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authorPaul Olav Tvete <paul.tvete@qt.io>2019-01-08 14:01:52 +0100
committerPaul Olav Tvete <paul.tvete@qt.io>2019-01-09 13:52:15 +0000
commit1e29215b2e40a38b9324a719888749e12a74e99c (patch)
treedace46839b2f1b465d6131a4c7766db58ae0823e /examples/wayland/minimal-cpp/window.cpp
parent024be9dcae26a0d88ffb76f9fca252f2135ad7c9 (diff)
C++ examples: Delay compositor initialization until GL is ready
When running with xcb_egl, the platform plugin's native interface is not always ready immediately after the QGuiApplication constructor is done. Calling QWaylandCompositor::create() at the time of initializeGL() makes sure that everything is ready. Change-Id: I9e5e434ff85b92a45caddfd393439a4ffe3bcdc6 Reviewed-by: Johan Helsing <johan.helsing@qt.io>
Diffstat (limited to 'examples/wayland/minimal-cpp/window.cpp')
-rw-r--r--examples/wayland/minimal-cpp/window.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/wayland/minimal-cpp/window.cpp b/examples/wayland/minimal-cpp/window.cpp
index 673e15fd8..4dd7c1499 100644
--- a/examples/wayland/minimal-cpp/window.cpp
+++ b/examples/wayland/minimal-cpp/window.cpp
@@ -68,6 +68,7 @@ void Window::setCompositor(Compositor *comp) {
void Window::initializeGL()
{
m_textureBlitter.create();
+ emit glReady();
}
void Window::paintGL()