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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-10-15 18:26:00 +0200
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-10-20 14:58:29 +0000
commit955ac0d0eeaf2f543676b649291558f4dcce37c3 (patch)
tree7217e1c805f1386d89f0dccbafbe2ae4f5e40409 /examples/wayland
parent3a584414d9df972721a4fbf4b1088bce5e95484b (diff)
Support EGLStream in wayland-egl
For Wayland on NVIDIA. Tested with a Jetson TK1 Pro and Vibrante Linux. With just the hw integration no compositors would work out of the box since EGL_KHR_stream_consumer_gltexture only allows connecting to the texture bound to GL_TEXTURE_EXTERNAL_OES, meaning that assumptions about the target always being GL_TEXTURE_2D break horribly both in C++ and in shader code. In addition, buffers have to be extended with an additional updateTexture() operation as EGLStream requires to call ConsumerAcquire on every frame. Previously there was no concept of this as calling createTexture() on attach() was sufficient. Qt Quick bits are omitted since the refactored compositor API is pretty different. This means that QML compositors will not currently function in this environment. The qwindow-compositor example is enhanced to support the external texture target, but this won't apply for the refactored branch either. It is provided for testing purposes for the time being, and to show how C++ compositors can support different texture targets and correct operation with EGLStreams. Done-with: Louai Al-Khanji <louai.al-khanji@theqtcompany.com> Change-Id: I0e209fc0cbcf435cca83528d938eb50e4bdceb82 Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
Diffstat (limited to 'examples/wayland')
-rw-r--r--examples/wayland/qwindow-compositor/qwindowcompositor.cpp17
-rw-r--r--examples/wayland/qwindow-compositor/textureblitter.cpp51
-rw-r--r--examples/wayland/qwindow-compositor/textureblitter.h6
3 files changed, 60 insertions, 14 deletions
diff --git a/examples/wayland/qwindow-compositor/qwindowcompositor.cpp b/examples/wayland/qwindow-compositor/qwindowcompositor.cpp
index 5d338692f..4e3f6336b 100644
--- a/examples/wayland/qwindow-compositor/qwindowcompositor.cpp
+++ b/examples/wayland/qwindow-compositor/qwindowcompositor.cpp
@@ -92,8 +92,10 @@ public:
shmTex = new QOpenGLTexture(bufferRef.image(), QOpenGLTexture::DontGenerateMipMaps);
shmTex->setWrapMode(QOpenGLTexture::ClampToEdge);
texture = shmTex->textureId();
+ textureTarget = GL_TEXTURE_2D;
} else {
texture = bufferRef.createTexture();
+ textureTarget = bufferRef.textureTarget();
}
}
}
@@ -112,9 +114,16 @@ public:
return bufferRef.image();
}
+ void updateTexture()
+ {
+ if (bufferRef)
+ bufferRef.updateTexture();
+ }
+
QOpenGLTexture *shmTex;
QWaylandBufferRef bufferRef;
GLuint texture;
+ GLenum textureTarget;
};
QWindowCompositor::QWindowCompositor(CompositorWindow *window)
@@ -326,7 +335,7 @@ void QWindowCompositor::render()
if (!m_backgroundTexture)
m_backgroundTexture = new QOpenGLTexture(m_backgroundImage, QOpenGLTexture::DontGenerateMipMaps);
- m_textureBlitter->bind();
+ m_textureBlitter->bind(GL_TEXTURE_2D);
// Draw the background image texture
m_textureBlitter->drawTexture(m_backgroundTexture->textureId(),
QRect(QPoint(0, 0), m_backgroundImage.size()),
@@ -336,7 +345,11 @@ void QWindowCompositor::render()
foreach (QWaylandSurface *surface, m_surfaces) {
if (!surface->visible())
continue;
- GLuint texture = static_cast<BufferAttacher *>(surface->bufferAttacher())->texture;
+ BufferAttacher *ba = static_cast<BufferAttacher *>(surface->bufferAttacher());
+ ba->updateTexture();
+ const GLuint texture = ba->texture;
+ const GLenum target = ba->textureTarget;
+ m_textureBlitter->bind(target);
foreach (QWaylandSurfaceView *view, surface->views()) {
QRect geo(view->pos().toPoint(),surface->size());
m_textureBlitter->drawTexture(texture,geo,m_window->size(),0,false,surface->isYInverted());
diff --git a/examples/wayland/qwindow-compositor/textureblitter.cpp b/examples/wayland/qwindow-compositor/textureblitter.cpp
index a9acfc026..c550985de 100644
--- a/examples/wayland/qwindow-compositor/textureblitter.cpp
+++ b/examples/wayland/qwindow-compositor/textureblitter.cpp
@@ -48,6 +48,9 @@ QT_BEGIN_NAMESPACE
TextureBlitter::TextureBlitter()
: m_shaderProgram(new QOpenGLShaderProgram)
+ , m_shaderProgramExternal(new QOpenGLShaderProgram)
+ , m_currentProgram(0)
+ , m_currentTarget(GL_TEXTURE_2D)
{
static const char *textureVertexProgram =
"uniform highp mat4 matrix;\n"
@@ -66,33 +69,58 @@ TextureBlitter::TextureBlitter()
" gl_FragColor = texture2D(texture, textureCoord);\n"
"}\n";
- //Enable transparent windows
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ static const char *textureFragmentProgramExternal =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "uniform samplerExternalOES texture;\n"
+ "varying highp vec2 textureCoord;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texture, textureCoord);\n"
+ "}\n";
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
m_shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram);
m_shaderProgram->link();
+
+ m_shaderProgramExternal->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram);
+ m_shaderProgramExternal->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgramExternal);
+ m_shaderProgramExternal->link();
}
TextureBlitter::~TextureBlitter()
{
delete m_shaderProgram;
+ delete m_shaderProgramExternal;
}
-void TextureBlitter::bind()
+void TextureBlitter::bind(quint32 target)
{
+ m_currentTarget = target;
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_currentProgram = m_shaderProgram;
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ m_currentProgram = m_shaderProgramExternal;
+ break;
+ default:
+ qFatal("INVALID TARGET TYPE %d", target);
+ break;
+ }
- m_shaderProgram->bind();
+ m_currentProgram->bind();
m_vertexCoordEntry = m_shaderProgram->attributeLocation("vertexCoordEntry");
m_textureCoordEntry = m_shaderProgram->attributeLocation("textureCoordEntry");
m_matrixLocation = m_shaderProgram->uniformLocation("matrix");
+
+ //Enable transparent windows
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void TextureBlitter::release()
{
- m_shaderProgram->release();
+ m_currentProgram->release();
}
void TextureBlitter::drawTexture(int textureId, const QRectF &targetRect, const QSize &targetSize, int depth, bool targethasInvertedY, bool sourceHasInvertedY)
@@ -148,16 +176,17 @@ void TextureBlitter::drawTexture(int textureId, const QRectF &targetRect, const
currentContext->functions()->glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates);
currentContext->functions()->glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates);
- m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
- glBindTexture(GL_TEXTURE_2D, textureId);
+ m_currentProgram->setUniformValue(m_matrixLocation, m_transformMatrix);
+
+ glBindTexture(m_currentTarget, textureId);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(m_currentTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(m_currentTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glBindTexture(m_currentTarget, 0);
currentContext->functions()->glDisableVertexAttribArray(m_vertexCoordEntry);
currentContext->functions()->glDisableVertexAttribArray(m_textureCoordEntry);
diff --git a/examples/wayland/qwindow-compositor/textureblitter.h b/examples/wayland/qwindow-compositor/textureblitter.h
index b46d354e0..85e2bbfb4 100644
--- a/examples/wayland/qwindow-compositor/textureblitter.h
+++ b/examples/wayland/qwindow-compositor/textureblitter.h
@@ -51,7 +51,7 @@ class TextureBlitter
public:
TextureBlitter();
~TextureBlitter();
- void bind();
+ void bind(quint32 target);
void release();
void drawTexture(int textureId, const QRectF &sourceGeometry,
const QSize &targetRect, int depth,
@@ -59,11 +59,15 @@ public:
private:
QOpenGLShaderProgram *m_shaderProgram;
+ QOpenGLShaderProgram *m_shaderProgramExternal;
+ QOpenGLShaderProgram *m_currentProgram;
QMatrix4x4 m_transformMatrix;
int m_matrixLocation;
int m_vertexCoordEntry;
int m_textureCoordEntry;
+
+ quint32 m_currentTarget;
};
QT_END_NAMESPACE