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-rw-r--r--src/styles/TraceUtils.js89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/styles/TraceUtils.js b/src/styles/TraceUtils.js
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+.pragma library
+
+function renderSmoothedLine(ctx, trace, renderPos) {
+
+ if (!trace)
+ return renderPos
+
+ if (renderPos >= trace.length)
+ return renderPos
+
+ // Fetch points and draw the initial "dot"
+ var points, tp
+ if (renderPos === 0) {
+ points = trace.points()
+ tp = points[renderPos++]
+ ctx.beginPath()
+ ctx.moveTo(tp.x, tp.y)
+ ctx.lineTo(tp.x, tp.y + 0.000001)
+ ctx.stroke()
+ } else {
+ points = trace.points(renderPos - 1)
+ }
+
+ // Draw smoothed line using quadratic curve
+ var i = 1
+ if (i + 1 < points.length) {
+ var pt1, pt2
+ if (renderPos === 1) {
+ tp = points[i - 1]
+ } else {
+ pt1 = points[i - 1]
+ pt2 = points[i]
+ tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2)
+ }
+ ctx.beginPath()
+ ctx.moveTo(tp.x, tp.y)
+ while (i + 1 < points.length) {
+ pt1 = points[i++]
+ pt2 = points[i]
+ tp = Qt.point((pt1.x + pt2.x) / 2, (pt1.y + pt2.y) / 2)
+ ctx.quadraticCurveTo(pt1.x, pt1.y, tp.x, tp.y)
+ ctx.moveTo(tp.x, tp.y)
+ }
+ ctx.stroke()
+ }
+
+ // Draw the remainder of the line
+ if (trace.isFinal) {
+ if (i < points.length) {
+ tp = points[i - 1]
+ ctx.beginPath()
+ ctx.moveTo(tp.x, tp.y)
+ tp = points[i++]
+ ctx.lineTo(tp.x, tp.y)
+ ctx.stroke()
+ }
+ }
+
+ return renderPos + i - 1
+}