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-rw-r--r--examples/sensors/CMakeLists.txt1
-rw-r--r--examples/sensors/maze/CMakeLists.txt77
-rw-r--r--examples/sensors/maze/Congratulation.qml24
-rw-r--r--examples/sensors/maze/Info.plist32
-rw-r--r--examples/sensors/maze/LabyrinthSquare.qml43
-rw-r--r--examples/sensors/maze/Mouse.qml45
-rw-r--r--examples/sensors/maze/android/AndroidManifest.xml47
-rw-r--r--examples/sensors/maze/components/ApplicationWindow.qml14
-rw-r--r--examples/sensors/maze/components/Button.qml38
-rw-r--r--examples/sensors/maze/components/images/button_background_disabled.pngbin579 -> 0 bytes
-rw-r--r--examples/sensors/maze/components/images/button_background_normal.pngbin901 -> 0 bytes
-rw-r--r--examples/sensors/maze/components/images/button_background_pressed.pngbin228 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/00.pngbin70 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/01.pngbin540 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/cheese.pngbin156 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/cheeseeating.gifbin650 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/congratulations.gifbin10811 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/mouse_down.gifbin974 -> 0 bytes
-rw-r--r--examples/sensors/maze/content/start.pngbin505 -> 0 bytes
-rw-r--r--examples/sensors/maze/doc/src/maze.qdoc41
-rw-r--r--examples/sensors/maze/lib.js264
-rw-r--r--examples/sensors/maze/main.cpp5
-rw-r--r--examples/sensors/maze/maze.pro19
-rw-r--r--examples/sensors/maze/maze.qml251
-rw-r--r--examples/sensors/maze/maze.qrc21
-rw-r--r--examples/sensors/sensors.pro1
26 files changed, 0 insertions, 923 deletions
diff --git a/examples/sensors/CMakeLists.txt b/examples/sensors/CMakeLists.txt
index 69582c33..9bc70568 100644
--- a/examples/sensors/CMakeLists.txt
+++ b/examples/sensors/CMakeLists.txt
@@ -3,7 +3,6 @@
if(TARGET Qt::Quick)
qt_internal_add_example(grue)
- qt_internal_add_example(maze)
qt_internal_add_example(qmlqtsensors)
qt_internal_add_example(sensor_explorer)
if(TARGET Qt::Svg)
diff --git a/examples/sensors/maze/CMakeLists.txt b/examples/sensors/maze/CMakeLists.txt
deleted file mode 100644
index 258291c4..00000000
--- a/examples/sensors/maze/CMakeLists.txt
+++ /dev/null
@@ -1,77 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: BSD-3-Clause
-
-cmake_minimum_required(VERSION 3.16)
-project(maze LANGUAGES CXX)
-
-set(CMAKE_AUTOMOC ON)
-
-if(NOT DEFINED INSTALL_EXAMPLESDIR)
- set(INSTALL_EXAMPLESDIR "examples")
-endif()
-
-set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/sensors/maze")
-
-find_package(Qt6 REQUIRED COMPONENTS Core Gui Quick Sensors)
-
-qt_add_executable(maze
- main.cpp
-)
-
-set_target_properties(maze PROPERTIES
- WIN32_EXECUTABLE TRUE
- MACOSX_BUNDLE TRUE
-)
-
-if(ANDROID)
- set_property(TARGET maze PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
- ${CMAKE_CURRENT_SOURCE_DIR}/android)
- endif()
-if(APPLE)
- if(IOS)
- set_property(TARGET maze PROPERTY
- MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist"
- )
- endif()
-endif()
-
-target_link_libraries(maze PUBLIC
- Qt::Core
- Qt::Gui
- Qt::Quick
- Qt::Sensors
-)
-
-# Resources:
-set(maze_resource_files
- "Congratulation.qml"
- "LabyrinthSquare.qml"
- "Mouse.qml"
- "components/ApplicationWindow.qml"
- "components/Button.qml"
- "components/images/button_background_disabled.png"
- "components/images/button_background_normal.png"
- "components/images/button_background_pressed.png"
- "content/00.png"
- "content/01.png"
- "content/cheese.png"
- "content/cheeseeating.gif"
- "content/congratulations.gif"
- "content/mouse_down.gif"
- "content/start.png"
- "lib.js"
- "maze.qml"
-)
-
-qt6_add_resources(maze "maze"
- PREFIX
- "/"
- FILES
- ${maze_resource_files}
-)
-
-install(TARGETS maze
- RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
- BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
- LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
-)
diff --git a/examples/sensors/maze/Congratulation.qml b/examples/sensors/maze/Congratulation.qml
deleted file mode 100644
index a1e54ada..00000000
--- a/examples/sensors/maze/Congratulation.qml
+++ /dev/null
@@ -1,24 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-//Import the declarative plugins
-import QtQuick
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-//Implementation of the Congratulation control
-Item {
- x: Lib.cellDimension
- y: Lib.cellDimension
- width: Lib.cellDimension * (Lib.dimension - 2)
- height: Lib.cellDimension * (Lib.dimension - 2)
-
- //Containing a animated gif image
- AnimatedImage {
- id: img
- anchors.fill: parent
- visible: true
- source: "content/congratulations.gif"
- }
-}
diff --git a/examples/sensors/maze/Info.plist b/examples/sensors/maze/Info.plist
deleted file mode 100644
index 2458247c..00000000
--- a/examples/sensors/maze/Info.plist
+++ /dev/null
@@ -1,32 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
- <key>CFBundleDisplayName</key>
- <string>maze</string>
- <key>CFBundleExecutable</key>
- <string>maze</string>
- <key>CFBundleGetInfoString</key>
- <string>Created by Qt/QMake</string>
- <key>CFBundleIdentifier</key>
- <string>com.qt.sensorsmaze</string>
- <key>CFBundleName</key>
- <string>maze</string>
- <key>CFBundlePackageType</key>
- <string>APPL</string>
- <key>CFBundleShortVersionString</key>
- <string>1.0</string>
- <key>CFBundleSignature</key>
- <string>????</string>
- <key>CFBundleVersion</key>
- <string>1.0</string>
- <key>LSRequiresIPhoneOS</key>
- <true/>
- <key>UILaunchStoryboardName</key>
- <string>LaunchScreen</string>
- <key>UISupportedInterfaceOrientations</key>
- <array>
- <string>UIInterfaceOrientationPortrait</string>
- </array>
-</dict>
-</plist>
diff --git a/examples/sensors/maze/LabyrinthSquare.qml b/examples/sensors/maze/LabyrinthSquare.qml
deleted file mode 100644
index d9e72db7..00000000
--- a/examples/sensors/maze/LabyrinthSquare.qml
+++ /dev/null
@@ -1,43 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-//Import the declarative plugins
-import QtQuick
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-//Implementation of the Labyrinth square control.
-Rectangle {
- id: sq
- x: 0
- y: 0
- width: Lib.cellDimension
- height: Lib.cellDimension
- color: "white"
- property int val: 0
- property AnimatedImage picture: img
-
- //Dependent of its position and the labyrinth value a square can be the start, cheese, empty or a wall
- AnimatedImage {
- id: img
- anchors.fill: parent
- source: ""
- }
-
- function updateImage()
- {
- if (sq.val == -1)
- sq.picture.source = "content/start.png";
- else if (sq.val == 3)
- sq.picture.source = "content/cheese.png";
- else if (sq.val == 4){
- sq.picture.source = "content/cheeseeating.gif";
- sq.picture.playing = true;
- }
- else if (sq.val == 1)
- sq.picture.source = "content/01.png";
- else
- sq.picture.source = "content/00.png";
- }
-}
diff --git a/examples/sensors/maze/Mouse.qml b/examples/sensors/maze/Mouse.qml
deleted file mode 100644
index 155f0bd6..00000000
--- a/examples/sensors/maze/Mouse.qml
+++ /dev/null
@@ -1,45 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-//Import the declarative plugins
-import QtQuick
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-//Implementation of the Mouse control.
-Item {
- id: mouse
- x: 0
- y: 0
- width: Lib.cellDimension
- height: Lib.cellDimension
- property int angle
- readonly property double radians_to_degrees: 180 / Math.PI
-
- AnimatedImage {
- id: img
- source: "content/mouse_down.gif"
- anchors.fill: parent
- visible: true
- }
-
- //Function for moving the mouse
- function move(newx, newy)
- {
- if (mouse.x === newx && mouse.y === newy)
- return
- // somehow this actually works
-//! [0]
- var a = newy - mouse.y
- var b = newx - mouse.x
- angle = Math.atan2(-b, a) * mouse.radians_to_degrees
- if (angle < 0)
- angle = 360 + angle
-
- img.rotation = angle
- mouse.x = newx;
- mouse.y = newy;
-//! [0]
- }
-}
diff --git a/examples/sensors/maze/android/AndroidManifest.xml b/examples/sensors/maze/android/AndroidManifest.xml
deleted file mode 100644
index 8efe1ed3..00000000
--- a/examples/sensors/maze/android/AndroidManifest.xml
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="org.qtproject.example.maze"
- android:installLocation="auto"
- android:versionCode="1"
- android:versionName="1.0">
- <!-- The comment below will be replaced with dependencies permissions upon deployment.
- Remove the comment if you do not require these default permissions. -->
- <!-- %%INSERT_PERMISSIONS -->
-
- <!-- The comment below will be replaced with dependencies permissions upon deployment.
- Remove the comment if you do not require these default features. -->
- <!-- %%INSERT_FEATURES -->
-
- <supports-screens
- android:anyDensity="true"
- android:largeScreens="true"
- android:normalScreens="true"
- android:smallScreens="true" />
- <application
- android:name="org.qtproject.qt.android.bindings.QtApplication"
- android:extractNativeLibs="true"
- android:hardwareAccelerated="true"
- android:label="-- %%INSERT_APP_NAME%% --"
- android:requestLegacyExternalStorage="true">
- <activity
- android:name="org.qtproject.qt.android.bindings.QtActivity"
- android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation|mcc|mnc|density"
- android:label="-- %%INSERT_APP_NAME%% --"
- android:launchMode="singleTop"
- android:screenOrientation="portrait">
- <intent-filter>
- <action android:name="android.intent.action.MAIN"/>
- <category android:name="android.intent.category.LAUNCHER"/>
- </intent-filter>
- <meta-data
- android:name="android.app.lib_name"
- android:value="-- %%INSERT_APP_LIB_NAME%% --" />
- <meta-data
- android:name="android.app.background_running"
- android:value="false" />
- <meta-data
- android:name="android.app.extract_android_style"
- android:value="minimal" />
- </activity>
- </application>
-</manifest>
diff --git a/examples/sensors/maze/components/ApplicationWindow.qml b/examples/sensors/maze/components/ApplicationWindow.qml
deleted file mode 100644
index 3f87d724..00000000
--- a/examples/sensors/maze/components/ApplicationWindow.qml
+++ /dev/null
@@ -1,14 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-//Import the declarative plugins
-import QtQuick
-
-Rectangle {
- id: appWnd
- x: 0
- y: 0
- width: 320
- height: 480
- color: "#ececec"
-}
diff --git a/examples/sensors/maze/components/Button.qml b/examples/sensors/maze/components/Button.qml
deleted file mode 100644
index 953424a4..00000000
--- a/examples/sensors/maze/components/Button.qml
+++ /dev/null
@@ -1,38 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-//Import the declarative plugins
-import QtQuick
-
-//Implementation of the Button control.
-Item {
- id: button
- width: 30
- height: 100
- property alias text: innerText.text
- signal clicked
-
- Image {
- id: backgroundImage
- anchors.fill: parent
- source: (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png")
- }
-
- Text {
- id: innerText
- anchors.centerIn: parent
- color: "white"
- font.bold: true
- }
-
- //Mouse area to react on click events
- MouseArea {
- anchors.fill: button
- onClicked: { button.clicked();}
- onPressed: {
- backgroundImage.source = "images/button_background_pressed.png" }
- onReleased: {
- backgroundImage.source = (button.enabled ? "images/button_background_normal.png" : "images/button_background_disabled.png")
- }
- }
-}
diff --git a/examples/sensors/maze/components/images/button_background_disabled.png b/examples/sensors/maze/components/images/button_background_disabled.png
deleted file mode 100644
index 62a00b9a..00000000
--- a/examples/sensors/maze/components/images/button_background_disabled.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/components/images/button_background_normal.png b/examples/sensors/maze/components/images/button_background_normal.png
deleted file mode 100644
index 1fecad5b..00000000
--- a/examples/sensors/maze/components/images/button_background_normal.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/components/images/button_background_pressed.png b/examples/sensors/maze/components/images/button_background_pressed.png
deleted file mode 100644
index e0ba0e7a..00000000
--- a/examples/sensors/maze/components/images/button_background_pressed.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/00.png b/examples/sensors/maze/content/00.png
deleted file mode 100644
index 2522be5e..00000000
--- a/examples/sensors/maze/content/00.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/01.png b/examples/sensors/maze/content/01.png
deleted file mode 100644
index 6146b204..00000000
--- a/examples/sensors/maze/content/01.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/cheese.png b/examples/sensors/maze/content/cheese.png
deleted file mode 100644
index c737b9d6..00000000
--- a/examples/sensors/maze/content/cheese.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/cheeseeating.gif b/examples/sensors/maze/content/cheeseeating.gif
deleted file mode 100644
index 6b2cb47f..00000000
--- a/examples/sensors/maze/content/cheeseeating.gif
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/congratulations.gif b/examples/sensors/maze/content/congratulations.gif
deleted file mode 100644
index 70204176..00000000
--- a/examples/sensors/maze/content/congratulations.gif
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/mouse_down.gif b/examples/sensors/maze/content/mouse_down.gif
deleted file mode 100644
index 5491c18f..00000000
--- a/examples/sensors/maze/content/mouse_down.gif
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/content/start.png b/examples/sensors/maze/content/start.png
deleted file mode 100644
index 581b8c9b..00000000
--- a/examples/sensors/maze/content/start.png
+++ /dev/null
Binary files differ
diff --git a/examples/sensors/maze/doc/src/maze.qdoc b/examples/sensors/maze/doc/src/maze.qdoc
deleted file mode 100644
index a6f132f9..00000000
--- a/examples/sensors/maze/doc/src/maze.qdoc
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
-
-/*!
- \example maze
- \title Qt Sensors - Maze QML Example
- \ingroup qtsensors-examples
- \image maze.png
-
- \section2 Maze in QML
- \brief The Maze example demonstrates the TiltSensor QML type.
-
-
- To write a QML application that will use the TiltSensor QML sensors type
- you need to do the following steps:
-
- To import the Qt Sensors QML types into your application, use the following
- import statement in your .qml file:
-
- \snippet maze/maze.qml 0
-
- Then, add the Sensor QML types into your qml file.
-
- In this example we use the TiltSensor:
-
- \snippet maze/maze.qml 1
-
- The mouse should move by a factor of the tilt value:
-
- \snippet maze/maze.qml 2
-
- The walk direction of the mouse takes into account some collision detection:
-
- \snippet maze/maze.qml 3
-
- The rotation of the mouse image is determined according to the angle that the mouse is moving.
-
- \snippet maze/Mouse.qml 0
-
-*/
-
diff --git a/examples/sensors/maze/lib.js b/examples/sensors/maze/lib.js
deleted file mode 100644
index 3bae6a86..00000000
--- a/examples/sensors/maze/lib.js
+++ /dev/null
@@ -1,264 +0,0 @@
-//global variables
-var labyrinth = null;
-var dimension = 24;
-var cellDimension = 13;
-var won;
-var objectArray = null;
-var sec = 0.0
-
-//Allocate labyrinth arrays and create labyrinth and way reflected in the labyrinth array
-function createLabyrinth()
-{
- won = false;
- //create the labyrinth matrix
- labyrinth = null;
- labyrinth = new Array(dimension);
- for (var x = 0; x < dimension; x++ ){
- labyrinth[x] = new Array(dimension);
- for (var y = 0; y < dimension; y++ ){
- labyrinth[x][y] = 0;
- }
- }
- createWay();
- createLab();
-}
-
-//Create a way where the mouse can reach the cheese
-function createWay()
-{
- //Create rnd way to have at least one solution
- //A way square is marked as a 2 in the labyrinth array
- var x = 0;
- var y = 0;
- var ox = x;
- var oy = y;
- labyrinth[0][0] = 2;
- while (x < dimension && y < dimension){
- var rnd = Math.floor(Math.random()*5);
- if (Math.floor(Math.random()*2) == 1){
- if (rnd == 0) x--;
- if (rnd >= 1) x++;
- if (x < 0) x++;
- if (x >= dimension){
- x = ox;
- break;
- }
- }
- else {
- if (rnd == 0) y--;
- if (rnd >= 1) y++;
- if (y < 0) y++;
- if (y >= dimension){
- y = oy;
- break;
- }
- }
-
- /*avoid to have [2]2|
- |2|2|*/
- if (x < (dimension - 1) && y < (dimension - 1)){
- if (labyrinth[x + 1][y] == 2
- && labyrinth[x][y + 1] == 2
- && labyrinth[x + 1][y + 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2[2]
- |2|2|*/
- if (x > 0 && y < (dimension - 1)){
- if (labyrinth[x - 1][y] == 2
- && labyrinth[x][y + 1] == 2
- && labyrinth[x - 1][y + 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2|2|
- [2]2|*/
- if (x < (dimension - 1) && y > 0){
- if (labyrinth[x + 1][y] == 2
- && labyrinth[x][y - 1] == 2
- && labyrinth[x + 1][y - 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
- /*avoid to have |2|2|
- |2[2]*/
- if (x > 0 && y > 0){
- if (labyrinth[x - 1][y] == 2
- && labyrinth[x][y - 1] == 2
- && labyrinth[x - 1][y - 1] == 2){
- y = oy;
- x = ox;
- continue;
- }
- }
-
- labyrinth[x][y] = 2;
- ox = x;
- oy = y;
- }
- //finish way
- while (x < (dimension - 1)){
- labyrinth[x][y] = 2;
- x++;
- }
- while (y < (dimension - 1)){
- labyrinth[x][y] = 2;
- y++;
- }
-}
-
-//Create the labyrinth with rnd values
-function createLab()
-{
- //A wall square is marked as a 1 in the labyrinth array
- //Not a wall square is marked as a 0 in the labyrinth array
- //The Cheese square is marked as a 3 in the labyrinth array
- //The start is marked as a -1 in the labyrinth array
- for (var x = 0; x < dimension; x++ ){
- var rnd = 0;
- for (var y = 0; y < dimension; y++){
- //But don't overwrite the way
- if (labyrinth[x][y] != 2){
- var rnd = Math.floor(Math.random()*2);
- var xy = 0;
- var xxy = 0;
- var xyy = 0;
- var xxyy = 0;
-
- if (x > 0 && y > 0){
- xy = labyrinth[x - 1][y - 1];
- if (xy == 2)
- xy = 0;
-
- xyy = labyrinth[x - 1][y];
- if (xyy == 2)
- xyy = 0;
-
- xxy = labyrinth[x][y - 1];
- if (xxy == 2)
- xxy = 0;
-
- xxyy = rnd;
- if (xxyy == 2)
- xxyy = 0;
-
- //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
- // |1[0] |0[1] [xyy ][xxyy]
- if (xyy == xxy && xy == xxyy && xy != xxy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
-
- //avoid to have to many |1|1| or |0|0|
- // |1[1] |0[0]
- if (xy == xxy && xxy == xxyy && xxyy == xyy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
- }
- else if (x == 0 && y > 0){
- xy = labyrinth[x][y - 1];
- if (xy == 2)
- xy = 0;
-
- xyy = rnd;
- if (xyy == 2)
- xyy = 0;
-
- xxy = labyrinth[x + 1][y - 1];
- if (xxy == 2)
- xxy = 0;
-
- xxyy = labyrinth[x + 1][y];
- if (xxyy == 2)
- xxyy = 0;
-
- //avoid to have to many |1|1| or |0|0|
- // |1[1] |0[0]
- if (xy == xxy && xxy == xxyy && xxyy == xyy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
-
- //avoid to have to many |0|1| or |1|0| [xy ][xxy ]
- // |1[0] |0[1] [xyy ][xxyy]
- if (xyy == xxy && xy == xxyy && xy != xxy){
- if (rnd == 1)
- rnd = 0;
- else rnd = 1;
- }
- }
- labyrinth[x][y] = rnd;
- }
-
- }
- }
- //set start and end
- labyrinth[0][0] = -1;
- labyrinth[0][1] = 0;
- labyrinth[1][0] = 0;
- labyrinth[1][1] = 0;
-
- labyrinth[dimension - 2][dimension - 2] = 0;
- labyrinth[dimension - 2][dimension - 1] = 0;
- labyrinth[dimension - 1][dimension - 2] = 0;
- labyrinth[dimension - 1][dimension - 1] = 3;
-}
-
-//Function that checks if the mouse can be moved in x and y
-function canMove(x, y)
-{
- //Check if movement is allowed
- var xcenter = x + (cellDimension / 2);
- var ycenter = y + (cellDimension / 2);
- //try to get the index
- var idx = Math.floor(xcenter / cellDimension);
- var idy = Math.floor(ycenter / cellDimension);
- var dx = xcenter - (idx * cellDimension + ( cellDimension / 2 ));
- var dy = ycenter - (idy * cellDimension + ( cellDimension / 2 ));
-
- if (dx > 0){
- if (labyrinth[idx][idy] == 1)
- return false;
- }
- if (dx < 0){
- if (labyrinth[idx][idy] == 1)
- return false;
- }
- if (dy > 0){
- if (labyrinth[idx][idy] == 1)
- return false;
- }
- if (dy < 0){
- if (labyrinth[idx][idy] == 1)
- return false;
- }
- //check if won
- if (idx == (dimension - 1) && idy == (dimension - 1))
- won = true;
- return true;
-}
-
-//Function that prints out the labyrith array values in the console
-function printLab()
-{
- //for debug purposes print out lab n console
- var iy = 0;
- for (var y = 0; y < dimension; y++ ){
- var line = "";
- for (var x = 0; x < dimension; x++ ){
- line += labyrinth[x][y];
- }
- console.log(line);
- }
-}
diff --git a/examples/sensors/maze/main.cpp b/examples/sensors/maze/main.cpp
deleted file mode 100644
index 2dbf1aa1..00000000
--- a/examples/sensors/maze/main.cpp
+++ /dev/null
@@ -1,5 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-#include "../stub.h"
-SENSORS_EXAMPLE_MAIN(maze)
diff --git a/examples/sensors/maze/maze.pro b/examples/sensors/maze/maze.pro
deleted file mode 100644
index f15fa570..00000000
--- a/examples/sensors/maze/maze.pro
+++ /dev/null
@@ -1,19 +0,0 @@
-TEMPLATE = app
-TARGET = maze
-QT += quick sensors
-SOURCES = main.cpp
-
-OTHER_FILES = \
- components \
- $$files(*.qml) \
- $$files(*.js) \
- content \
- android/AndroidManifest.xml
-
-target.path = $$[QT_INSTALL_EXAMPLES]/sensors/maze
-INSTALLS += target
-
-RESOURCES += \
- maze.qrc
-
-ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
diff --git a/examples/sensors/maze/maze.qml b/examples/sensors/maze/maze.qml
deleted file mode 100644
index c28e970b..00000000
--- a/examples/sensors/maze/maze.qml
+++ /dev/null
@@ -1,251 +0,0 @@
-// Copyright (C) 2017 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-/* Layout
- mainWnd
- /
-------------------------------/ gameRect
-| /
-|-----------------------------/
-||---------------------------|
-||||M| ||
-||| \ ||
-||| mouseCtrl ||
-||| ||
-||| ||
-||| Labyrinth ||
-||| ||
-||| ||
-||| cheeseSquare ||
-||| \ ||
-||| |C|||
-||---------------------------|
-|-----------------------------
-|
-|-----------------------------
-|| || |
-|-----------------------------
-| \ \
-| \ timePlayingLabel
-| newGameButton
-------------------------------
-
-*/
-//Import the declarative plugins
-import QtQuick
-import "components"
-
-//! [0]
-import QtSensors
-//! [0]
-
-//Import the javascript functions for this game
-import "lib.js" as Lib
-
-ApplicationWindow {
- id: mainWnd
- property bool gameRunning: false
-
- Component.onCompleted: {
- initializeMaze()
- newGame()
- }
-
- function initializeMaze() {
- Lib.objectArray = new Array(Lib.dimension * Lib.dimension);
- Lib.createLabyrinth();
- var idx = 0;
- var component = Qt.createComponent("LabyrinthSquare.qml");
- for (var y = 0; y < Lib.dimension; y++ ) {
- for (var x = 0; x < Lib.dimension; x++ ) {
- var square = component.createObject(gameRect);
- if (!square) {
- console.log("error loading labyrinth square: " + component.errorString())
- return
- }
- square.x = x * square.width;
- square.y = y * square.height;
- square.val = Lib.labyrinth[x][y];
- Lib.objectArray[idx] = square;
- idx++;
- }
- }
- }
-
- function newGame() {
- congratulation.visible = false;
-
- // Reset game time
- timePlayingLabel.text = "--";
- Lib.sec = 0.0;
-
- // Create new labyrinth
- Lib.createLabyrinth();
- // Update maze tiles to match the new labyrinth
- var idx = 0;
- for (var y = 0; y < Lib.dimension; y++ ) {
- for (var x = 0; x < Lib.dimension; x++ ) {
- Lib.objectArray[idx].val = Lib.labyrinth[x][y];
- Lib.objectArray[idx].updateImage();
- idx++;
- }
- }
- // Reset mouse position and start the game
- mouseCtrl.x = 0;
- mouseCtrl.y = 0;
- mainWnd.gameRunning = true;
- }
-
- function gameWon() {
- // Update the cheese square at the bottom right (win animation)
- Lib.objectArray[Lib.dimension * Lib.dimension - 1].val = 4
- Lib.objectArray[Lib.dimension * Lib.dimension - 1].updateImage()
- congratulation.visible = true;
- mainWnd.gameRunning = false;
- }
-
- Rectangle {
- id: gameRect
- x: (mainWnd.width - width) / 2
- y: 5
- width: Lib.dimension * Lib.cellDimension
- height: Lib.dimension * Lib.cellDimension
- color: "transparent"
- border.width: 2
- }
-
- Mouse {
- id: mouseCtrl
- }
-
- Congratulation {
- id: congratulation
- visible: false
- }
-
-//! [1]
- TiltSensor {
- id: tiltSensor
- active: true
- }
-//! [1]
-
- //Timer to read out the x and y rotation of the TiltSensor
- Timer {
- id: tiltTimer
- interval: 50
- repeat: true
- running: tiltSensor.active && mainWnd.gameRunning
-
- onTriggered: {
- // Update the maze unless game is already won
- if (Lib.won === true) {
- gameWon()
- return
- }
- Lib.sec += 0.05;
- timePlayingLabel.text = Math.floor(Lib.sec) + " seconds";
-
- //check if we can move the mouse
- var xval = -1;
- var yval = -1;
-
-//! [2]
- var xstep = 0;
- xstep = tiltSensor.reading.yRotation * 0.1 //acceleration
-
- var ystep = 0;
- ystep = tiltSensor.reading.xRotation * 0.1 //acceleration
-//! [2]
-//! [3]
- if (xstep < 1 && xstep > 0)
- xstep = 0
- else if (xstep > -1 && xstep < 0)
- xstep = 0
-
- if (ystep < 1 && ystep > 0)
- ystep = 0;
- else if (ystep > -1 && ystep < 0)
- ystep = 0;
-
- if ((xstep < 0 && mouseCtrl.x > 0
- && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y))) {
- xval = mouseCtrl.x + xstep;
-
- } else if (xstep > 0 && mouseCtrl.x < (Lib.cellDimension * (Lib.dimension - 1))
- && Lib.canMove(mouseCtrl.x + xstep,mouseCtrl.y)) {
- xval = mouseCtrl.x + xstep;
- } else
- xval = mouseCtrl.x;
-
- if (ystep < 0 && mouseCtrl.y > 0
- && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
- yval = mouseCtrl.y + ystep;
- } else if (ystep > 0 && (mouseCtrl.y < (Lib.cellDimension * (Lib.dimension - 1)))
- && Lib.canMove(mouseCtrl.x, mouseCtrl.y + ystep)) {
- yval = mouseCtrl.y + ystep;
- } else
- yval = mouseCtrl.y
- mouseCtrl.move(xval, yval);
-//! [3]
- }
- }
-
- //Button to start a new Game
- Button{
- id: newGameButton
- anchors.left: gameRect.left
- anchors.top: gameRect.bottom
- anchors.topMargin: 5
- height: 30
- width: 100
- text: qsTr("New game")
- onClicked: newGame()
- }
- Button{
- id: calibrateButton
- anchors.left: gameRect.left
- anchors.top: newGameButton.bottom
- anchors.topMargin: 5
- height: 30
- width: 100
- text: qsTr("Calibrate")
- onClicked: tiltSensor.calibrate();
- }
-
- Text {
- id: tiltSensorInfo
- visible: tiltSensor.active
- anchors.left: gameRect.left
- anchors.top: calibrateButton.bottom
- anchors.topMargin: 5
- text: qsTr("Tilt sensor ID: ") + tiltSensor.identifier
- }
-
- //Label to print out the game time
- Text{
- id: timePlayingLabel
- anchors.right: gameRect.right
- anchors.top: gameRect.bottom
- anchors.topMargin: 5
- }
-
- Rectangle {
- id: tiltSensorMissing
- visible: !tiltSensor.active
- anchors.fill: parent
- color: "#AACCCCCC" // slightly transparent
- Text {
- anchors.centerIn: parent
- text: qsTr("Tilt sensor\nnot found")
- font.pixelSize: 24
- font.bold: true
- color: "black"
- }
- MouseArea {
- // prevent interaction with the game
- anchors.fill: parent
- }
- }
-}
-
diff --git a/examples/sensors/maze/maze.qrc b/examples/sensors/maze/maze.qrc
deleted file mode 100644
index 10916193..00000000
--- a/examples/sensors/maze/maze.qrc
+++ /dev/null
@@ -1,21 +0,0 @@
-<RCC>
- <qresource prefix="/">
- <file>Congratulation.qml</file>
- <file>LabyrinthSquare.qml</file>
- <file>lib.js</file>
- <file>maze.qml</file>
- <file>Mouse.qml</file>
- <file>components/ApplicationWindow.qml</file>
- <file>components/Button.qml</file>
- <file>components/images/button_background_disabled.png</file>
- <file>components/images/button_background_pressed.png</file>
- <file>components/images/button_background_normal.png</file>
- <file>content/00.png</file>
- <file>content/start.png</file>
- <file>content/mouse_down.gif</file>
- <file>content/congratulations.gif</file>
- <file>content/cheeseeating.gif</file>
- <file>content/cheese.png</file>
- <file>content/01.png</file>
- </qresource>
-</RCC>
diff --git a/examples/sensors/sensors.pro b/examples/sensors/sensors.pro
index 77a95296..86d029b2 100644
--- a/examples/sensors/sensors.pro
+++ b/examples/sensors/sensors.pro
@@ -4,7 +4,6 @@ SUBDIRS += grue
qtHaveModule(quick) {
SUBDIRS += \
- maze \
qmlqtsensors \
sensor_explorer
}