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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Mobility Components.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "material.h"
+
+/*!
+ \class Material
+ \brief The Material class describes material properties for OpenGL drawing.
+ \since 4.7
+ \ingroup qt3d
+ \ingroup qt3d::painting
+*/
+
+class MaterialPrivate
+{
+public:
+ explicit MaterialPrivate();
+
+ QColor basicColor;
+ QColor ambientColor;
+ QColor diffuseColor;
+ QColor specularColor;
+ QColor emittedLight;
+ qreal shininess;
+};
+
+MaterialPrivate::MaterialPrivate()
+ : basicColor(255, 255, 255, 255),
+ specularColor(0, 0, 0, 255),
+ emittedLight(0, 0, 0, 255),
+ shininess(0)
+{
+ ambientColor.setRgbF(0.2f, 0.2f, 0.2f, 1.0f);
+ diffuseColor.setRgbF(0.8f, 0.8f, 0.8f, 1.0f);
+}
+
+/*!
+ Constructs a Material object with its default values,
+ and attaches it to \a parent.
+*/
+Material::Material(QObject *parent)
+ : QObject(parent), d_ptr(new MaterialPrivate)
+{
+}
+
+/*!
+ Destroys this Material object.
+*/
+Material::~Material()
+{
+}
+
+/*!
+ \property Material::basicColor
+ \brief the basic color of the material. The default value
+ is (1.0, 1.0, 1.0, 1.0).
+
+ The basic color is used by effects that don't implement
+ material-based lighting. It is ignored by material-based
+ lighting effects.
+
+ \sa ambientColor(), diffuseColor(), basicColorChanged(), setColor()
+*/
+QColor Material::basicColor() const
+{
+ Q_D(const Material);
+ return d->basicColor;
+}
+
+void Material::setBasicColor(const QColor& value)
+{
+ Q_D(Material);
+ if (d->basicColor != value) {
+ d->basicColor = value;
+ emit basicColorChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \property Material::ambientColor
+ \brief the ambient color of the material. The default value
+ is (0.2, 0.2, 0.2, 1.0).
+
+ \sa diffuseColor(), specularColor(), ambientColorChanged()
+*/
+QColor Material::ambientColor() const
+{
+ Q_D(const Material);
+ return d->ambientColor;
+}
+
+void Material::setAmbientColor(const QColor& value)
+{
+ Q_D(Material);
+ if (d->ambientColor != value) {
+ d->ambientColor = value;
+ emit ambientColorChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \property Material::diffuseColor
+ \brief the diffuse color of the material. The default value
+ is (0.8, 0.8, 0.8, 1.0).
+
+ \sa ambientColor(), specularColor(), diffuseColorChanged()
+*/
+QColor Material::diffuseColor() const
+{
+ Q_D(const Material);
+ return d->diffuseColor;
+}
+
+void Material::setDiffuseColor(const QColor& value)
+{
+ Q_D(Material);
+ if (d->diffuseColor != value) {
+ d->diffuseColor = value;
+ emit diffuseColorChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \property Material::specularColor
+ \brief the specular color of the material. The default value
+ is (0, 0, 0, 1).
+
+ \sa ambientColor(), diffuseColor(), specularColorChanged()
+*/
+QColor Material::specularColor() const
+{
+ Q_D(const Material);
+ return d->specularColor;
+}
+
+void Material::setSpecularColor(const QColor& value)
+{
+ Q_D(Material);
+ if (d->specularColor != value) {
+ d->specularColor = value;
+ emit specularColorChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \property Material::emittedLight
+ \brief the emitted light intensity of the material.
+ The default value is (0.0, 0.0, 0.0, 1.0), which indicates
+ that the material does not emit any light.
+
+ \sa emittedLightChanged()
+*/
+QColor Material::emittedLight() const
+{
+ Q_D(const Material);
+ return d->emittedLight;
+}
+
+void Material::setEmittedLight(const QColor& value)
+{
+ Q_D(Material);
+ if (d->emittedLight != value) {
+ d->emittedLight = value;
+ emit emittedLightChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \property Material::color
+ \brief the overall color of the material. The default value
+ is (1.0, 1.0, 1.0, 1.0).
+
+ This is a convenience property. When read it returns basicColor().
+ When written, it sets basicColor() to the value, ambientColor()
+ to 20% of the value, and diffuseColor() to 80% of the value.
+ The result is that regardless of whether lighting is used or not,
+ the material will appear to have a similar color.
+
+ \sa basicColor(), ambientColor(), diffuseColor()
+*/
+QColor Material::color() const
+{
+ Q_D(const Material);
+ return d->basicColor;
+}
+
+void Material::setColor(const QColor& value)
+{
+ Q_D(Material);
+ d->basicColor = value;
+ d->ambientColor.setRgbF
+ (value.redF() * 0.2f, value.greenF() * 0.2f,
+ value.blueF() * 0.2f, value.alphaF());
+ d->diffuseColor.setRgbF
+ (value.redF() * 0.8f, value.greenF() * 0.8f,
+ value.blueF() * 0.8f, value.alphaF());
+ emit basicColorChanged();
+ emit ambientColorChanged();
+ emit diffuseColorChanged();
+ emit materialChanged();
+}
+
+/*!
+ \property Material::shininess
+ \brief the specular exponent of the material, or how shiny it is.
+ Must be between 0 and 128. The default value is 0. A value outside
+ this range will be clamped to the range when the property is set.
+
+ \sa shininessChanged()
+*/
+qreal Material::shininess() const
+{
+ Q_D(const Material);
+ return d->shininess;
+}
+
+void Material::setShininess(qreal value)
+{
+ Q_D(Material);
+ if (value < 0)
+ value = 0;
+ else if (value > 128)
+ value = 128;
+ if (d->shininess != value) {
+ d->shininess = value;
+ emit shininessChanged();
+ emit materialChanged();
+ }
+}
+
+/*!
+ \fn void Material::basicColorChanged()
+
+ This signal is emitted when basicColor() changes.
+
+ \sa basicColor(), setBasicColor(), materialChanged()
+*/
+
+/*!
+ \fn void Material::ambientColorChanged()
+
+ This signal is emitted when ambientColor() changes.
+
+ \sa ambientColor(), setAmbientColor(), materialChanged()
+*/
+
+/*!
+ \fn void Material::diffuseColorChanged()
+
+ This signal is emitted when diffuseColor() changes.
+
+ \sa diffuseColor(), setDiffuseColor(), materialChanged()
+*/
+
+/*!
+ \fn void Material::specularColorChanged()
+
+ This signal is emitted when specularColor() changes.
+
+ \sa specularColor(), setSpecularColor(), materialChanged()
+*/
+
+/*!
+ \fn void Material::emittedLightChanged()
+
+ This signal is emitted when emittedLight() changes.
+
+ \sa emittedLight(), setEmittedLight(), materialChanged()
+*/
+
+/*!
+ \fn void Material::shininessChanged()
+
+ This signal is emitted when shininess() changes.
+
+ \sa shininess(), setShininess(), materialChanged()
+*/
+
+/*!
+ \fn void Material::materialChanged()
+
+ This signal is emitted when one of basicColor(), ambientColor(),
+ diffuseColor(), specularColor(), emittedLight(), shiniess(),
+ or texture() changes.
+
+ \sa basicColorChanged(), ambientColorChanged(), diffuseColorChanged()
+ \sa specularColorChanged(), emittedLightChanged(), shininessChanged()
+ \sa texturesChanged()
+*/