| Commit message (Collapse) | Author | Age | Files | Lines |
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The Maze (QML) example is a nice game implementation, but doesn't add
much demonstration value in comparison to sensorsshowcase example.
The one unique thing it does demonstrate is tilt sensor. Tiltsensor can
be added to the sensorsshowcase too; but OTOH tilt is in some sense
just 'a' sensor among the sensors, and there is probably no need to use
all of them in the examples.
Task-number: QTBUG-110939
Pick-to: 6.5
Change-Id: I2fd997750b05b3962428955a2929e149af6b72bd
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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The AndroidManifest.xml files were updated according to the latest
template in qtbase\src\android\templates\.
Pick-to: 6.2
Task-number: QTBUG-92514
Change-Id: Ic1fe8ce6ce937ed91632832187e1208e3536e656
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
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Task-number: QTBUG-86969
Change-Id: I11bad2d6945e27a859b68471816ef428d3834189
Reviewed-by: Alex Blasche <alexander.blasche@qt.io>
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Necessary changes to be compatible with AAB changes in Qt 5.14.
Change-Id: Ic574ac5d2401e9241eeb48061959c069a5c0e725
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Qt 5.13 raised the minimal SDK version of Qt for Android to v21.
Change-Id: I4c15254ef3aa2d5898c0ce7f5f6b8ffe62202fb9
Reviewed-by: Daniel Smith <Daniel.Smith@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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1.) Remove dependency on QtSystemInfo. The module is not officially
supported at this stage and screen saver related code is not really
required for the example.
2.) Add AndroidManifest.xml to lock the screen orientation in portrait
mode. Since the example depends on the tilt sensor a rotating UI is
messing the game up.
3.) Port app to current TiltSensor API.
The game works but its biggest problem remains the UI. It uses
fixed-size UI elements which makes it tiny on High DPI screens.
Task-number: QTBUG-31076
Change-Id: I73df9361b5171da930df66072e8ee9eba89b71ad
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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