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cmake_minimum_required(VERSION 3.16)
project(grue_app LANGUAGES CXX)
set(CMAKE_AUTOMOC ON)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/sensors/grue")
find_package(Qt6 REQUIRED COMPONENTS Quick Sensors)
qt_add_executable(grue_app
main.cpp qmlgruesensor.h qmlgruesensor.cpp
)
set_target_properties(grue_app PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(grue_app PUBLIC
Qt::Quick
Qt::Sensors
)
qt6_add_qml_module(grue_app
VERSION 1.0
URI "QMLGrueSensor"
QML_FILES
grue.qml
RESOURCES
grue.png
)
add_subdirectory(plugin)
# Need to link to the plugin manually in a static Qt build.
if(NOT QT6_IS_SHARED_LIBS_BUILD)
target_link_libraries(grue_app PRIVATE qtsensors_grue)
target_sources(grue_app PRIVATE grue_plugin_import_custom.cpp)
endif()
set(build_console_app TRUE)
# The console app is not a macos bundle, so the shared library plugin wouldn't be found
if(APPLE AND QT6_IS_SHARED_LIBS_BUILD)
set(build_console_app FALSE)
endif()
# Gui-less apps don't make sense for these platforms
if(IOS OR EMSCRIPTEN OR ANDROID)
set(build_console_app FALSE)
endif()
if(build_console_app)
add_subdirectory(console_app)
endif()
install(TARGETS grue_app
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)
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