfcd
--- /dev/null
+++ b/examples/sensors/maze/LabyrinthSquare.qml
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+//Implementation of the Labyrinth square control.
+Rectangle {
+ id: sq
+ x: 0
+ y: 0
+ width: Lib.cellDimension
+ height: Lib.cellDimension
+ color: "white"
+ property int val: 0
+ property AnimatedImage picture: img
+
+ //Dependend of its position and the labyrinth value a square can be the start, cheese, empty or a wall
+ AnimatedImage {
+ id: img
+ anchors.fill: parent
+ source: ""
+ }
+
+ function updateImage()
+ {
+ if (sq.val == -1)
+ sq.picture.source = "content/start.png";
+ else if (sq.val == 3)
+ sq.picture.source = "content/cheese.png";
+ else if (sq.val == 4){
+ sq.picture.source = "content/cheeseeating.gif";
+ sq.picture.playing = true;
+ }
+ else if (sq.val == 1)
+ sq.picture.source = "content/01.png";
+ else
+ sq.picture.source = "content/00.png";
+ }
+}
diff --git a/examples/sensors/maze/Mouse.qml b/examples/sensors/maze/Mouse.qml
new file mode 100644
index 00000000..434acebb
--- /dev/null
+++ b/examples/sensors/maze/Mouse.qml
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+//Implementation of the Mouse control.
+Item {
+ id: mouse
+ x: 0
+ y: 0
+ width: Lib.cellDimension
+ height: Lib.cellDimension
+ property int angle
+
+ AnimatedImage {
+ id: img
+ source: "content/mouse_down.gif"
+ anchors.fill: parent
+ visible: true
+ }
+
+ function distance(origX, origY, newX, newY) {
+ return Math.sqrt((Math.pow((newX - origX),2)) + (Math.pow((newY - origY),2)))
+ }
+
+ //Function for moving the mouse
+ function move(newx, newy)
+ {
+ if (mouse.x === newx && mouse.y === newy)
+ return
+ // somehow this actually works
+//! [0]
+ var a = newy - mouse.y
+ var b = newx - mouse.x
+ var c = distance(mouse.x, mouse.y, newx, newy)
+ var radians_to_degrees = 57.2957795
+
+ if (a > 0)
+ angle = -Math.acos(a / b) * radians_to_degrees
+ else
+ angle = -Math.asin(b / c) * radians_to_degrees
+ if (b > 0)
+ angle = -Math.acos(a / c) * radians_to_degrees
+ else
+ angle = Math.acos(a / c) * radians_to_degrees
+
+ if (angle < 0)
+ angle = 360 + angle
+
+ img.rotation = angle
+ mouse.x = newx;
+ mouse.y = newy;
+//! [0]
+ }
+}
diff --git a/examples/sensors/maze/components/ApplicationWindow.qml b/examples/sensors/maze/components/ApplicationWindow.qml
new file mode 100644
index 00000000..cab5e94c
--- /dev/null
+++ b/examples/sensors/maze/components/ApplicationWindow.qml
@@ -0,0 +1,51 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+Rectangle {
+ id: appWnd
+ x: 0
+ y: 0
+ width: 320
+ height: 480
+ color: "#ececec"
+}
diff --git a/examples/sensors/maze/components/Button.qml b/examples/sensors/maze/components/Button.qml
new file mode 100644
index 00000000..537a8bce
--- /dev/null
+++ b/examples/sensors/maze/components/Button.qml
@@ -0,0 +1,75 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+//Implementation of the Button control.
+Item {
+ id: button
+ width: 30
+ height: 100
+ property alias text: innerText.text
+ signal clicked
+
+ Image {
+ id: backgroundImage
+ anchors.fill: parent
+ source: (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png")
+ }
+
+ Text {
+ id: innerText
+ anchors.centerIn: parent
+ color: "white"
+ font.bold: true
+ }
+
+ //Mouse area to react on click events
+ MouseArea {
+ anchors.fill: button
+ onClicked: { button.clicked();}
+ onPressed: {
+ backgroundImage.source = "images/button_background_pressed.png" }
+ onReleased: {
+ backgroundImage.source = (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png")
+ }
+ }
+}
diff --git a/examples/sensors/maze/components/images/button_background_disabled.png b/examples/sensors/maze/components/images/button_background_disabled.png
new file mode 100644
index 00000000..62a00b9a
--- /dev/null
+++ b/examples/sensors/maze/components/images/button_background_disabled.png
Binary files differ
diff --git a/examples/sensors/maze/components/images/button_background_normal.png b/examples/sensors/maze/components/images/button_background_normal.png
new file mode 100644
index 00000000..1fecad5b
--- /dev/null
+++ b/examples/sensors/maze/components/images/button_background_normal.png
Binary files differ
diff --git a/examples/sensors/maze/components/images/button_background_pressed.png b/examples/sensors/maze/components/images/button_background_pressed.png
new file mode 100644
index 00000000..149529e1
--- /dev/null
+++ b/examples/sensors/maze/components/images/button_background_pressed.png
Binary files differ
diff --git a/examples/sensors/maze/content/00.png b/examples/sensors/maze/content/00.png
new file mode 100644
index 00000000..ab29a622
--- /dev/null
+++ b/examples/sensors/maze/content/00.png
Binary files differ
diff --git a/examples/sensors/maze/content/01.png b/examples/sensors/maze/content/01.png
new file mode 100644
index 00000000..0e70d1b2
--- /dev/null
+++ b/examples/sensors/maze/content/01.png
Binary files differ
diff --git a/examples/sensors/maze/content/cheese.png b/examples/sensors/maze/content/cheese.png
new file mode 100644
index 00000000..ecef4503
--- /dev/null
+++ b/examples/sensors/maze/content/cheese.png
Binary files differ
diff --git a/examples/sensors/maze/content/cheeseeating.gif b/examples/sensors/maze/content/cheeseeating.gif
new file mode 100644
index 00000000..6b2cb47f
--- /dev/null
+++ b/examples/sensors/maze/content/cheeseeating.gif
Binary files differ
diff --git a/examples/sensors/maze/content/congratulations.gif b/examples/sensors/maze/content/congratulations.gif
new file mode 100644
index 00000000..70204176
--- /dev/null
+++ b/examples/sensors/maze/content/congratulations.gif
Binary files differ
diff --git a/examples/sensors/maze/content/mouse_down.gif b/examples/sensors/maze/content/mouse_down.gif
new file mode 100644
index 00000000..5491c18f
--- /dev/null
+++ b/examples/sensors/maze/content/mouse_down.gif
Binary files differ
diff --git a/examples/sensors/maze/content/start.png b/examples/sensors/maze/content/start.png
new file mode 100644
index 00000000..698c0b1c
--- /dev/null
+++ b/examples/sensors/maze/content/start.png
Binary files differ
diff --git a/examples/sensors/maze/icon.png b/examples/sensors/maze/icon.png
new file mode 100644
index 00000000..1e7ff8d8
--- /dev/null
+++ b/examples/sensors/maze/icon.png
Binary files differ
diff --git a/examples/sensors/maze/info.json b/examples/sensors/maze/info.json
new file mode 100644
index 00000000..8e2ad1a8
--- /dev/null
+++ b/examples/sensors/maze/info.json
@@ -0,0 +1,15 @@
+{
+ "info-version": "1.0",
+ "dict": {
+ "category": "application",
+ "runtime": "qml",
+ "displayName": {
+ "en_US": "Maze"
+ },
+ "subcategory": "utility",
+ "main": "QtSensors_maze.qml",
+ "version": "1.0.0",
+ "identifier": "com.nokia.mt.maze",
+ "author": "Qt"
+ }
+}
diff --git a/examples/sensors/maze/lib.js b/examples/sensors/maze/lib.js
new file mode 100644
index 00000000..3bae6a86
--- /dev/null
+++ b/examples/sensors/maze/lib.js
@@ -0,0 +1,264 @@
+//global variables
+var labyrinth = null;
+var dimension = 24;
+var cellDimension = 13;
+var won;
+var objectArray = null;
+var sec = 0.0
+
+//Allocate labyrinth arrays and create labyrinth and way reflected in the labyrinth array
+function createLabyrinth()
+{
+ won = false;
+ //create the labyrinth matrix
+ labyrinth = null;
+ labyrinth = new Array(dimension);
+ for (var x = 0; x < dimension; x++ ){
+ labyrinth[x] = new Array(dimension);
+ for (var y = 0; y < dimension; y++ ){
+ labyrinth[x][y] = 0;
+ }
+ }
+ createWay();
+ createLab();
+}
+
+//Create a way where the mouse can reach the cheese
+function createWay()
+{
+ //Create rnd way to have at least one solution
+ //A way square is marked as a 2 in the labyrinth array
+ var x = 0;
+ var y = 0;
+ var ox = x;
+ var oy = y;
+ labyrinth[0][0] = 2;
+ while (x < dimension && y < dimension){
+ var rnd = Math.floor(Math.random()*5);
+ if (Math.floor(Math.random()*2) == 1){
+ if (rnd == 0) x--;
+ if (rnd >= 1) x++;
+ if (x < 0) x++;
+ if (x >= dimension){
+ x = ox;
+ break;
+ }
+ }
+ else {
+ if (rnd == 0) y--;
+ if (rnd >= 1) y++;
+ if (y < 0) y++;
+ if (y >= dimension){
+ y = oy;
+ break;
+ }
+ }
+
+ /*avoid to have [2]2|
+ |2|2|*/
+ if (x < (dimension - 1) && y < (dimension - 1)){
+ if (labyrinth[x + 1][y] == 2
+ && labyrinth[x][y + 1] == 2
+ && labyrinth[x + 1][y + 1] == 2){
+ y = oy;
+ x = ox;
+ continue;
+ }
+ }
+ /*avoid to have |2[2]
+ |2|2|*/
+ if (x > 0 && y < (dimension - 1)){
+ if (labyrinth[x - 1][y] == 2
+ && labyrinth[x][y + 1] == 2
+ && labyrinth[x - 1][y + 1] == 2){
+ y = oy;
+ x = ox;
+ continue;
+ }
+ }
+ /*avoid to have |2|2|
+ [2]2|*/
+ if (x < (dimension - 1) && y > 0){
+ if (labyrinth[x + 1][y] == 2
+ && labyrinth[x][y - 1] == 2
+ && labyrinth[x + 1][y - 1] == 2){
+ y = oy;
+ x = ox;
+ continue;
+ }
+ }
+ /*avoid to have |2|2|
+ |2[2]*/
+ if (x > 0 && y > 0){
+ if (labyrinth[x - 1][y] == 2
+ && labyrinth[x][y - 1] == 2
+ && labyrinth[x - 1][y - 1] == 2){
+ y = oy;
+ x = ox;
+ continue;
+ }
+ }
+
+ labyrinth[x][y] = 2;
+ ox = x;
+ oy = y;
+ }
+ //finish way
+ while (x < (dimension - 1)){
+ labyrinth[x][y] = 2;
+ x++;
+ }
+ while (y < (dimension - 1)){
+ labyrinth[x][y] = 2;
+ y++;
+ }
+}
+
+//Create the labyrinth with rnd values
+function createLab()
+{
+ //A wall square is marked as a 1 in the labyrinth array
+ //Not a wall square is marked as a 0 in the labyrinth array
+ //The Cheese square is marked as a 3 in the labyrinth array
+ //The start is marked as a -1 in the labyrinth array
+ for (var x = 0; x < dimension; x++ ){
+ var rnd = 0;
+ for (var y = 0; y < dimension; y++){
+ //But don't overwrite the way
+ if (labyrinth[x][y] != 2){
+ var rnd = Math.floor(Math.random()*2);
+ var xy = 0;
+ var xxy = 0;
+ var xyy = 0;
+ var xxyy = 0;
+
+ if (x > 0 && y > 0){
+ xy = labyrinth[x - 1][y - 1];
+ if (xy == 2)
+ xy = 0;
+
+ xyy = labyrinth[x - 1][y];
+ if (xyy == 2)
+ xyy = 0;
+
+ xxy = labyrinth[x][y - 1];
+ if (xxy == 2)
+ xxy = 0;
+
+ xxyy = rnd;
+ if (xxyy == 2)
+ xxyy = 0;
+
+ //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
+ // |1[0] |0[1] [xyy ][xxyy]
+ if (xyy == xxy && xy == xxyy && xy != xxy){
+ if (rnd == 1)
+ rnd = 0;
+ else rnd = 1;
+ }
+
+ //avoid to have to many |1|1| or |0|0|
+ // |1[1] |0[0]
+ if (xy == xxy && xxy == xxyy && xxyy == xyy){
+ if (rnd == 1)
+ rnd = 0;
+ else rnd = 1;
+ }
+ }
+ else if (x == 0 && y > 0){
+ xy = labyrinth[x][y - 1];
+ if (xy == 2)
+ xy = 0;
+
+ xyy = rnd;
+ if (xyy == 2)
+ xyy = 0;
+
+ xxy = labyrinth[x + 1][y - 1];
+ if (xxy == 2)
+ xxy = 0;
+
+ xxyy = labyrinth[x + 1][y];
+ if (xxyy == 2)
+ xxyy = 0;
+
+ //avoid to have to many |1|1| or |0|0|
+ // |1[1] |0[0]
+ if (xy == xxy && xxy == xxyy && xxyy == xyy){
+ if (rnd == 1)
+ rnd = 0;
+ else rnd = 1;
+ }
+
+ //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
+ // |1[0] |0[1] [xyy ][xxyy]
+ if (xyy == xxy && xy == xxyy && xy != xxy){
+ if (rnd == 1)
+ rnd = 0;
+ else rnd = 1;
+ }
+ }
+ labyrinth[x][y] = rnd;
+ }
+
+ }
+ }
+ //set start and end
+ labyrinth[0][0] = -1;
+ labyrinth[0][1] = 0;
+ labyrinth[1][0] = 0;
+ labyrinth[1][1] = 0;
+
+ labyrinth[dimension - 2][dimension - 2] = 0;
+ labyrinth[dimension - 2][dimension - 1] = 0;
+ labyrinth[dimension - 1][dimension - 2] = 0;
+ labyrinth[dimension - 1][dimension - 1] = 3;
+}
+
+//Function that checks if the mouse can be moved in x and y
+function canMove(x, y)
+{
+ //Check if movement is allowed
+ var xcenter = x + (cellDimension / 2);
+ var ycenter = y + (cellDimension / 2);
+ //try to get the index
+ var idx = Math.floor(xcenter / cellDimension);
+ var idy = Math.floor(ycenter / cellDimension);
+ var dx = xcenter - (idx * cellDimension + ( cellDimension / 2 ));
+ var dy = ycenter - (idy * cellDimension + ( cellDimension / 2 ));
+
+ if (dx > 0){
+ if (labyrinth[idx][idy] == 1)
+ return false;
+ }
+ if (dx < 0){
+ if (labyrinth[idx][idy] == 1)
+ return false;
+ }
+ if (dy > 0){
+ if (labyrinth[idx][idy] == 1)
+ return false;
+ }
+ if (dy < 0){
+ if (labyrinth[idx][idy] == 1)
+ return false;
+ }
+ //check if won
+ if (idx == (dimension - 1) && idy == (dimension - 1))
+ won = true;
+ return true;
+}
+
+//Function that prints out the labyrith array values in the console
+function printLab()
+{
+ //for debug purposes print out lab n console
+ var iy = 0;
+ for (var y = 0; y < dimension; y++ ){
+ var line = "";
+ for (var x = 0; x < dimension; x++ ){
+ line += labyrinth[x][y];
+ }
+ console.log(line);
+ }
+}
diff --git a/examples/sensors/maze/maze.pro b/examples/sensors/maze/maze.pro
new file mode 100644
index 00000000..a15e39ef
--- /dev/null
+++ b/examples/sensors/maze/maze.pro
@@ -0,0 +1,4 @@
+TEMPLATE = subdirs
+
+SUBDIRS = qml.pro
+
diff --git a/examples/sensors/maze/maze.qml b/examples/sensors/maze/maze.qml
new file mode 100644
index 00000000..40c1d1dd
--- /dev/null
+++ b/examples/sensors/maze/maze.qml
@@ -0,0 +1,293 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* Layout
+ mainWnd
+ /
+------------------------------/ gameRect
+| /
+|-----------------------------/
+||---------------------------|
+||||M| ||
+||| \ ||
+||| mouseCtrl ||
+||| ||
+||| ||
+||| Labyrinth ||
+||| ||
+||| ||
+||| cheeseSquare ||
+||| \ ||
+||| |C|||
+||---------------------------|
+|-----------------------------
+|
+|-----------------------------
+|| || |
+|-----------------------------
+| \ \
+| \ timePlayingLabel
+| newGameButton
+------------------------------
+
+*/
+//Import the declarative plugins
+import QtQuick 2.0
+import "components"
+
+//! [0]
+import QtSensors 5.0
+//! [0]
+import QtSystemInfo 5.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+ApplicationWindow {
+ id: mainWnd
+
+ property Mouse mouseCtrl;
+ property LabyrinthSquare cheeseSquare;
+ property Congratulation congratulation;
+ ScreenSaver { screenSaverEnabled: !tiltTimer.running }
+
+ Rectangle {
+ id: gameRect
+ x: (mainWnd.width - width) / 2
+ y: 25
+ width: Lib.dimension * Lib.cellDimension
+ height: Lib.dimension * Lib.cellDimension
+ color: "transparent"
+ border.width: 2
+
+ //timer for starting the labyrinth game
+ Timer {
+ id: startTimer
+ interval: 50; running: true; repeat: false
+ onTriggered: {
+
+ //reset game time
+ timePlayingLabel.text = "--";
+ Lib.sec = 0.0;
+ Lib.createLabyrinth();
+
+ //create labyrinth elements (only at the first time)
+ var needloadcomponent = false;
+ if (Lib.objectArray === null) {
+ needloadcomponent = true;
+ Lib.objectArray = new Array(Lib.dimension * Lib.dimension);
+ }
+ var idx = 0;
+ for (var y = 0; y < Lib.dimension; y++ ) {
+ for (var x = 0; x < Lib.dimension; x++ ) {
+ var component = null;
+
+ //create labyrinth components (only at the first time)
+ if (needloadcomponent) {
+ component = Qt.createComponent("LabyrinthSquare.qml");
+ if (component.status == Component.Ready) {
+ var square = component.createObject(parent);
+ square.x = x * square.width;
+ square.y = y * square.height;
+ square.val = Lib.labyrinth[x][y];
+ square.updateImage();
+ Lib.objectArray[idx] = square;
+ if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
+ cheeseSquare = square;
+ var component1 = Qt.createComponent("Congratulation.qml");
+ if (component1.status == Component.Ready) {
+ congratulation = component1.createObject(parent);
+ congratulation.visible = false;
+ }
+ }
+ }
+ }
+ else{
+ Lib.objectArray[idx].val = Lib.labyrinth[x][y];
+ Lib.objectArray[idx].updateImage();
+ if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
+ cheeseSquare = Lib.objectArray[idx];
+ congratulation.visible = false;
+ }
+ }
+ idx++;
+ }
+ }
+
+ //Lib.printLab(); //this is for debug. Labyrinth will be printed out in the console
+
+ //Create the mouse control (only at the first time)
+ if (mouseCtrl === null) {
+ var component = Qt.createComponent("Mouse.qml");
+ if (component.status == Component.Ready) {
+ mouseCtrl = component.createObject(parent);
+ }
+ }
+ mouseCtrl.x = 0;
+ mouseCtrl.y = 0;
+ newGameButton.enabled = true;
+
+ //Start the Tilt reader timer
+ tiltTimer.running = true;
+ }
+ }
+ }
+
+//! [1]
+ TiltSensor{
+ id: tiltSensor
+ unit: TiltSensor.Degrees
+ enabled: true
+ accuracy: 5.0
+ }
+//! [1]
+
+ //Timer to read out the x and y rotation of the TiltSensor
+ Timer {
+ id: tiltTimer
+ interval: 50; running: false; repeat: true
+
+//! [2]
+ onTriggered: {
+ if (!tiltSensor.enabled)
+ tiltSensor.enabled = true;
+//! [2]
+
+ if (mouseCtrl === null)
+ return;
+
+ //check if already solved
+ if (Lib.won !== true) {
+ Lib.sec += 0.05;
+ timePlayingLabel.text = Math.floor(Lib.sec) + " seconds";
+
+ //check if we can move the mouse
+ var xval = -1;
+ var yval = -1;
+
+//! [3]
+ var xstep = 0;
+ xstep = tiltSensor.yRotation * 0.1 //acceleration
+
+ var ystep = 0;
+ ystep = tiltSensor.xRotation * 0.1 //acceleration
+//! [3]
+//! [4]
+ if (xstep < 1 && xstep > 0)
+ xstep = 0
+ else if (xstep > -1 && xstep < 0)
+ xstep = 0
+
+ if (ystep < 1 && ystep > 0)
+ ystep = 0;
+ else if (ystep > -1 && ystep < 0)
+ ystep = 0;
+
+ if ((xstep < 0 && mouseCtrl.x > 0
+ && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) {
+ xval = mouseCtrl.x + xstep;
+
+ } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))
+ && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) {
+ xval = mouseCtrl.x + xstep;
+ } else
+ xval = mouseCtrl.x;
+
+ if (ystep < 0 && mouseCtrl.y > 0
+ && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
+ yval = mouseCtrl.y + ystep;
+ } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1)))
+ && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
+ yval = mouseCtrl.y + ystep;
+ } else
+ yval = mouseCtrl.y
+
+ mouseCtrl.move(xval, yval);
+//! [4]
+
+ } else {
+ //game won, stop the tilt meter
+ mainWnd.cheeseSquare.val = 4;
+ mainWnd.cheeseSquare.updateImage();
+ mainWnd.congratulation.visible = true;
+ newGameButton.enabled = true;
+ tiltTimer.running = false;
+ }
+ }
+ }
+
+
+ //Button to start a new Game
+ Button{
+ id: newGameButton
+ anchors.left: gameRect.left
+ anchors.top: gameRect.bottom
+ anchors.topMargin: 5
+ height: 30
+ width: 100
+ text: "new game"
+ enabled: false;
+ onClicked: {
+ newGameButton.enabled = false;
+ startTimer.start();
+ }
+ }
+ Button{
+ id: calibrateButton
+ anchors.left: gameRect.left
+ anchors.top: newGameButton.bottom
+ anchors.topMargin: 5
+ height: 30
+ width: 100
+ text: "calibrate"
+ onClicked: {
+ tiltSensor.calibrate();
+ }
+ }
+
+ //Label to print out the game time
+ Text{
+ id: timePlayingLabel
+ anchors.right: gameRect.right
+ anchors.top: gameRect.bottom
+ anchors.topMargin: 5
+ }
+}
+
diff --git a/examples/sensors/maze/qml.pro b/examples/sensors/maze/qml.pro
new file mode 100644
index 00000000..95fbb65e
--- /dev/null
+++ b/examples/sensors/maze/qml.pro
@@ -0,0 +1,17 @@
+TEMPLATE = aux
+
+app.files = \
+ components \
+ info.json \
+ $$files(*.qml) \
+ $$files(*.js) \
+ icon.png \
+ content
+
+MT_SYSROOT=$$(MT_SYSROOT)
+!isEmpty(MT_SYSROOT):EXAMPLES_PREFIX=/opt/mt/applications
+!isEmpty(EXAMPLES_PREFIX) {
+ app.path = $$EXAMPLES_PREFIX/com.nokia.mt.maze
+ INSTALLS = app
+}
+