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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-import QtSensors 5.0
-import Grue 1.0
-
-Rectangle {
- id: root
- width: 320
- height: 480
- color: "black"
-
- property int percent: 0
- property string text: ""
- property real grueOpacity: 0.0
-
- function updateStatus(newPercent, newOpacity, newText) {
- if (root.percent === newPercent)
- return;
-
- // Delay updating the visual status to prevent flicker
- timer.interval = (newPercent < root.percent) ? 500 : 0;
-
- root.percent = newPercent;
- root.text = newText;
- root.grueOpacity = newOpacity;
-
- timer.start()
- }
-
- Timer {
- id: timer
- running: false
- repeat: false
- onTriggered: {
- text.text = root.text
- grueimg.opacity = root.grueOpacity
- }
- }
-
- GrueSensor {
- id: sensor
- active: true
- onReadingChanged: {
- var percent = reading.chanceOfBeingEaten;
- if (percent === 0) {
- updateStatus(percent, 0.0, "It is light.<br>You are safe from Grues.");
- }
- else if (percent === 100) {
- updateStatus(percent, 1.0, "You have been eaten by a Grue!");
- sensor.active = false;
- }
- else if (percent > 0) {
- updateStatus(percent, 0.05 + (percent * 0.001),
- "It is dark.<br>You are " + percent +" % " +
- "likely to be eaten by a Grue.");
- }
- }
- }
-
- Text {
- id: text
- anchors.top: parent.top
- anchors.topMargin: 0
- anchors.left: parent.left
- anchors.right: parent.right
- wrapMode: Text.WordWrap
- text: "I can't tell if you're going to be eaten by a Grue or not. You're on your own!"
- font.pixelSize: 30
- color: "lightgray"
- }
-
- Image {
- id: grueimg
- anchors.bottom: parent.bottom
- anchors.horizontalCenter: parent.horizontalCenter
- source: "grue.png"
- opacity: 0.0
- Behavior on opacity { PropertyAnimation { duration: 250 } }
- }
-}