| Commit message (Collapse) | Author | Age | Files | Lines |
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The Maze (QML) example is a nice game implementation, but doesn't add
much demonstration value in comparison to sensorsshowcase example.
The one unique thing it does demonstrate is tilt sensor. Tiltsensor can
be added to the sensorsshowcase too; but OTOH tilt is in some sense
just 'a' sensor among the sensors, and there is probably no need to use
all of them in the examples.
Task-number: QTBUG-110939
Pick-to: 6.5
Change-Id: I2fd997750b05b3962428955a2929e149af6b72bd
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
License files are organized under LICENSES directory.
Pick-to: 6.4
Task-number: QTBUG-67283
Change-Id: I114588b3215fecda3a9127931f17a33bd4ef1edb
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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The original problem was that the example accesses tilt sensor
readings even if such sensor is not present, which yields errors.
In addition to fixing that, few other concerns are addressed as well.
As a summary:
- show a screen blocker if tilt sensor is not found
- run tilt read / game timer only when the game is running
- display the tilt sensor identifier
- remove the use of nonexistent TiltSensor::enabled property
- separate initial element instantiation from new game generation
- remove unnecessary start timer
- log dynamic element creation errors, and remove unnecessary component
'ready' checks (as only local QML is used)
Pick-to: 6.2
Task-number: QTBUG-72328
Task-number: QTBUG-92514
Change-Id: I6a1589297c3c34b85e2876ede52eab31e07dd950
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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QML import versioning is optional and often unnecessary in Qt 6.
Pick-to: 6.2
Task-number: QTBUG-92505
Change-Id: I60acf84d8c75560396b896597b143dad283a2e5b
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
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- Remove unused old license files
- Update BSD and FDL license headers
- Unify licensing
* Examples are nowdays licensed under BSD, update correct license
header to there
* Tools and tests are nowdays licensed under GPL-EXCEPT, update
correct license header to those
* Src is nowdays licensed under LGPL, update correct license
header to there
Task-number: QTBUG-57147
Change-Id: I5d9d7a3bc5e360f01ec73fb6a2a873f3173b5918
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I141862df4ed2475c05ebbeb8fe447c4a6e736849
Reviewed-by: Antti Kokko <antti.kokko@theqtcompany.com>
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1.) Remove dependency on QtSystemInfo. The module is not officially
supported at this stage and screen saver related code is not really
required for the example.
2.) Add AndroidManifest.xml to lock the screen orientation in portrait
mode. Since the example depends on the tilt sensor a rotating UI is
messing the game up.
3.) Port app to current TiltSensor API.
The game works but its biggest problem remains the UI. It uses
fixed-size UI elements which makes it tiny on High DPI screens.
Task-number: QTBUG-31076
Change-Id: I73df9361b5171da930df66072e8ee9eba89b71ad
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Change-Id: I2b24533d38db1f8e205de19b67fe0b21625bbf6b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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The gesture tests that were part of the sensors2 unit test have
been retained. The tilt sensor tests were not, though they could be
used as a base to make a unit test for the new tilt sensor class.
Change any existing imports to use QtMobility.sensors 1.3.
Change-Id: I8a7130b3c73980fdd577e96c10aecda15e79f8b2
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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This has been adapted from the TiltSensor type in QtSensors 5.0
import but the code there has been split into multiple pieces.
There's a C++ class, a generic backend
and a QML interface.
Change-Id: Ic09465a5f76250a02a13938abe4789958137376f
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I85014238e262cb59d8d92b0d708851e82e5633da
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Build the required C++ stubs for each example and deploy
all the files so that the examples are runnable.
Change-Id: I03d23cb37e1c484110a58934a9b0aa550d6915a6
Reviewed-by: Lorn Potter <lorn.potter@nokia.com>
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Just go back to the naming convention we had before.
Change-Id: Iefecb7a5e0ab3aa4d22267b4f475a8e9c1c96058
Reviewed-by: Lorn Potter <lorn.potter@nokia.com>
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