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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Virtual Keyboard module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef PLATFORMINPUTCONTEXT_H
#define PLATFORMINPUTCONTEXT_H
#include <qevent.h>
#include <qpa/qplatforminputcontext.h>
#include <QPointer>
#include <QLocale>
#include "inputselectionhandle.h"
#include "desktopinputselectioncontrol.h"
namespace QtVirtualKeyboard {
class InputContext;
class AbstractInputPanel;
class PlatformInputContext : public QPlatformInputContext
{
Q_OBJECT
public:
explicit PlatformInputContext();
~PlatformInputContext();
virtual bool isValid() const;
virtual void reset();
virtual void commit();
virtual void update(Qt::InputMethodQueries queries);
virtual void invokeAction(QInputMethod::Action action, int cursorPosition);
virtual QRectF keyboardRect() const;
virtual bool isAnimating() const;
virtual void showInputPanel();
virtual void hideInputPanel();
virtual bool isInputPanelVisible() const;
virtual QLocale locale() const;
void setLocale(QLocale locale);
virtual Qt::LayoutDirection inputDirection() const;
void setInputDirection(Qt::LayoutDirection direction);
QObject *focusObject();
virtual void setFocusObject(QObject *object);
InputContext *inputContext() const;
virtual bool eventFilter(QObject *object, QEvent *event);
signals:
void focusObjectChanged();
protected:
void sendEvent(QEvent *event);
void sendKeyEvent(QKeyEvent *event);
QVariant inputMethodQuery(Qt::InputMethodQuery query);
void setInputContext(InputContext *context);
private slots:
void keyboardRectangleChanged();
void updateInputPanelVisible();
private:
friend class InputContext;
QPointer<InputContext> m_inputContext;
QPointer<AbstractInputPanel> m_inputPanel;
QPointer<DesktopInputSelectionControl> m_selectionControl;
QPointer<QObject> m_focusObject;
QLocale m_locale;
Qt::LayoutDirection m_inputDirection;
QEvent *m_filterEvent;
bool m_visible;
};
} // namespace QtVirtualKeyboard
#endif
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