diff options
author | Samuel Rødal <samuel.rodal@nokia.com> | 2011-05-09 09:25:23 +0200 |
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committer | Samuel Rødal <samuel.rodal@nokia.com> | 2011-05-09 09:31:09 +0200 |
commit | b59552991f79fa3d98805ee1b533e05876905f8d (patch) | |
tree | 351b9209b64bbc7de0c9d1c835e9227a23a58c15 /examples/qml-compositor | |
parent | 3be92b70f5c737d336e3d9da96945ff8ba5cf3e5 (diff) |
Changed the API for hiding a surface from setHidden to setPaintEnabled.
This makes it more explicit that setHidden() isn't just the inverse of
setVisible(), but also still handles mouse events.
Diffstat (limited to 'examples/qml-compositor')
-rw-r--r-- | examples/qml-compositor/qml/QmlCompositor/ShaderEffect.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qml-compositor/qml/QmlCompositor/ShaderEffect.qml b/examples/qml-compositor/qml/QmlCompositor/ShaderEffect.qml index ffbe58cbd..eb2f80005 100644 --- a/examples/qml-compositor/qml/QmlCompositor/ShaderEffect.qml +++ b/examples/qml-compositor/qml/QmlCompositor/ShaderEffect.qml @@ -47,7 +47,7 @@ ShaderEffectItem { onSourceChanged: { if (source != null) { - source.setHidden(true); + source.setPaintEnabled(false); vertexShader = source.isYInverted() ? vShaderInvertedY : vShader; } } |