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authorJarkko Koivikko <jarkko.koivikko@code-q.fi>2015-11-26 14:56:11 +0200
committerJarkko Koivikko <jarkko.koivikko@code-q.fi>2015-11-27 11:02:10 +0000
commit52cd240a4d11e297f67e620f3516064105cc0de1 (patch)
tree5e953238ae6bf0a7bd51f213bb72186157c11831 /src/virtualkeyboard/shifthandler.cpp
parent296f52c04968a06200f256dfaf58c563bf193f10 (diff)
Fix key click simulation on low performance hardware
The key click sequence contains waitForRendering call between the mouse press and release. If the UI happens to make some garbage collection during the call, the key press could trigger long key press and confuse the test case. Now the time between the mouse press and release is made constant, so the garbage collection cannot interfere the test sequence. The waitForRendering is now called after the mouse release. Change-Id: I5f1b995d92a2ee01a355574f58bbf909906caaf7 Reviewed-by: Rainer Keller <rainer.keller@theqtcompany.com>
Diffstat (limited to 'src/virtualkeyboard/shifthandler.cpp')
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