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-rw-r--r--src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp503
1 files changed, 148 insertions, 355 deletions
diff --git a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
index 6b9776e9c..02789b305 100644
--- a/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
+++ b/src/hardwareintegration/client/wayland-egl/qwaylandglcontext.cpp
@@ -1,61 +1,26 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qwaylandglcontext.h"
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qwaylandglcontext_p.h"
#include <QtWaylandClient/private/qwaylanddisplay_p.h>
#include <QtWaylandClient/private/qwaylandwindow_p.h>
#include <QtWaylandClient/private/qwaylandsubsurface_p.h>
#include <QtWaylandClient/private/qwaylandabstractdecoration_p.h>
#include <QtWaylandClient/private/qwaylandintegration_p.h>
-#include "qwaylandeglwindow.h"
+#include "qwaylandeglwindow_p.h"
#include <QDebug>
-#include <QtEglSupport/private/qeglconvenience_p.h>
+#include <QtGui/private/qeglconvenience_p.h>
#include <QtGui/private/qopenglcontext_p.h>
-#include <QtGui/private/qopengltexturecache_p.h>
+#include <QtOpenGL/private/qopengltexturecache_p.h>
#include <QtGui/private/qguiapplication_p.h>
#include <qpa/qplatformopenglcontext.h>
#include <QtGui/QSurfaceFormat>
-#include <QtGui/QOpenGLShaderProgram>
+#include <QtOpenGL/QOpenGLShaderProgram>
#include <QtGui/QOpenGLFunctions>
+#include <QOpenGLBuffer>
#include <QtCore/qmutex.h>
@@ -138,19 +103,10 @@ public:
qDebug() << "Shader Program link failed.";
qDebug() << m_blitProgram->log();
}
- }
- ~DecorationsBlitter()
- {
- delete m_blitProgram;
- }
- void blit(QWaylandEglWindow *window)
- {
- Q_ASSERT(window->wl_surface::isInitialized());
- QOpenGLTextureCache *cache = QOpenGLTextureCache::cacheForContext(m_context->context());
- QRect windowRect = window->window()->frameGeometry();
- int scale = window->scale() ;
- glViewport(0, 0, windowRect.width() * scale, windowRect.height() * scale);
+ m_blitProgram->bind();
+ m_blitProgram->enableAttributeArray(0);
+ m_blitProgram->enableAttributeArray(1);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
@@ -159,9 +115,8 @@ public:
glDepthMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- m_context->mUseNativeDefaultFbo = true;
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- m_context->mUseNativeDefaultFbo = false;
+ m_buffer.create();
+ m_buffer.bind();
static const GLfloat squareVertices[] = {
-1.f, -1.f,
@@ -169,14 +124,12 @@ public:
-1.f, 1.0f,
1.0f, 1.0f
};
-
static const GLfloat inverseSquareVertices[] = {
-1.f, 1.f,
1.f, 1.f,
-1.f, -1.f,
1.f, -1.f
};
-
static const GLfloat textureVertices[] = {
0.0f, 0.0f,
1.0f, 0.0f,
@@ -184,212 +137,159 @@ public:
1.0f, 1.0f,
};
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- m_blitProgram->bind();
+ m_squareVerticesOffset = 0;
+ m_inverseSquareVerticesOffset = sizeof(squareVertices);
+ m_textureVerticesOffset = sizeof(squareVertices) + sizeof(textureVertices);
- m_blitProgram->enableAttributeArray(0);
- m_blitProgram->enableAttributeArray(1);
- m_blitProgram->setAttributeArray(1, textureVertices, 2);
+ m_buffer.allocate(sizeof(squareVertices) + sizeof(inverseSquareVertices) + sizeof(textureVertices));
+ m_buffer.write(m_squareVerticesOffset, squareVertices, sizeof(squareVertices));
+ m_buffer.write(m_inverseSquareVerticesOffset, inverseSquareVertices, sizeof(inverseSquareVertices));
+ m_buffer.write(m_textureVerticesOffset, textureVertices, sizeof(textureVertices));
+
+ m_blitProgram->setAttributeBuffer(1, GL_FLOAT, m_textureVerticesOffset, 2);
+
+ m_textureWrap = m_context->context()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat) ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+ }
+ ~DecorationsBlitter()
+ {
+ delete m_blitProgram;
+ }
+ void blit(QWaylandEglWindow *window)
+ {
+ QOpenGLTextureCache *cache = QOpenGLTextureCache::cacheForContext(m_context->context());
- glActiveTexture(GL_TEXTURE0);
+ QSize surfaceSize = window->surfaceSize();
+ qreal scale = window->scale() ;
+ glViewport(0, 0, surfaceSize.width() * scale, surfaceSize.height() * scale);
//Draw Decoration
- m_blitProgram->setAttributeArray(0, inverseSquareVertices, 2);
- QImage decorationImage = window->decoration()->contentImage();
- cache->bindTexture(m_context->context(), decorationImage);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- if (m_context->context()->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat)) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (auto *decoration = window->decoration()) {
+ m_blitProgram->setAttributeBuffer(0, GL_FLOAT, m_inverseSquareVerticesOffset, 2);
+ QImage decorationImage = decoration->contentImage();
+ cache->bindTexture(m_context->context(), decorationImage);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_textureWrap);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_textureWrap);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//Draw Content
- m_blitProgram->setAttributeArray(0, squareVertices, 2);
+ m_blitProgram->setAttributeBuffer(0, GL_FLOAT, m_squareVerticesOffset, 2);
glBindTexture(GL_TEXTURE_2D, window->contentTexture());
QRect r = window->contentsRect();
glViewport(r.x() * scale, r.y() * scale, r.width() * scale, r.height() * scale);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- //Cleanup
- m_blitProgram->disableAttributeArray(0);
- m_blitProgram->disableAttributeArray(1);
}
QOpenGLShaderProgram *m_blitProgram = nullptr;
QWaylandGLContext *m_context = nullptr;
+ QOpenGLBuffer m_buffer;
+ int m_squareVerticesOffset;
+ int m_inverseSquareVerticesOffset;
+ int m_textureVerticesOffset;
+ int m_textureWrap;
};
-
-
-QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *display, const QSurfaceFormat &format, QPlatformOpenGLContext *share)
- : QPlatformOpenGLContext()
- , m_eglDisplay(eglDisplay)
- , m_display(display)
+QWaylandGLContext::QWaylandGLContext(EGLDisplay eglDisplay, QWaylandDisplay *display,
+ const QSurfaceFormat &fmt, QPlatformOpenGLContext *share)
+ : QEGLPlatformContext(fmt, share, eglDisplay), m_display(display)
{
- QSurfaceFormat fmt = format;
- if (static_cast<QWaylandIntegration *>(QGuiApplicationPrivate::platformIntegration())->display()->supportsWindowDecoration())
- fmt.setAlphaBufferSize(8);
- m_config = q_configFromGLFormat(m_eglDisplay, fmt);
- m_format = q_glFormatFromConfig(m_eglDisplay, m_config, fmt);
- m_shareEGLContext = share ? static_cast<QWaylandGLContext *>(share)->eglContext() : EGL_NO_CONTEXT;
-
- QVector<EGLint> eglContextAttrs;
- eglContextAttrs.append(EGL_CONTEXT_CLIENT_VERSION);
- eglContextAttrs.append(format.majorVersion());
- const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context");
- if (hasKHRCreateContext) {
- eglContextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR);
- eglContextAttrs.append(format.minorVersion());
- int flags = 0;
- // The debug bit is supported both for OpenGL and OpenGL ES.
- if (format.testOption(QSurfaceFormat::DebugContext))
- flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;
- // The fwdcompat bit is only for OpenGL 3.0+.
- if (m_format.renderableType() == QSurfaceFormat::OpenGL
- && format.majorVersion() >= 3
- && !format.testOption(QSurfaceFormat::DeprecatedFunctions))
- flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
- if (flags) {
- eglContextAttrs.append(EGL_CONTEXT_FLAGS_KHR);
- eglContextAttrs.append(flags);
- }
- // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2.
- if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
- switch (format.profile()) {
- case QSurfaceFormat::NoProfile:
- break;
- case QSurfaceFormat::CoreProfile:
- eglContextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
- eglContextAttrs.append(EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR);
- break;
- case QSurfaceFormat::CompatibilityProfile:
- eglContextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
- eglContextAttrs.append(EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR);
- break;
- }
- }
- }
- eglContextAttrs.append(EGL_NONE);
+ m_reconnectionWatcher = QObject::connect(m_display, &QWaylandDisplay::connected,
+ m_display, [this] { invalidateContext(); });
- switch (m_format.renderableType()) {
+ switch (format().renderableType()) {
case QSurfaceFormat::OpenVG:
m_api = EGL_OPENVG_API;
break;
#ifdef EGL_VERSION_1_4
-# if !defined(QT_OPENGL_ES_2)
- case QSurfaceFormat::DefaultRenderableType:
-# endif
case QSurfaceFormat::OpenGL:
m_api = EGL_OPENGL_API;
break;
-#endif
- case QSurfaceFormat::OpenGLES:
+#endif // EGL_VERSION_1_4
default:
m_api = EGL_OPENGL_ES_API;
break;
}
- eglBindAPI(m_api);
-
- m_context = eglCreateContext(m_eglDisplay, m_config, m_shareEGLContext, eglContextAttrs.constData());
-
- if (m_context == EGL_NO_CONTEXT) {
- m_context = eglCreateContext(m_eglDisplay, m_config, EGL_NO_CONTEXT, eglContextAttrs.constData());
- m_shareEGLContext = EGL_NO_CONTEXT;
- }
- EGLint error = eglGetError();
- if (error != EGL_SUCCESS) {
- qWarning("QWaylandGLContext: failed to create EGLContext, error=%x", error);
- return;
- }
+ // Create an EGL context for the decorations blitter. By using a dedicated context we don't need to make sure to not
+ // change the context state and we also use OpenGL ES 2 API independently to what the app is using to draw.
+ QList<EGLint> eglDecorationsContextAttrs = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
+ m_decorationsContext = eglCreateContext(eglDisplay, eglConfig(), eglContext(),
+ eglDecorationsContextAttrs.constData());
+ if (m_decorationsContext == EGL_NO_CONTEXT)
+ qWarning("QWaylandGLContext: Failed to create the decorations EGLContext. Decorations will not be drawn.");
EGLint a = EGL_MIN_SWAP_INTERVAL;
EGLint b = EGL_MAX_SWAP_INTERVAL;
- if (!eglGetConfigAttrib(m_eglDisplay, m_config, a, &a) ||
- !eglGetConfigAttrib(m_eglDisplay, m_config, b, &b) ||
- a > 0) {
- mSupportNonBlockingSwap = false;
+ if (!eglGetConfigAttrib(eglDisplay, eglConfig(), a, &a)
+ || !eglGetConfigAttrib(eglDisplay, eglConfig(), b, &b) || a > 0) {
+ m_supportNonBlockingSwap = false;
+ }
+ {
+ bool ok;
+ int supportNonBlockingSwap = qEnvironmentVariableIntValue("QT_WAYLAND_FORCE_NONBLOCKING_SWAP_SUPPORT", &ok);
+ if (ok)
+ m_supportNonBlockingSwap = supportNonBlockingSwap != 0;
}
- if (!mSupportNonBlockingSwap) {
+ if (!m_supportNonBlockingSwap) {
qWarning(lcQpaWayland) << "Non-blocking swap buffers not supported."
<< "Subsurface rendering can be affected."
<< "It may also cause the event loop to freeze in some situations";
}
+}
- updateGLFormat();
+EGLSurface QWaylandGLContext::createTemporaryOffscreenSurface()
+{
+ m_wlSurface = m_display->createSurface(nullptr);
+ m_eglWindow = wl_egl_window_create(m_wlSurface, 1, 1);
+#if QT_CONFIG(egl_extension_platform_wayland)
+ EGLSurface eglSurface =
+ eglCreatePlatformWindowSurface(eglDisplay(), eglConfig(), m_eglWindow, nullptr);
+#else
+ EGLSurface eglSurface = eglCreateWindowSurface(eglDisplay(), eglConfig(), m_eglWindow, nullptr);
+#endif
+ return eglSurface;
}
-void QWaylandGLContext::updateGLFormat()
+void QWaylandGLContext::destroyTemporaryOffscreenSurface(EGLSurface eglSurface)
{
- // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming
- // inconsistent after QOpenGLContext::create().
- EGLDisplay prevDisplay = eglGetCurrentDisplay();
- if (prevDisplay == EGL_NO_DISPLAY) // when no context is current
- prevDisplay = m_eglDisplay;
- EGLContext prevContext = eglGetCurrentContext();
- EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW);
- EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ);
-
- wl_surface *wlSurface = m_display->createSurface(nullptr);
- wl_egl_window *eglWindow = wl_egl_window_create(wlSurface, 1, 1);
- EGLSurface eglSurface = eglCreateWindowSurface(m_eglDisplay, m_config, eglWindow, 0);
-
- if (eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) {
- if (m_format.renderableType() == QSurfaceFormat::OpenGL
- || m_format.renderableType() == QSurfaceFormat::OpenGLES) {
- const GLubyte *s = glGetString(GL_VERSION);
- if (s) {
- QByteArray version = QByteArray(reinterpret_cast<const char *>(s));
- int major, minor;
- if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) {
- m_format.setMajorVersion(major);
- m_format.setMinorVersion(minor);
- }
- }
- m_format.setProfile(QSurfaceFormat::NoProfile);
- m_format.setOptions(QSurfaceFormat::FormatOptions());
- if (m_format.renderableType() == QSurfaceFormat::OpenGL) {
- // Check profile and options.
- if (m_format.majorVersion() < 3) {
- m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
- } else {
- GLint value = 0;
- glGetIntegerv(GL_CONTEXT_FLAGS, &value);
- if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT))
- m_format.setOption(QSurfaceFormat::DeprecatedFunctions);
- if (value & GL_CONTEXT_FLAG_DEBUG_BIT)
- m_format.setOption(QSurfaceFormat::DebugContext);
- if (m_format.version() >= qMakePair(3, 2)) {
- value = 0;
- glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value);
- if (value & GL_CONTEXT_CORE_PROFILE_BIT)
- m_format.setProfile(QSurfaceFormat::CoreProfile);
- else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
- m_format.setProfile(QSurfaceFormat::CompatibilityProfile);
- }
- }
- }
- }
- eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext);
- }
- eglDestroySurface(m_eglDisplay, eglSurface);
- wl_egl_window_destroy(eglWindow);
- wl_surface_destroy(wlSurface);
+ eglDestroySurface(eglDisplay(), eglSurface);
+ wl_egl_window_destroy(m_eglWindow);
+ m_eglWindow = nullptr;
+ wl_surface_destroy(m_wlSurface);
+ m_wlSurface = nullptr;
}
QWaylandGLContext::~QWaylandGLContext()
{
+ QObject::disconnect(m_reconnectionWatcher);
delete m_blitter;
- eglDestroyContext(m_eglDisplay, m_context);
+ m_blitter = nullptr;
+ if (m_decorationsContext != EGL_NO_CONTEXT)
+ eglDestroyContext(eglDisplay(), m_decorationsContext);
+}
+
+void QWaylandGLContext::beginFrame()
+{
+ Q_ASSERT(m_currentWindow != nullptr);
+ if (m_supportNonBlockingSwap)
+ m_currentWindow->beginFrame();
+}
+
+void QWaylandGLContext::endFrame()
+{
+ Q_ASSERT(m_currentWindow != nullptr);
+ if (m_supportNonBlockingSwap)
+ m_currentWindow->endFrame();
}
bool QWaylandGLContext::makeCurrent(QPlatformSurface *surface)
{
+ if (!isValid()) {
+ return false;
+ }
+
// in QWaylandGLContext() we called eglBindAPI with the correct value. However,
// eglBindAPI's documentation says:
// "eglBindAPI defines the current rendering API for EGL in the thread it is called from"
@@ -399,147 +299,44 @@ bool QWaylandGLContext::makeCurrent(QPlatformSurface *surface)
eglBindAPI(m_api);
}
- QWaylandEglWindow *window = static_cast<QWaylandEglWindow *>(surface);
- EGLSurface eglSurface = window->eglSurface();
+ m_currentWindow = static_cast<QWaylandEglWindow *>(surface);
+ EGLSurface eglSurface = m_currentWindow->eglSurface();
- if (!window->needToUpdateContentFBO() && (eglSurface != EGL_NO_SURFACE)) {
- if (!eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) {
- qWarning("QWaylandGLContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this);
+ if (!m_currentWindow->needToUpdateContentFBO() && (eglSurface != EGL_NO_SURFACE)) {
+ if (!eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, eglContext())) {
+ qWarning("QWaylandGLContext::makeCurrent: eglError: %#x, this: %p \n", eglGetError(), this);
return false;
}
return true;
}
- if (window->isExposed())
- window->setCanResize(false);
- // Core profiles mandate the use of VAOs when rendering. We would then need to use one
- // in DecorationsBlitter, but for that we would need a QOpenGLFunctions_3_2_Core instead
- // of the QOpenGLFunctions we use, but that would break when using a lower version context.
- // Instead of going crazy, just disable decorations for core profiles until we use
- // subsurfaces for them.
- if (m_format.profile() != QSurfaceFormat::CoreProfile && !window->decoration())
- window->createDecoration();
+ if (m_currentWindow->isExposed())
+ m_currentWindow->setCanResize(false);
if (eglSurface == EGL_NO_SURFACE) {
- window->updateSurface(true);
- eglSurface = window->eglSurface();
+ m_currentWindow->updateSurface(true);
+ eglSurface = m_currentWindow->eglSurface();
}
- if (!eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_context)) {
- qWarning("QWaylandGLContext::makeCurrent: eglError: %x, this: %p \n", eglGetError(), this);
- window->setCanResize(true);
+ if (!eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, eglContext())) {
+ qWarning("QWaylandGLContext::makeCurrent: eglError: %#x, this: %p \n", eglGetError(), this);
+ m_currentWindow->setCanResize(true);
return false;
}
//### setCurrentContext will be called in QOpenGLContext::makeCurrent after this function
// returns, but that's too late, as we need a current context in order to bind the content FBO.
QOpenGLContextPrivate::setCurrentContext(context());
- window->bindContentFBO();
+ m_currentWindow->bindContentFBO();
return true;
}
void QWaylandGLContext::doneCurrent()
{
- eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglMakeCurrent(eglDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
-#define STATE_GUARD_VERTEX_ATTRIB_COUNT 2
-
-class StateGuard
-{
-public:
- StateGuard() {
- QOpenGLFunctions glFuncs(QOpenGLContext::currentContext());
-
- glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *) &m_program);
- glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *) &m_activeTextureUnit);
- glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &m_texture);
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *) &m_fbo);
- glGetIntegerv(GL_VIEWPORT, m_viewport);
- glGetIntegerv(GL_DEPTH_WRITEMASK, &m_depthWriteMask);
- glGetIntegerv(GL_COLOR_WRITEMASK, m_colorWriteMask);
- m_blend = glIsEnabled(GL_BLEND);
- m_depth = glIsEnabled(GL_DEPTH_TEST);
- m_cull = glIsEnabled(GL_CULL_FACE);
- m_scissor = glIsEnabled(GL_SCISSOR_TEST);
- for (int i = 0; i < STATE_GUARD_VERTEX_ATTRIB_COUNT; ++i) {
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, (GLint *) &m_vertexAttribs[i].enabled);
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, (GLint *) &m_vertexAttribs[i].arrayBuffer);
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &m_vertexAttribs[i].size);
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &m_vertexAttribs[i].stride);
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, (GLint *) &m_vertexAttribs[i].type);
- glFuncs.glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, (GLint *) &m_vertexAttribs[i].normalized);
- glFuncs.glGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &m_vertexAttribs[i].pointer);
- }
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (GLint *) &m_minFilter);
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (GLint *) &m_magFilter);
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (GLint *) &m_wrapS);
- glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (GLint *) &m_wrapT);
- }
-
- ~StateGuard() {
- QOpenGLFunctions glFuncs(QOpenGLContext::currentContext());
-
- glFuncs.glUseProgram(m_program);
- glActiveTexture(m_activeTextureUnit);
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glFuncs.glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
- glViewport(m_viewport[0], m_viewport[1], m_viewport[2], m_viewport[3]);
- glDepthMask(m_depthWriteMask);
- glColorMask(m_colorWriteMask[0], m_colorWriteMask[1], m_colorWriteMask[2], m_colorWriteMask[3]);
- if (m_blend)
- glEnable(GL_BLEND);
- if (m_depth)
- glEnable(GL_DEPTH_TEST);
- if (m_cull)
- glEnable(GL_CULL_FACE);
- if (m_scissor)
- glEnable(GL_SCISSOR_TEST);
- for (int i = 0; i < STATE_GUARD_VERTEX_ATTRIB_COUNT; ++i) {
- if (m_vertexAttribs[i].enabled)
- glFuncs.glEnableVertexAttribArray(i);
- GLuint prevBuf;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint *) &prevBuf);
- glFuncs.glBindBuffer(GL_ARRAY_BUFFER, m_vertexAttribs[i].arrayBuffer);
- glFuncs.glVertexAttribPointer(i, m_vertexAttribs[i].size, m_vertexAttribs[i].type,
- m_vertexAttribs[i].normalized, m_vertexAttribs[i].stride,
- m_vertexAttribs[i].pointer);
- glFuncs.glBindBuffer(GL_ARRAY_BUFFER, prevBuf);
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
- }
-
-private:
- GLuint m_program;
- GLenum m_activeTextureUnit;
- GLuint m_texture;
- GLuint m_fbo;
- GLint m_depthWriteMask;
- GLint m_colorWriteMask[4];
- GLboolean m_blend;
- GLboolean m_depth;
- GLboolean m_cull;
- GLboolean m_scissor;
- GLint m_viewport[4];
- struct VertexAttrib {
- bool enabled;
- GLuint arrayBuffer;
- GLint size;
- GLint stride;
- GLenum type;
- bool normalized;
- void *pointer = nullptr;
- } m_vertexAttribs[STATE_GUARD_VERTEX_ATTRIB_COUNT];
- GLenum m_minFilter;
- GLenum m_magFilter;
- GLenum m_wrapS;
- GLenum m_wrapT;
-};
-
void QWaylandGLContext::swapBuffers(QPlatformSurface *surface)
{
QWaylandEglWindow *window = static_cast<QWaylandEglWindow *>(surface);
@@ -547,48 +344,44 @@ void QWaylandGLContext::swapBuffers(QPlatformSurface *surface)
EGLSurface eglSurface = window->eglSurface();
if (window->decoration()) {
- makeCurrent(surface);
+ if (m_api != EGL_OPENGL_ES_API)
+ eglBindAPI(EGL_OPENGL_ES_API);
- // Must save & restore all state. Applications are usually not prepared
- // for random context state changes in a swapBuffers() call.
- StateGuard stateGuard;
+ // save the current EGL content and surface to set it again after the blitter is done
+ EGLDisplay currentDisplay = eglGetCurrentDisplay();
+ EGLContext currentContext = eglGetCurrentContext();
+ EGLSurface currentSurfaceDraw = eglGetCurrentSurface(EGL_DRAW);
+ EGLSurface currentSurfaceRead = eglGetCurrentSurface(EGL_READ);
+ eglMakeCurrent(eglDisplay(), eglSurface, eglSurface, m_decorationsContext);
if (!m_blitter)
m_blitter = new DecorationsBlitter(this);
m_blitter->blit(window);
+
+ if (m_api != EGL_OPENGL_ES_API)
+ eglBindAPI(m_api);
+ eglMakeCurrent(currentDisplay, currentSurfaceDraw, currentSurfaceRead, currentContext);
}
- int swapInterval = mSupportNonBlockingSwap ? 0 : m_format.swapInterval();
- eglSwapInterval(m_eglDisplay, swapInterval);
- if (swapInterval == 0 && m_format.swapInterval() > 0) {
+ int swapInterval = m_supportNonBlockingSwap ? 0 : format().swapInterval();
+ eglSwapInterval(eglDisplay(), swapInterval);
+ if (swapInterval == 0 && format().swapInterval() > 0) {
// Emulating a blocking swap
glFlush(); // Flush before waiting so we can swap more quickly when the frame event arrives
window->waitForFrameSync(100);
}
window->handleUpdate();
- eglSwapBuffers(m_eglDisplay, eglSurface);
+ if (!eglSwapBuffers(eglDisplay(), eglSurface))
+ qCWarning(lcQpaWayland, "eglSwapBuffers failed with %#x, surface: %p", eglGetError(), eglSurface);
window->setCanResize(true);
}
GLuint QWaylandGLContext::defaultFramebufferObject(QPlatformSurface *surface) const
{
- if (mUseNativeDefaultFbo)
- return 0;
-
return static_cast<QWaylandEglWindow *>(surface)->contentFBO();
}
-bool QWaylandGLContext::isSharing() const
-{
- return m_shareEGLContext != EGL_NO_CONTEXT;
-}
-
-bool QWaylandGLContext::isValid() const
-{
- return m_context != EGL_NO_CONTEXT;
-}
-
QFunctionPointer QWaylandGLContext::getProcAddress(const char *procName)
{
QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName);
@@ -597,9 +390,9 @@ QFunctionPointer QWaylandGLContext::getProcAddress(const char *procName)
return proc;
}
-EGLConfig QWaylandGLContext::eglConfig() const
+EGLSurface QWaylandGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surface)
{
- return m_config;
+ return static_cast<QWaylandEglWindow *>(surface)->eglSurface();
}
}