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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-/*!
- \qmltype KeyboardLayoutLoader
- \inqmlmodule QtQuick.VirtualKeyboard
- \ingroup qtvirtualkeyboard-qml
- \inherits Loader
- \since QtQuick.VirtualKeyboard 1.1
-
- \brief Allows dynamic loading of keyboard layout.
-
- This type is useful for keyboard layouts consisting of multiple pages of keys.
-
- A single keyboard layout (a page) is defined by using the Component
- as a container. The active keyboard layout can then be changed by
- setting the sourceComponent property to a different value.
-
- Example:
-
- \code
- import QtQuick 2.0
- import QtQuick.Layouts 1.0
- import QtQuick.VirtualKeyboard 2.1
-
- // file: layouts/en_GB/symbols.qml
-
- KeyboardLayoutLoader {
- property bool secondPage
- onVisibleChanged: if (!visible) secondPage = false
- sourceComponent: secondPage ? page2 : page1
- Component {
- id: page1
- KeyboardLayout {
- // Keyboard layout definition for page 1
- }
- }
- Component {
- id: page2
- KeyboardLayout {
- // Keyboard layout definition for page 2
- }
- }
- }
- \endcode
-*/
-
-Loader {
- /*! Sets the input method for all the keyboard layouts loaded
- in this context.
-
- The input method can either be set separately for each keyboard
- layout, or commonly at this context. If set separately, then this
- property should not be modified.
- */
- property var inputMethod: item ? item.inputMethod : null
-
- /*! This function may be overridden by the keyboard layout
- to create the input method object dynamically. The default
- implementation forwards the call to the child keyboard
- layout.
-
- The input method object created by this function can outlive
- keyboard layout transitions in certain cases. In particular,
- this applies to the transitions between the layouts listed in
- the sharedLayouts property.
- */
- function createInputMethod() {
- return item ? item.createInputMethod() : null
- }
-
- /*! List of layout names which share the input method created
- by the createInputMethod() function.
-
- If the list is empty (the default) the input method is not
- shared with any other layout and will be destroyed when the
- layout changes.
-
- The list should contain only the name of the layout type,
- e.g., ['symbols']. The current layout does not have to be
- included in the list.
- */
- property var sharedLayouts: item ? item.sharedLayouts : null
-
- /*! Sets the input mode for all the keyboard layouts loaded
- in this context.
-
- The input mode can either be set separately for each keyboard
- layout, or commonly at this context. If set separately, then this
- property should not be modified.
- */
- property int inputMode: item ? item.inputMode : -1
-
- property int __updateCount
-
- active: parent !== null
-
- onItemChanged: if (parent && item && __updateCount++ > 0 && !keyboard.inputMethodNeedsReset) keyboard.updateInputMethod()
-}