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-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/* Layout
- mainWnd
- /
-------------------------------/ gameRect
-| /
-|-----------------------------/
-||---------------------------|
-||||M| ||
-||| \ ||
-||| mouseCtrl ||
-||| ||
-||| ||
-||| Labyrinth ||
-||| ||
-||| ||
-||| cheeseSquare ||
-||| \ ||
-||| |C|||
-||---------------------------|
-|-----------------------------
-|
-|-----------------------------
-|| || |
-|-----------------------------
-| \ \
-| \ timePlayingLabel
-| newGameButton
-------------------------------
-
-*/
-//Import the declarative plugins
-import QtQuick 2.0
-import "components"
-
-//! [0]
-import QtSensors 5.0
-//! [0]
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-ApplicationWindow {
- id: mainWnd
-
- property Mouse mouseCtrl;
- property LabyrinthSquare cheeseSquare;
- property Congratulation congratulation;
-
- Rectangle {
- id: gameRect
- x: (mainWnd.width - width) / 2
- y: 5
- width: Lib.dimension * Lib.cellDimension
- height: Lib.dimension * Lib.cellDimension
- color: "transparent"
- border.width: 2
-
- //timer for starting the labyrinth game
- Timer {
- id: startTimer
- interval: 50; running: true; repeat: false
- onTriggered: {
-
- //reset game time
- timePlayingLabel.text = "--";
- Lib.sec = 0.0;
- Lib.createLabyrinth();
-
- //create labyrinth elements (only at the first time)
- var needloadcomponent = false;
- if (Lib.objectArray === null) {
- needloadcomponent = true;
- Lib.objectArray = new Array(Lib.dimension * Lib.dimension);
- }
- var idx = 0;
- for (var y = 0; y < Lib.dimension; y++ ) {
- for (var x = 0; x < Lib.dimension; x++ ) {
- var component = null;
-
- //create labyrinth components (only at the first time)
- if (needloadcomponent) {
- component = Qt.createComponent("LabyrinthSquare.qml");
- if (component.status == Component.Ready) {
- var square = component.createObject(parent);
- square.x = x * square.width;
- square.y = y * square.height;
- square.val = Lib.labyrinth[x][y];
- square.updateImage();
- Lib.objectArray[idx] = square;
- if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
- cheeseSquare = square;
- var component1 = Qt.createComponent("Congratulation.qml");
- if (component1.status == Component.Ready) {
- congratulation = component1.createObject(parent);
- congratulation.visible = false;
- }
- }
- }
- }
- else{
- Lib.objectArray[idx].val = Lib.labyrinth[x][y];
- Lib.objectArray[idx].updateImage();
- if (x == (Lib.dimension - 1) && y == (Lib.dimension - 1)) {
- cheeseSquare = Lib.objectArray[idx];
- congratulation.visible = false;
- }
- }
- idx++;
- }
- }
-
- //Lib.printLab(); //this is for debug. Labyrinth will be printed out in the console
-
- //Create the mouse control (only at the first time)
- if (mouseCtrl === null) {
- var component = Qt.createComponent("Mouse.qml");
- if (component.status == Component.Ready) {
- mouseCtrl = component.createObject(parent);
- }
- }
- mouseCtrl.x = 0;
- mouseCtrl.y = 0;
- newGameButton.enabled = true;
-
- //Start the Tilt reader timer
- tiltTimer.running = true;
- }
- }
- }
-
-//! [1]
- TiltSensor {
- id: tiltSensor
- active: true
- }
-//! [1]
-
- //Timer to read out the x and y rotation of the TiltSensor
- Timer {
- id: tiltTimer
- interval: 50; running: false; repeat: true
-
-//! [2]
- onTriggered: {
- if (!tiltSensor.enabled)
- tiltSensor.active = true;
-//! [2]
-
- if (mouseCtrl === null)
- return;
-
- //check if already solved
- if (Lib.won !== true) {
- Lib.sec += 0.05;
- timePlayingLabel.text = Math.floor(Lib.sec) + " seconds";
-
- //check if we can move the mouse
- var xval = -1;
- var yval = -1;
-
-//! [3]
- var xstep = 0;
- xstep = tiltSensor.reading.yRotation * 0.1 //acceleration
-
- var ystep = 0;
- ystep = tiltSensor.reading.xRotation * 0.1 //acceleration
-//! [3]
-//! [4]
- if (xstep < 1 && xstep > 0)
- xstep = 0
- else if (xstep > -1 && xstep < 0)
- xstep = 0
-
- if (ystep < 1 && ystep > 0)
- ystep = 0;
- else if (ystep > -1 && ystep < 0)
- ystep = 0;
-
- if ((xstep < 0 && mouseCtrl.x > 0
- && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) {
- xval = mouseCtrl.x + xstep;
-
- } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))
- && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) {
- xval = mouseCtrl.x + xstep;
- } else
- xval = mouseCtrl.x;
-
- if (ystep < 0 && mouseCtrl.y > 0
- && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
- yval = mouseCtrl.y + ystep;
- } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1)))
- && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
- yval = mouseCtrl.y + ystep;
- } else
- yval = mouseCtrl.y
-
- mouseCtrl.move(xval, yval);
-//! [4]
-
- } else {
- //game won, stop the tilt meter
- mainWnd.cheeseSquare.val = 4;
- mainWnd.cheeseSquare.updateImage();
- mainWnd.congratulation.visible = true;
- newGameButton.enabled = true;
- tiltTimer.running = false;
- }
- }
- }
-
-
- //Button to start a new Game
- Button{
- id: newGameButton
- anchors.left: gameRect.left
- anchors.top: gameRect.bottom
- anchors.topMargin: 5
- height: 30
- width: 100
- text: "new game"
- enabled: false;
- onClicked: {
- newGameButton.enabled = false;
- startTimer.start();
- }
- }
- Button{
- id: calibrateButton
- anchors.left: gameRect.left
- anchors.top: newGameButton.bottom
- anchors.topMargin: 5
- height: 30
- width: 100
- text: "calibrate"
- onClicked: {
- tiltSensor.calibrate();
- }
- }
-
- //Label to print out the game time
- Text{
- id: timePlayingLabel
- anchors.right: gameRect.right
- anchors.top: gameRect.bottom
- anchors.topMargin: 5
- }
-}
-