diff options
author | Juha Vuolle <juha.vuolle@insta.fi> | 2022-09-29 17:53:56 +0300 |
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committer | Juha Vuolle <juha.vuolle@insta.fi> | 2022-10-04 08:11:45 +0300 |
commit | 7a94c109e6805b35150522b6714f04e63d751888 (patch) | |
tree | 4ce31ad1feb0de16bda4c591ad18c165db833b1d /examples/sensors/shakeit/shakeit.qml | |
parent | d5d24fd5fe095337063891204e4fee4c6914b165 (diff) |
Remove disabled sensor gesture code
Support for sensor gestures in their then-current form was removed
in Qt 6 (QTBUG-95747). This commit removes the disabled code. This is
to avoid distraction when keeping the repository up-to-date with rest of
Qt.
The gestures may be reintroduced in some shape or form in the future
(QTBUG-97066). For those reference purposes the old code can be found
in the git history.
Fixes: QTBUG-107065
Change-Id: If2c50171f84d483dde55600422d138d550124bdc
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Diffstat (limited to 'examples/sensors/shakeit/shakeit.qml')
-rw-r--r-- | examples/sensors/shakeit/shakeit.qml | 328 |
1 files changed, 0 insertions, 328 deletions
diff --git a/examples/sensors/shakeit/shakeit.qml b/examples/sensors/shakeit/shakeit.qml deleted file mode 100644 index 683e3b16..00000000 --- a/examples/sensors/shakeit/shakeit.qml +++ /dev/null @@ -1,328 +0,0 @@ -// Copyright (C) 2017 The Qt Company Ltd. -// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause - -import QtQuick -//! [0] -import QtSensors -//! [0] - -Rectangle { - id: window - anchors.fill: parent - - state: "default" - - Text { - id: label - text: qsTr("Shake to rotate triangles") - y: parent.height / 4 - anchors.horizontalCenter: parent.horizontalCenter - } - Image { - id: triangle1 - smooth: true - source: "content/triangle.png" - x: parent.width / 2 - (triangle1.width / 2) - y: parent.height / 2 - (triangle1.height); - Behavior on x { SmoothedAnimation { velocity: 200 } } - Behavior on y { SmoothedAnimation { velocity: 200 } } - transform: Rotation { - id: myRot - } - } - Image { - id: triangle2 - smooth: true - source: "content/triangle2.png" - x: parent.width / 2 - (triangle1.width + triangle2.width / 2) - y: parent.height / 2 + (triangle2.height / 2); - Behavior on x { SmoothedAnimation { velocity: 200 } } - Behavior on y { SmoothedAnimation { velocity: 200 } } - } - Image { - id: triangle3 - smooth: true - source: "content/triangle3.png" - x: parent.width / 2 + (triangle1.width / 2) - y: parent.height / 2 + (triangle3.height / 2); - Behavior on x { SmoothedAnimation { velocity: 200 } } - Behavior on y { SmoothedAnimation { velocity: 200 } } - } - - states: [ - State { - name: "rotated" - PropertyChanges { target: triangle1; rotation: 180 } - PropertyChanges { target: triangle2; rotation: 90 } - PropertyChanges { target: triangle3; rotation: 270 } - }, - State { - name: "default" - PropertyChanges { target: triangle1; rotation: 0; - x: parent.width / 2 - (triangle1.width / 2) - y: parent.height / 2 - (triangle1.height) - scale: 1; - - } - PropertyChanges { target: triangle2; rotation: 0; - x: parent.width / 2 - (triangle1.width + triangle2.width / 2) - y: parent.height / 2 + (triangle2.height / 2); - scale: 1; - } - PropertyChanges { target: triangle3; rotation: 0; - x: parent.width / 2 + (triangle1.width / 2) - y: parent.height / 2 + (triangle3.height / 2); - scale: 1; - } - }, - State { - name: "whipped" - PropertyChanges { target: triangle1; rotation: 0; x:0; } - PropertyChanges { target: triangle2; rotation: 0; x:0; - y: triangle1.x + triangle1.height; } - PropertyChanges { target: triangle3; rotation: 0; x:0; - y: triangle2.y + triangle2.height; } - }, - State { - name: "twistedR" - PropertyChanges { target: triangle1; rotation: 270; - x:window.width - triangle1.width; - } - PropertyChanges { target: triangle2; rotation: 180; - x:window.width - triangle2.width; - } - PropertyChanges { target: triangle3; rotation: 90; - x:window.width - triangle3.width; - y:triangle2.y + triangle2.height; - } - }, - State { - name: "twistedL" - PropertyChanges { target: triangle1; rotation: 270; - x:0; - } - PropertyChanges { target: triangle2; rotation: 180; - x:0; - } - PropertyChanges { target: triangle3; rotation: 90; - x:0; - y:triangle2.y + triangle2.height; - } - }, - State { - name: "covered" - PropertyChanges { target: triangle1; rotation: 0; - x: window.width / 3 - triangle1.width / 2; - y: window.height - triangle1.height; - } - PropertyChanges { target: triangle2; rotation: 0; - x: window.width / 2 - triangle2.width / 2; // middle - y: window.height - triangle2.height; - } - PropertyChanges { target: triangle3; rotation: 0; - x: (window.width / 3 + window.width / 3) - triangle3.width / 2; - y: window.height - triangle3.height; - } - }, - State { - name: "hovered" - PropertyChanges { target: triangle1; rotation: 90; - x: window.width / 3 - triangle1.width / 2; - y: triangle1.height; - } - PropertyChanges { target: triangle2; rotation: 270; - x: window.width / 2 - triangle2.width / 2; // middle - y: triangle2.height; - } - PropertyChanges { target: triangle3; rotation: 195; - x: (window.width / 3 + window.width / 3) - triangle3.width / 2; - y: triangle3.height - } - }, - State { - name :"slammed" - PropertyChanges { target: triangle1; rotation: 0; - x: 0; - y: 0 + 30 - } - PropertyChanges { target: triangle2; rotation: 0; - x: window.width - triangle2.width; - y: 0 + 30 - ;} - PropertyChanges { target: triangle3; rotation: 0; - x: window.width / 2 - triangle3.width / 2; - y:window.height - triangle3.height; - } - }, - State { - name: "doubletapped" - PropertyChanges { target: triangle1; rotation: 114; - transformOrigin: Item.BottomLeft - } - PropertyChanges { target: triangle2; rotation: 120; - transformOrigin: Item.BottomLeft - } - }, - State { - name: "turnedover" - PropertyChanges { target: triangle1; rotation: 180; - } - PropertyChanges { target: triangle2; rotation: 180; - } - PropertyChanges { target: triangle3; rotation: 180; - } - }, - State { - name: "pickedup" - PropertyChanges { target: triangle1; scale: 1.5; - } - PropertyChanges { target: triangle2; scale: 1.5; - } - PropertyChanges { target: triangle3; scale: 1.5; - } - } - ] - - - transitions: [ - Transition { - - ParallelAnimation { - NumberAnimation { properties: "x,y"; easing.type: Easing.OutBounce; - duration: 2000; } - RotationAnimation { id: t1Rotation; target: triangle1; duration: 1000; - direction: RotationAnimation.Clockwise } - RotationAnimation { id: t2Rotation; target: triangle2; duration: 2000; - direction: RotationAnimation.Counterclockwise } - RotationAnimation { id: t3Rotation; target: triangle3; duration: 2000; - direction: RotationAnimation.Clockwise } - } - - }, Transition { - to: "slammed" - SequentialAnimation { - NumberAnimation { properties: "x"; easing.type: Easing.OutBounce;duration: 500; } - - } - }, Transition { - to: "doubletapped" - SequentialAnimation { - PropertyAction { target: triangle1; property: "transformOrigin" } - PropertyAction { target: triangle2; property: "transformOrigin" } - NumberAnimation { target: triangle1; properties: "rotation"; - easing.type: Easing.OutBounce;duration: 500; } - NumberAnimation { target: triangle2; properties: "rotation"; - easing.type: Easing.OutBounce;duration: 1500; } - } - }, Transition { - from: "doubletapped" - SequentialAnimation { - NumberAnimation { properties: "rotation"; - easing.type: Easing.OutBounce;duration: 1500; } - PropertyAction { target: triangle1; property: "transformOrigin" } - PropertyAction { target: triangle2; property: "transformOrigin" } - } - }, Transition { - to: "turnedover" - SequentialAnimation { - NumberAnimation { properties: "rotation"; - easing.type: Easing.OutBounce;duration: 750; } - PropertyAction { target: triangle1; property: "transformOrigin" } - PropertyAction { target: triangle2; property: "transformOrigin" } - } - }, Transition { - from: "turnedover" - SequentialAnimation { - NumberAnimation { properties: "rotation"; - easing.type: Easing.OutBounce;duration: 750; } - PropertyAction { target: triangle1; property: "transformOrigin" } - PropertyAction { target: triangle2; property: "transformOrigin" } - } - }, Transition { - to: "pickedup" - SequentialAnimation { - NumberAnimation { properties: "scale"; - easing.type: Easing.OutBounce;duration: 750; } - } - }, Transition { - from: "pickedup" - SequentialAnimation { - NumberAnimation { properties: "scale"; - easing.type: Easing.OutBounce;duration: 750; } - } - } - ] - -//! [1] - SensorGesture { -//! [1] - id: sensorGesture -//! [3] - enabled: true -//! [3] -//! [2] - gestures : ["QtSensors.shake", "QtSensors.whip", "QtSensors.twist", "QtSensors.cover", - "QtSensors.hover", "QtSensors.turnover", "QtSensors.pickup", "QtSensors.slam", - "QtSensors.doubletap"] -//! [2] -//! [4] - onDetected:{ - console.debug(gesture) - - label.text = gesture - - if (gesture == "shake") { - window.state == "rotated" ? window.state = "default" : window.state = "rotated" - timer.start() - } - if (gesture == "whip") { - window.state == "whipped" ? window.state = "default" : window.state = "whipped" - timer.start() - } - if (gesture == "twistRight") { - window.state == "twistedR" ? window.state = "default" : window.state = "twistedR" - timer.start() - } - if (gesture == "twistLeft") { - window.state == "twistedL" ? window.state = "default" : window.state = "twistedL" - timer.start() - } - if (gesture == "cover") { - window.state == "covered" ? window.state = "default" : window.state = "covered" - timer.start() - } - if (gesture == "hover") { - window.state == "hovered" ? window.state = "default" : window.state = "hovered" - timer.start() - } - if (gesture == "turnover") { - window.state == "turnedover" ? window.state = "default" : window.state = "hovered" - timer.start() - } - if (gesture == "pickup") { - window.state == "pickedup" ? window.state = "default" : window.state = "pickedup" - timer.start() - } - if (gesture == "slam") { - window.state == "slammed" ? window.state = "default" : window.state = "slammed" - timer.start() - } - if (gesture == "doubletap") { - window.state == "doubletapped" ? window.state = "default" : window.state = "doubletapped" - timer.start() - } - } -//! [4] - } - Timer { - id: timer - running: false - repeat: false - interval: 3000 - onTriggered: { - console.log("timer triggered") - window.state = "default" - label.text = "Try another gesture" - } - } -} |